diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 109 |
1 files changed, 109 insertions, 0 deletions
@@ -310,6 +310,18 @@ const EAST_PRUSSIA = find_city("East Prussia") const AUSTRIAN_ITALY_BOX = data.sectors.ItalyA[0] const FRENCH_ITALY_BOX = data.sectors.ItalyF[0] +const all_electoral_colleges = [ + // find_city("England"), + find_city("Prag"), + find_city("Mainz"), + find_city("Trier"), + find_city("Köln"), + find_city("Mannheim"), + find_city("München"), + find_city("Dresden"), + find_city("Berlin"), +] + const all_pieces = [ ...all_power_generals.flat(), ...all_power_trains.flat() ] const all_trains = [ ...all_power_trains.flat() ] const all_generals = [ ...all_power_generals.flat() ] @@ -1125,6 +1137,11 @@ function set_active_to_current_winter_stage() { } function goto_end_turn() { + if (game.flags & F_IMPERIAL_ELECTION) { + goto_imperial_election() + return + } + goto_start_turn() } @@ -4717,6 +4734,98 @@ states.france_reduces_military_objectives = { }, } +/* IMPERIAL ELECTION */ + +const POWER_FROM_IMPERIAL_ELECTION_STAGE = [ + P_AUSTRIA, + P_FRANCE, + P_PRAGMATIC, + P_PRUSSIA +] + +function goto_imperial_election() { + log("# Imperial Election") + game.count = 0 + + game.state = "imperial_election" + game.stage = 0 + set_active_to_power(P_AUSTRIA) + log(power_name[game.power]) +} + +function next_imperial_election() { + if (game.power === P_FRANCE) { + set_active_to_power(P_BAVARIA) + } else if (coop_major_power(P_SAXONY) === game.power) { + set_active_to_power(P_SAXONY) + } else { + if (++game.stage === 4) { + end_imperial_election() + return + } + set_active_to_power(POWER_FROM_IMPERIAL_ELECTION_STAGE[game.stage]) + } + log(power_name[game.power]) +} + +states.imperial_election = { + inactive: "vote in the imperial election", + prompt() { + let n = 0 + if (game.power === P_PRAGMATIC) + ++n + for (let s of all_electoral_colleges) + if (is_power_controlled_fortress(game.power, s)) + ++n + if (n === 0) + prompt("Cast no votes in the Imperial Election.") + else if (n === 1) + prompt("Cast your vote in the Imperial Election.") + else + prompt("Cast " + n + " votes in the Imperial Election.") + if (n === 0) + view.actions.pass = 1 + else { + if (game.power === P_AUSTRIA || game.power === P_PRAGMATIC) + view.actions.power = [ P_AUSTRIA ] + else + view.actions.power = [ P_FRANCE, P_AUSTRIA ] + } + }, + power(pow) { + if (game.power === P_PRAGMATIC) { + log(">Hannover for Austria") + ++game.count + } + + for (let s of all_electoral_colleges) { + if (is_power_controlled_fortress(game.power, s)) { + log(">S" + s + " for " + power_name[pow]) + if (pow === P_AUSTRIA) + ++game.count + } + } + + next_imperial_election() + }, + pass() { + log(">No votes") + next_imperial_election() + } +} + +function end_imperial_election() { + if (game.count >= 5) { + log("Francis Stephen of Lorraine is Emperor.") + game.flags |= F_EMPEROR_AUSTRIA + } else { + log("Charles Albert of Bavaria is Emperor.") + game.flags |= F_EMPEROR_FRANCE + } + game.flags &= ~F_IMPERIAL_ELECTION + goto_start_turn() +} + /* SETUP */ const POWER_FROM_SETUP_STAGE = [ |