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|
"use strict"
// vim: set nowrap:
/* globals data, view, action_button, action_button_with_argument, confirm_action_button, send_action, params
*/
function toggle_pieces() {
// Cycle between showing everything, only pieces, and nothing.
let hidden_pieces = ui.pieces_element.classList.contains("hide")
let hidden_markers = ui.markers_element.classList.contains("hide")
if (hidden_pieces && hidden_markers) {
ui.pieces_element.classList.remove("hide")
ui.markers_element.classList.remove("hide")
} else if (hidden_pieces) {
ui.markers_element.classList.add("hide")
} else {
ui.pieces_element.classList.add("hide")
}
}
/* DATA */
const P_FRANCE = 0
const P_BAVARIA = 1
const P_PRUSSIA = 2
const P_SAXONY = 3
const P_PRAGMATIC = 4
const P_AUSTRIA = 5
const last_city = data.cities.name.length - 1
const ELIMINATED = data.cities.name.length
const REMOVED = ELIMINATED + 1
const ELIMINATED_TRAIN_X = 1065
const ELIMINATED_TRAIN_Y = 210
const ELIMINATED_DISC_X = 1365
const ELIMINATED_DISC_Y = 210
const ELIMINATED_GENERAL_X = 1040
const ELIMINATED_GENERAL_Y = 160
const ELIMINATED_GENERAL_DX = 50
const power_class = [ "france", "bavaria", "prussia", "saxony", "pragmatic", "austria" ]
const power_name = [ "France", "Bavaria", "Prussia", "Saxony", "Pragmatic", "Austria" ]
const all_powers = [ 0, 1, 2, 3, 4, 5 ]
const all_power_generals = [
[ 0, 1, 2, 3, 4 ],
[ 5 ],
[ 6, 7, 8, 9 ],
[ 10 ],
[ 11, 12, 13 ],
[ 14, 15, 16, 17, 18, 19 ],
]
const all_power_trains = [
[ 20, 21 ],
[ 22 ],
[ 23, 24 ],
[ 25 ],
[ 26 ],
[ 27, 28, 29 ],
]
const piece_power = [
P_FRANCE, P_FRANCE, P_FRANCE, P_FRANCE, P_FRANCE,
P_BAVARIA,
P_PRUSSIA, P_PRUSSIA, P_PRUSSIA, P_PRUSSIA,
P_SAXONY,
P_PRAGMATIC, P_PRAGMATIC, P_PRAGMATIC,
P_AUSTRIA, P_AUSTRIA, P_AUSTRIA, P_AUSTRIA, P_AUSTRIA, P_AUSTRIA,
P_FRANCE, P_FRANCE,
P_BAVARIA,
P_PRUSSIA, P_PRUSSIA,
P_SAXONY,
P_PRAGMATIC,
P_AUSTRIA, P_AUSTRIA, P_AUSTRIA,
P_AUSTRIA, P_AUSTRIA
]
const piece_abbr = [
"F1", "F2", "F3", "F4", "F5",
"B1",
"P1", "P2", "P3", "P4",
"S1",
"PA1", "PA2", "PA3",
"A1", "A2", "A3", "A4", "A5", "A6",
]
const piece_name = [
"Moritz",
"Belle-Isle",
"Broglie",
"Maillebois",
"Noailles",
"Törring",
"Friedrich",
"Schwerin",
"Leopold",
"Dessauer",
"Rutowski",
"George II",
"Cumberland",
"Earl of Stair",
"Karl",
"Traun",
"Khevenhüller",
"Batthyány",
"Neipperg",
"Arenberg",
"supply train", "supply train",
"supply train",
"supply train", "supply train",
"supply train",
"supply train",
"supply train", "supply train", "supply train",
"hussars", "hussars",
]
let suit_class = [ "spades", "clubs", "hearts", "diamonds", "reserve" ]
let suit_letter = [ "S", "C", "H", "D", "R" ]
function to_deck(c) {
return c >> 7
}
function to_suit(c) {
return (c >> 4) & 7
}
function to_value(c) {
return c & 15
}
/* SHOW PATHS */
const svgNS = "http://www.w3.org/2000/svg"
function make_road(c1, c2, type) {
let e = document.createElementNS(svgNS, "line")
e.setAttribute("class", type)
let x1 = data.cities.x[c1]
let y1 = data.cities.y[c1]
let x2 = data.cities.x[c2]
let y2 = data.cities.y[c2]
let v = Math.hypot(x2 - x1, y2 - y1)
let dx = (x2 - x1) / v
let dy = (y2 - y1) / v
let r = 18
x1 += r * dx
y1 += r * dy
x2 -= r * dx
y2 -= r * dy
e.setAttribute("x1", x1)
e.setAttribute("y1", y1)
e.setAttribute("x2", x2)
e.setAttribute("y2", y2)
document.getElementById("roads").appendChild(e)
}
/* PANEL ORDER */
const panel_order = [ P_FRANCE, P_BAVARIA, P_PRUSSIA, P_SAXONY, P_PRAGMATIC, P_AUSTRIA, P_AUSTRIA+1 ]
const panel_start = {
"Observer": P_FRANCE,
