diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 30 |
1 files changed, 28 insertions, 2 deletions
@@ -16,6 +16,13 @@ tc draw -- advanced -- +VICTORY BOXES + vp for winning (tracks) + electors (check victory markers) + emperor (bit) + italy (bit) + silesia (bit) + silesia home country for prussia tc subsidies @@ -81,6 +88,12 @@ const P_SAXONY = 5 const power_name = [ "France", "Prussia", "Pragmatic Army", "Austria", "Bavaria", "Saxony" ] const power_class = [ "france", "prussia", "pragmatic", "austria", "bavaria", "saxony" ] +const F_EMPEROR_FRANCE = 1 +const F_EMPEROR_AUSTRIA = 2 +const F_ITALY_FRANCE = 4 +const F_ITALY_AUSTRIA = 8 +const F_SILESIA_ANNEXED = 16 + const SPADES = 0 const CLUBS = 1 const HEARTS = 2 @@ -3252,6 +3265,13 @@ exports.setup = function (seed, _scenario, _options) { turn: 0, stage: 0, + + vp: [ 0, 0, 0, 0 ], // battle victory points + saxony: 2, // political track + russia: 6, // political track + italy: 5, // political track + flags: 0, // emperor vp, italy vp, silesia annexed, etc + pol_deck: null, deck: null, hand: [ [], [], [], [], [], [] ], @@ -3441,11 +3461,17 @@ exports.view = function (state, player) { log: game.log, turn: game.turn, + vp: game.vp, + saxony: game.saxony, + russia: game.russia, + italy: game.italy, + flags: game.flags, + victory: game.victory, + elector: game.elector, + pos: game.pos, oos: game.oos, supreme: game.supreme, - victory: game.victory, - elector: game.elector, troops: mask_troops(player), hand: mask_hand(player), pt: total_troops_list(), |