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-rw-r--r--play.css6
-rw-r--r--rules.js3
2 files changed, 5 insertions, 4 deletions
diff --git a/play.css b/play.css
index bf9dbf7..bd1cf1e 100644
--- a/play.css
+++ b/play.css
@@ -30,9 +30,9 @@ body {
#role_Maria_Theresa { background-color: var(--color-light-austria); }
#role_Louis_XV { background-color: var(--color-light-france); }
#role_Frederick {
- background-image: linear-gradient(60deg,
- var(--color-light-prussia) 50%,
- var(--color-light-pragmatic) 70%
+ background-image: linear-gradient(45deg,
+ var(--color-light-prussia) 40%,
+ var(--color-light-pragmatic) 60%
);
}
diff --git a/rules.js b/rules.js
index 58bb707..1d57af3 100644
--- a/rules.js
+++ b/rules.js
@@ -9,6 +9,7 @@ OPTIMIZE: fewer/smarter/smaller lists, smarter power control checks
OPTIMIZE: range checks instead of set checks
UI: show TC modifiers in banner
+UI: show objectives captured in banner
*/
@@ -1233,7 +1234,7 @@ function goto_place_hussars() {
function end_place_hussars() {
set_clear(game.moved)
for (let p of all_hussars)
- log("Hussar at S" + game.pos[p] + ".")
+ log("P" + p + " at S" + game.pos[p] + ".")
next_sequence_of_play()
}