"Louis XV": P_FRANCE,
"Frederick": P_PRUSSIA,
"Maria Theresa": P_AUSTRIA,
}
function remember_position(e) {
if (e.parentElement) {
let rect = e.getBoundingClientRect()
e.my_parent = e.parentElement
e.my_x = rect.x
e.my_y = rect.y
} else {
e.my_parent = null
e.my_x = 0
e.my_y = 0
}
}
function animate_position(e) {
if (e.parentElement) {
if (e.my_parent) {
let rect = e.getBoundingClientRect()
let dx = e.my_x - rect.x
let dy = e.my_y - rect.y
if (dx !== 0 || dy !== 0) {
e.animate(
[
{ transform: `translate(${dx}px, ${dy}px)`, },
{ transform: "translate(0, 0)", },
],
{ duration: 333, easing: "ease" }
)
}
}
}
}
function sort_power_panel(animate) {
let start = panel_start[params.role] | 0
if (animate)
for (let i = 0; i < 7; ++i)
remember_position(ui.power_panel[i])
ui.power_panel_list.replaceChildren()
for (let i = 0; i < 7; ++i) {
let p = panel_order[(i + start) % 7]
ui.power_panel_list.appendChild(ui.power_panel[p])
}
if (view && view.actions)
ui.power_panel_list.prepend(ui.power_panel[view.power])
if (animate)
for (let i = 0; i < 7; ++i)
animate_position(ui.power_panel[i])
}
/* BUILD UI */
const ui = {
prompt: document.getElementById("prompt"),
status: document.getElementById("status"),
header: document.querySelector("header"),
spaces_element: document.getElementById("spaces"),
pieces_element: document.getElementById("pieces"),
markers_element: document.getElementById("markers"),
political_display: document.getElementById("political_display"),
power_panel_list: document.getElementById("power_panel_list"),
power_header: [
document.getElementById("hand_france_header"),
document.getElementById("hand_bavaria_header"),
document.getElementById("hand_prussia_header"),
document.getElementById("hand_saxony_header"),
document.getElementById("hand_pragmatic_header"),
document.getElementById("hand_austria_header"),
document.getElementById("political_header"),
],
power_panel: [
document.getElementById("hand_france_panel"),
document.getElementById("hand_bavaria_panel"),
document.getElementById("hand_prussia_panel"),
document.getElementById("hand_saxony_panel"),
document.getElementById("hand_pragmatic_panel"),
document.getElementById("hand_austria_panel"),
document.getElementById("political_panel"),
],
hand: [
document.getElementById("hand_france"),
document.getElementById("hand_bavaria"),
document.getElementById("hand_prussia"),
document.getElementById("hand_saxony"),
document.getElementById("hand_pragmatic"),
document.getElementById("hand_austria"),
],
cities: [],
action_register: [],
}
function register_action(target, action, id) {
target.my_id = id
target.my_action = action
target.onmousedown = (evt) => on_click_action(evt, target)
ui.action_register.push(target)
}
function on_click_action(evt, target) {
if (evt.button === 0)
if (send_action(target.my_action, target.my_id))
evt.stopPropagation()
}
function process_actions() {
for (let target of ui.action_register)
target.classList.toggle("action", is_action(target.my_action, target.my_id))
}
function is_action(action, arg) {
if (arg === undefined)
return !!(view.actions && view.actions[action] === 1)
return !!(view.actions && view.actions[action] && set_has(view.actions[action], arg))
}
function create_element(action, id, style) {
let e = document.createElement("div")
e.className = style
register_action(e, action, id)
return e
}
function create_piece(action, id, style) {
let e = document.createElement("div")
e.className = style
register_action(e, action, id)
e.onmouseenter = on_focus_piece
e.onmouseleave = on_blur_piece
