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-rw-r--r--play.js65
1 files changed, 60 insertions, 5 deletions
diff --git a/play.js b/play.js
index 96a53b9..76c4c02 100644
--- a/play.js
+++ b/play.js
@@ -4,14 +4,69 @@ const last_city = cities.name.length - 1
const ui = {
map_pieces: document.getElementById("pieces"),
cities: [],
+ roads: [],
+}
+
+function make_road(type, x, y, dx, dy) {
+ let e = document.createElement("div")
+ e.className = type
+ e.style.left = x + "px"
+ e.style.top = y + "px"
+ let a = Math.atan2(dy, dx)
+ let s = (Math.hypot(dx, dy) - 15) / 20
+ e.style.transform =
+ "rotate(" + a + "rad)" +
+ "scale(" + s + ", 1)"
+ // TODO: rotate to align
+ map_pieces.appendChild(e)
}
function on_init() {
- for (let s = 0; s <= last_city; ++s) {
- let e = ui.cities[s] = document.createElement("div")
- e.className = "city"
- e.style.left = (cities.x[s] - 9) + "px"
- e.style.top = (cities.y[s] - 9) + "px"
+ for (let a = 0; a <= last_city; ++a) {
+ for (let b of cities.major_roads[a]) {
+ if (a < b) {
+ let dx = cities.x[a] - cities.x[b]
+ let dy = cities.y[a] - cities.y[b]
+ let x = (cities.x[a] + cities.x[b]) / 2
+ let y = (cities.y[a] + cities.y[b]) / 2
+ make_road("major_road", x - 10, y - 3, dx, dy)
+ }
+ }
+ for (let b of cities.roads[a]) {
+ if (a < b) {
+ let dx = cities.x[a] - cities.x[b]
+ let dy = cities.y[a] - cities.y[b]
+ let x = (cities.x[a] + cities.x[b]) / 2
+ let y = (cities.y[a] + cities.y[b]) / 2
+ make_road("road", x - 10, y - 1, dx, dy)
+ }
+ }
+ }
+
+ for (let a = 0; a <= last_city; ++a) {
+ let e = ui.cities[a] = document.createElement("div")
+ let x = cities.x[a]
+ let y = cities.y[a]
+
+ if (data.type.major_fortress.includes(a)) {
+ e.className = "major fortress " + cities.country[a]
+ x -= 20
+ y -= 20
+ }
+ else if (data.type.minor_fortress.includes(a)) {
+ e.className = "minor fortress " + cities.country[a]
+ x -= 14
+ y -= 14
+ }
+ else {
+ e.className = "city " + cities.country[a]
+ x -= 12
+ y -= 12
+ }
+
+ e.style.left = x + "px"
+ e.style.top = y + "px"
+ e.title = cities.name[a]
map_pieces.appendChild(e)
}
}