diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 63 |
1 files changed, 38 insertions, 25 deletions
@@ -4,6 +4,8 @@ /* TODO +TODO: face-up / face-down TCs in display - use "placed" and "saved" arrays or implicit with "game.trump"? + show who controls which power in player list set-aside victory marker areas @@ -3319,6 +3321,16 @@ function goto_politics() { game.placed = [ 0, 0, 0, 0 ] game.stage = 0 + game.save_saxony = game.saxony + + // 25.1 Return face-down TCs to the players + for (let pow of all_major_powers) { + for (let c of game.saved[pow]) + set_add(game.hand[pow], c) + game.saved[pow] = [] + } + + // 25.2 Reveal 2 Political Cards log("Reveal") while (game.political.length < 2) { let pc = game.pol_deck.pop() @@ -3329,8 +3341,7 @@ function goto_politics() { game.political.push(pc) } - game.save_saxony = game.saxony - + // 25.3 Determine the political trump suit if (game.winner_power >= 0) { set_active_to_power(game.winner_power) game.state = "determine_trump_suit" @@ -3363,6 +3374,8 @@ states.determine_trump_suit = { } } +// 25.4 Place TCs on the political display + function goto_place_tc_on_display() { set_active_to_power(POWER_FROM_POLITICAL_STAGE[game.stage]) game.state = "place_tc_on_display" @@ -3408,21 +3421,22 @@ function end_place_tc_on_display() { goto_place_tc_on_display() } +// 25.5 Determine order of influence + function goto_determine_order_of_influence() { + log_br() log("Influence") - // Turn cards face-up and return bluff cards + // Turn cards face-up and turn bluff cards face down again for (let pow of POWER_FROM_POLITICAL_STAGE) { let c = game.placed[pow] if (c > 0) { - if (is_reserve(c) || to_suit(c) === game.trump) { + if (is_trump_card(c)) log(">" + format_card(c) + " " + power_name[pow]) - set_add(game.saved[pow], c) - } else { + else log(">" + format_card(c) + " " + power_name[pow] + " (bluff)") - set_add(game.hand[pow], c) - } + set_add(game.saved[pow], c) } } delete game.placed @@ -3437,7 +3451,7 @@ function count_influence(pow) { for (let c of game.saved[pow]) if (is_reserve(c)) n += 16 - else + else if (to_suit(c) === game.trump) n += to_value(c) return n } @@ -3457,6 +3471,8 @@ function most_influence() { return p_most } +// 25.6 Select Political Cards + function goto_select_political_card() { if (game.political.length > 0) { let pow = most_influence() @@ -3484,7 +3500,10 @@ states.select_political_card = { political(pc) { push_undo() log(power_name[game.power] + " chose C" + pc + ".") - game.saved[game.power] = [] + + // face-up TCs to discard + game.saved[game.power] = game.saved[game.power].filter(c => !is_trump_card(c)) + game.pc = pc game.pcx = -1 game.state = "political_card_discard_or_execute" @@ -3517,14 +3536,8 @@ states.political_card_discard_or_execute = { function end_politics() { delete game.political - // did not take a turn; take cards back into hand - for (let pow of all_major_powers) { - if (!(game.stage & (1 << pow))) { - for (let c of game.saved[pow]) - set_add(game.hand[pow], c) - game.saved[pow] = [] - } - } + // flip TCs on display face down + game.trump = -1 goto_adjust_political_tracks() } @@ -4184,14 +4197,14 @@ function mask_placed(player) { return view_placed } +function is_trump_card(c) { + return (game.trump >= 0) && (is_reserve(c) || to_suit(c) === game.trump) +} + function mask_saved(player) { let view_saved = [] - for (let pow of all_major_powers) { - if (player_from_power(pow) === player) - view_saved[pow] = game.saved[pow] - else - view_saved[pow] = game.saved[pow].map(c => c & ~127) - } + for (let pow of all_major_powers) + view_saved[pow] = game.saved[pow].map(c => is_trump_card(c) ? c : c & ~127) return view_saved } @@ -4231,7 +4244,7 @@ exports.view = function (state, player) { discard: total_discard_list(), pol_deck: mask_pol_deck(), - saved: game.saved, + saved: mask_saved(), power: game.power, retro: game.retro, |