return e
}
function create_marker(style) {
let e = document.createElement("div")
e.className = style
return e
}
function make_tc_deck(n) {
for (let suit = 0; suit <= 3; ++suit) {
for (let value = 2; value <= 10; ++value) {
let c = (n << 7) | (suit << 4) | value
ui.tc[c] = create_element("card", c, "card tc deck_" + (n+1) + " " + suit_class[suit] + " " + suit_letter[suit] + value)
}
}
for (let value = 2; value <= 3; ++value) {
let c = (n << 7) | (4 << 4) | value
ui.tc[c] = create_element("card", c, "card tc deck_" + (n+1) + " reserve R")
}
}
function make_tc_deck_back(n) {
let list = []
for (let i = 0; i < 38; ++i) {
let e = document.createElement("div")
e.className = "card tc reverse " + n
list.push(e)
}
return list
}
function make_political_card(fc) {
let e = document.createElement("div")
if (fc === 0)
e.className = "card political reverse"
else
e.className = "card political c" + fc
return e
}
function has_removed_all_pieces(pow) {
for (let p of all_power_generals[pow])
if (view.pos[p] !== REMOVED)
return false
for (let p of all_power_trains[pow])
if (view.pos[p] !== REMOVED)
return false
return true
}
function on_init() {
ui.pieces = [
create_piece("piece", 0, "piece cylinder france_1"),
create_piece("piece", 1, "piece cylinder france_2"),
create_piece("piece", 2, "piece cylinder france_3"),
create_piece("piece", 3, "piece cylinder france_4"),
create_piece("piece", 4, "piece cylinder france_5"),
create_piece("piece", 5, "piece cylinder bavaria_1"),
create_piece("piece", 6, "piece cylinder prussia_1"),
create_piece("piece", 7, "piece cylinder prussia_2"),
create_piece("piece", 8, "piece cylinder prussia_3"),
create_piece("piece", 9, "piece cylinder prussia_4"),
create_piece("piece", 10, "piece cylinder saxony_1"),
create_piece("piece", 11, "piece cylinder pragmatic_1"),
create_piece("piece", 12, "piece cylinder pragmatic_2"),
create_piece("piece", 13, "piece cylinder pragmatic_3"),
create_piece("piece", 14, "piece cylinder austria_1"),
create_piece("piece", 15, "piece cylinder austria_2"),
create_piece("piece", 16, "piece cylinder austria_3"),
create_piece("piece", 17, "piece cylinder austria_4"),
create_piece("piece", 18, "piece cylinder austria_5"),
create_piece("piece", 19, "piece cylinder austria_6"),
create_piece("piece", 20, "piece cube france"),
create_piece("piece", 21, "piece cube france"),
create_piece("piece", 22, "piece cube bavaria"),
create_piece("piece", 23, "piece cube prussia"),
create_piece("piece", 24, "piece cube prussia"),
create_piece("piece", 25, "piece cube saxony"),
create_piece("piece", 26, "piece cube pragmatic"),
create_piece("piece", 27, "piece cube austria"),
create_piece("piece", 28, "piece cube austria"),
create_piece("piece", 29, "piece cube austria"),
create_piece("piece", 30, "piece disc austria"),
create_piece("piece", 31, "piece disc austria"),
]
ui.troops = []
for (let i = 0; i < 20; ++i)
ui.troops[i] = create_marker("hide")
for (let e of ui.troops)
ui.pieces_element.appendChild(e)
/*
ui.conquest = []
ui.retro = []
for (let s of all_objectives) {
for (let pow = 0; pow < 7; ++pow) {
if (set_has(objective1[pow], s) || set_has(objective2[pow], s)) {
ui.conquest[s] = create_conquest("marker conquest " + power_class[pow], s)
ui.retro[s] = create_conquest("marker retroactive " + power_class[pow], s)
}
}
}
*/
ui.tc = []
make_tc_deck(0)
make_tc_deck(1)
make_tc_deck(2)
make_tc_deck(3)
ui.tc_back = [
make_tc_deck_back("deck_1"),
make_tc_deck_back("deck_2"),
make_tc_deck_back("deck_3"),
make_tc_deck_back("deck_4"),
]
ui.combat = document.createElement("div")
ui.combat.id = "combat"
ui.combat.style.zIndex = 2000
ui.tcbreak = document.createElement("div")
ui.tcbreak.className = "draw-break"
ui.political = []
for (let fc = 0; fc <= 18; ++fc)
ui.political[fc] = make_political_card(fc)
for (let a = 0; a <= last_city; ++a) {
let e = (ui.cities[a] = document.createElement("div"))
let x = data.cities.x[a]
let y = data.cities.y[a]
if (set_has(data.type.major_fortress, a)) {
e.className = "space major_fortress"
x -= 16 + 6 + 4
y -= 16 + 6 + 4
} else if (set_has(data.type.minor_fortress, a)) {
e.className = "space minor_fortress"
x -= 14 + 5 + 4
y -= 14 + 5 + 4
} else if (set_has(data.type.box, a)) {
e.className = "space box"
if (data.cities.name[a] === "England") {
e.className = "space box england"
x -= 24 + 4
y -= 28 + 4
} else {
x -= 22 + 4
y -= 22 + 4
}
} else {
e.className = "space city"
x -= 9 + 5 + 4
y -= 9 + 5 + 4
}
if (set_has(data.country.Austria, a))
e.classList.add("country_austria")
if (set_has(data.country.France, a))
e.classList.add("country_france")
if (set_has(data.country.Prussia, a))
e.classList.add("country_prussia")
if (set_has(data.country.Netherlands, a))
e.classList.add("country_netherlands")
if (set_has(data.country.Silesia, a))
e.classList.add("country_silesia")
if (set_has(data.country.Saxony, a))
e.classList.add("country_saxony")
if (set_has(data.country.Bavaria, a))
e.classList.add("country_bavaria")
if (set_has(data.country.Poland, a))
e.classList.add("country_poland")
if (set_has(data.country.Empire, a))
e.classList.add("country_empire")
register_action(e, "space", a)
e.onmouseenter = on_focus_city
e.onmouseleave = on_blur_city
//e.classList.add("hide")
e.style.left = x + "px"
e.style.top = y + "px"
ui.spaces_element.appendChild(e)
}
sort_power_panel(false)
// TOD: debug road network
if (0) {
for (let a = 0; a <= last_city; ++a) {
for (let b of data.cities.main_roads[a])
if (a < b)
make_road(a, b, "main_road")
for (let b of data.cities.roads[a])
if (a < b)
make_road(a, b, "road")
}
}
update_favicon()
}
on_init()
/* TOOLTIPS */
function on_click_city_tip(loc) {
ui.cities[loc].scrollIntoView({ block: "center", inline: "center", behavior: "smooth" })
}
function on_focus_city_tip(s) {
ui.cities[s].classList.add("tip")
}
function on_blur_city_tip(s) {
ui.cities[s].classList.remove("tip")
}
function on_click_piece_tip(loc) {
ui.pieces[loc].scrollIntoView({ block: "center", inline: "center", behavior: "smooth" })
}
function on_focus_piece_tip(s) {
ui.pieces[s].classList.add("tip")
}
function on_blur_piece_tip(s) {
ui.pieces[s].classList.remove("tip")
}
function on_focus_city(evt) {
ui.status.textContent = data.cities.name[evt.target.my_id]
}
function on_blur_city() {
ui.status.textContent = ""
}
function on_focus_piece(evt) {
ui.status.textContent = piece_name[evt.target.my_id]
}
function on_blur_piece() {
ui.status.textContent = ""
}
/* UPDATE UI */
function layout_general_offset(g, s) {
// if not selected: number of unselected generals below us
// if not selected: (number of unselected generals + 1) + number of selected generals below us
if (!set_has(view.selected, g)) {
let n = 0
for (let i = g+1; i < 20; ++i)
if (view.pos[i] === s && !set_has(view.selected, i))
++n
return n
} else {
let n = 0
for (let i = 0; i < 20; ++i)
if (view.pos[i] === s && !set_has(view.selected, i))
++n
if (n > 0)
++n
for (let i = g+1; i < 20; ++i)
if (view.pos[i] === s && set_has(view.selected, i))
++n
return n
}
}
function layout_general_offset_elim(g) {
let n = 0
let p = get_cylinder_power(g)
for (let i of all_power_generals[p])
if (i > g && view.pos[i] === ELIMINATED)
++n
return n
}
function layout_train_offset(g, s) {
let n = 0
for (let i = g+1; i < 35; ++i)
if (view.pos[i] === s)
++n
return n
}
function get_cylinder_power(id) {
for (let p of all_powers)
if (set_has(all_power_generals[p], id))
return p
return -1
}
function layout_general(id, s) {
let e = ui.pieces[id]
let x, y, n
if (s === REMOVED) {
if (e.parentElement === ui.pieces_element)
e.remove()
return
}
if (e.parentElement !== ui.pieces_element)
ui.pieces_element.appendChild(e)
if (s === ELIMINATED) {
n = layout_general_offset_elim(id)
x = ELIMINATED_GENERAL_X + ELIMINATED_GENERAL_DX * get_cylinder_power(id)
y = ELIMINATED_GENERAL_Y
} else {
n = layout_general_offset(id, s)
x = data.cities.x[s]
y = data.cities.y[s]
}
let selected = set_has(view.selected, id)
e.style.left = (x - 21) + "px"
e.style.top = (y - 29 - 15 * n) + "px"
e.style.zIndex = y + n
e.classList.toggle("selected", selected)
e.classList.toggle("oos", (view.oos & (1 <<id)) !== 0)
e = ui.troops[id]
// e.style.left = (x + 21 + 1) + "px"
// e.style.top = (y - 7 - 14 * n) + "px"
e.style.left = (x - 7) + "px"
// e.style.top = (y + 7 - 15 * n) + "px"
e.style.top = (y + 2 - 15 * n) + "px"
e.style.zIndex = y + n + 1
e.className = power_class[piece_power[id]] + " piece number n" + view.troops[id]
}
function layout_train(id, s) {
let e = ui.pieces[id]
let n = layout_train_offset(id, s)
let x, y
if (s === REMOVED) {
if (e.parentElement === ui.pieces_element)
e.remove()
return
}
if (e.parentElement !== ui.pieces_element)
ui.pieces_element.appendChild(e)
if (s === ELIMINATED) {
x = ELIMINATED_TRAIN_X
y = ELIMINATED_TRAIN_Y
} else {
x = data.cities.x[s]
y = data.cities.y[s]
}
e.style.left = (x - 14 + n * 33) + "px"
e.style.top = (y - 21 - n * 0) + "px"
e.classList.toggle("selected", set_has(view.selected, id))
}
function layout_hussar(id, s) {
let e = ui.pieces[id]
let n = 0
let x, y
if (e.parentElement !== ui.pieces_element)
ui.pieces_element.appendChild(e)
if (s === ELIMINATED) {
x = ELIMINATED_DISC_X
y = ELIMINATED_DISC_Y
n = id - 30
} else {
x = data.cities.x[s]
y = data.cities.y[s]
}
e.style.left = (x - 14) + "px"
e.style.top = (y - 16 - n * 12) + "px"
e.classList.toggle("selected", set_has(view.selected, id))
}
function layout_combat_marker() {
let x = (data.cities.x[view.attacker] + data.cities.x[view.defender]) >> 1
let y = (data.cities.y[view.attacker] + data.cities.y[view.defender]) >> 1
ui.combat.style.left = x - 20 + "px"
ui.combat.style.top = y - 20 + "px"
}
function create_conquest(style, s) {
let x = data.cities.x[s]
let y = data.cities.y[s]
let e = document.createElement("div")
e.dataset.id = s
e.style.left = (x - 16) + "px"
e.style.top = (y - 16) + "px"
e.className = style
return e
}
function update_favicon() {
let favicon = document.querySelector('link[rel="icon"]')
switch (params.role) {
case "Frederick": favicon.href = "favicon/fritz.png"; break
case "Maria Theresa": favicon.href = "favicon/maria.png"; break
case "Louis XV": favicon.href = "favicon/louis.png"; break
}
}
function cmp_tc(a, b) {
let ax = (to_suit(a) << 7) + (to_value(a) << 3) + to_deck(a)
let bx = (to_suit(b) << 7) + (to_value(b) << 3) + to_deck(b)
return ax - bx
}
const colorize_S = '<span class="suit spades">\u2660</span>'
const colorize_C = '<span class="suit clubs">\u2663</span>'
const colorize_H = '<span class="suit hearts">\u2665</span>'
const colorize_D = '<span class="suit diamonds">\u2666</span>'
const colorize_R = '$1<span class="suit reserve">R</span>'
const suit_text = [
'<span class="suit spades">\u2660</span>',
'<span class="suit clubs">\u2663</span>',
'<span class="suit hearts">\u2665</span>',
'<span class="suit diamonds">\u2666</span>',
'<span class="suit reserve">R</span>'
]
function colorize(text) {
text = text.replaceAll("\u2660", colorize_S)
text = text.replaceAll("\u2663", colorize_C)
text = text.replaceAll("\u2665", colorize_H)
text = text.replaceAll("\u2666", colorize_D)
text = text.replace(/(\d+)R/g, colorize_R)
return text
}
function on_update() {
// let text = colorize(view.prompt)
// if (text !== view.prompt)
// ui.prompt.innerHTML = text
ui.header.classList.toggle("france", view.power === P_FRANCE)
ui.header.classList.toggle("bavaria", view.power === P_BAVARIA)
ui.header.classList.toggle("prussia", view.power === P_PRUSSIA)
ui.header.classList.toggle("saxony", view.power === P_SAXONY)
ui.header.classList.toggle("pragmatic", view.power === P_PRAGMATIC)
ui.header.classList.toggle("austria", view.power === P_AUSTRIA)
sort_power_panel(true)
for (let p = 0; p < 20; ++p)
layout_general(p, view.pos[p])
for (let p = 20; p < 30; ++p)
layout_train(p, view.pos[p])
for (let p = 30; p < 32; ++p)
layout_hussar(p, view.pos[p])
let back = [ 0, 0, 0, 0 ]
for (let pow of all_powers) {
/*
let banner = `${power_name[pow]} \u2014 ${view.pt[pow]} troops`
let m_obj = count_total_objectives(pow)
if (m_obj > 0) {
let n_obj = count_captured_objectives(pow)
if (pow === P_AUSTRIA && view.oo)
m_obj += "*"
banner += ` \u2014 ${n_obj} of ${m_obj} objectives`
}
ui.power_header[pow].textContent = banner
*/
ui.hand[pow].replaceChildren()
view.hand[pow].sort(cmp_tc)
for (let c of view.hand[pow]) {
if ((c & 15) === 0)
ui.hand[pow].appendChild(ui.tc_back[c>>7][back[c>>7]++])
else
ui.hand[pow].appendChild(ui.tc[c])
}
}
if (view.draw) {
view.draw.sort(cmp_tc)
if (view.hand[view.power].length > 0)
ui.hand[view.power].appendChild(ui.tcbreak)
for (let c of view.draw)
ui.hand[view.power].appendChild(ui.tc[c])
}
/*
ui.political_display.replaceChildren()
if (view.oo > 0)
ui.political_display.appendChild(ui.tc[view.oo])
ui.political_display.appendChild(ui.fate[0])
if (typeof view.fate === "object")
for (let c of view.fate)
ui.political_display.appendChild(ui.fate[c])
*/
ui.markers_element.replaceChildren()
/*
for (let s of view.conquest)
ui.markers_element.appendChild(ui.conquest[s])
for (let s of view.retro)
ui.markers_element.appendChild(ui.retro[s])
*/
if (view.attacker !== undefined && view.defender !== undefined) {
ui.markers_element.appendChild(ui.combat)
layout_combat_marker()
}
for (let v = 16; v >= 0; --v)
action_button_with_argument("value", v, v)
for (let p = 0; p < 20; ++p) {
action_button_with_argument("detach", p, "Detach " + piece_abbr[p])
action_button_with_argument("promote", p, "Promote " + piece_abbr[p])
action_button_with_argument("demote", p, "Demote " + piece_abbr[p])
}
action_button("take", "Take")
action_button("give", "Give")
action_button("recruit", "Recruit")
action_button("transfer", "Transfer")
action_button("stop", "Stop")
action_button("pass", "Pass")
action_button("next", "Next")
action_button("done", "Done")
action_button("end_cards", "End card draw")
action_button("end_setup", "End setup")
action_button("end_recruit", "End recruit")
action_button("end_movement", "End movement")
action_button("end_combat", "End combat")
action_button("end_supply", "End supply")
action_button("end_turn", "End turn")
confirm_action_button("confirm_end_movement", "End movement",
"You still have UNMOVED pieces.?")
action_button("undo", "Undo")
process_actions()
}
/* LOG */
function sub_piece(match, p1) {
let x = p1 | 0
let n = piece_name[x]
let p = power_class[piece_power[x]]
return `<span class="piece_tip ${p}" onclick="on_click_piece_tip(${x})" onmouseenter="on_focus_piece_tip(${x})" onmouseleave="on_blur_piece_tip(${x})">${n}</span>`
}
function sub_space(match, p1) {
let x = p1 | 0
let n = data.cities.name[x]
return `<span class="city_tip" onclick="on_click_city_tip(${x})" onmouseenter="on_focus_city_tip(${x})" onmouseleave="on_blur_city_tip(${x})">${n}</span>`
}
function sub_tc(match, p1) {
return value + suit_text[suit]
}
function on_log(text) {
let p = document.createElement("div")
if (text.match(/^>>/)) {
text = text.substring(2)
p.className = "ii"
}
if (text.match(/^>/)) {
text = text.substring(1)
p.className = "i"
}
if (text.match(/^!/)) {
text = "Combat"
p.className = "combat"
}
text = text.replace(/&/g, "&")
text = text.replace(/</g, "<")
text = text.replace(/>/g, ">")
text = text.replace(/S(\d+)/g, sub_space)
text = text.replace(/P(\d+)/g, sub_piece)
text = colorize(text)
if (text.match(/^\$(\d+)/)) {
let fx = parseInt(text.substring(1))
if (fx < 48 + 6)
text = `<div class="q">${fate_flavor_text[fx]}</div><div></div><div>${fate_effect_text[fx]}</div><div></div>`
else
text = `<div class="q">${fate_flavor_text[fx]}</div><div></div>`
}
else if (text.match(/^# /)) {
p.className = "h fate"
text = text.substring(2)
}
else if (text.match(/^\.s1/))
text = the_war_in_the_west_text
else if (text.match(/^\.s2/))
text = the_austrian_theater_text
else if (text.match(/^=\d/)) {
p.className = "h " + power_class[text[1]]
text = power_name[text[1]]
}
p.innerHTML = text
return p
}
/* COMMON LIBRARY */
function array_insert(array, index, item) {
for (let i = array.length; i > index; --i)
array[i] = array[i - 1]
array[index] = item
}
function set_has(set, item) {
if (set === item) return true
if (set === undefined) return false
if (set === null) return false
let a = 0
let b = set.length - 1
while (a <= b) {
let m = (a + b) >> 1
let x = set[m]
if (item < x)
b = m - 1
else if (item > x)
a = m + 1
else
return true
}
return false
}
function set_add(set, item) {
let a = 0
let b = set.length - 1
while (a <= b) {
let m = (a + b) >> 1
let x = set[m]
if (item < x)
b = m - 1
else if (item > x)
a = m + 1
else
return
}
array_insert(set, a, item)
}
function set_add_all(set, other) {
for (let item of other)
set_add(set, item)
}
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