diff options
author | Tor Andersson <tor@ccxvii.net> | 2024-11-05 00:52:16 +0100 |
---|---|---|
committer | Tor Andersson <tor@ccxvii.net> | 2024-11-06 01:50:27 +0100 |
commit | f70e6b96fd41958e1e90eec77273667e908234fc (patch) | |
tree | 825f606d248f280fe9931ad6b8914ecab1531e4f /play.js | |
parent | 7f7d113b4bf743a7706254f83cc3264f491f5864 (diff) | |
download | maria-f70e6b96fd41958e1e90eec77273667e908234fc.tar.gz |
Co-operative Flanders movement until dispute.
Diffstat (limited to 'play.js')
-rw-r--r-- | play.js | 16 |
1 files changed, 13 insertions, 3 deletions
@@ -109,8 +109,11 @@ const F_SAXONY_TC_ONCE = 128 // only draw TCs once per turn const F_FRANCE_REDUCED = 256 const F_PRUSSIA_NEUTRAL = 512 const F_MOVE_FLANDERS = 1024 -const F_INTRODUCTORY = 2048 -const F_TWO_PLAYER = 4096 +const F_MOVE_COOP = 2048 +const F_INTRODUCTORY = 4096 +const F_TWO_PLAYER = 8192 +const F_PLAYER_A_PICK = 16384 // picked PC card +const F_PLAYER_B_PICK = 32768 const SPADES = 0 const CLUBS = 1 @@ -124,11 +127,11 @@ const ELIMINATED = data.cities.name.length const ARENBERG = 17 const SAXONY_GENERAL = 19 -const SAXONY_TRAIN = 29 const PRUSSIAN_TRAIN_2 = 23 const all_powers = [ 0, 1, 2, 3, 4, 5 ] const all_major_powers = [ 0, 1, 2, 3 ] +const all_minor_powers = [ 4, 5 ] const all_power_generals = [ [ 0, 1, 2, 3, 4 ], @@ -1592,15 +1595,22 @@ function on_update() { action_button("next", "Next") action_button("done", "Done") + confirm_action_button("restart", "Restart", + "Restart movement phase on Flanders map?") + confirm_action_button("dispute", "Dispute", + "Dispute order of movement on Flanders map and restart movement phase?") + action_button("end_political_card", "End political card") action_button("end_place_hussars", "End place hussars") action_button("end_cards", "End card draw") action_button("end_setup", "End setup") action_button("end_recruit", "End recruit") + action_button("end_flanders", "End Flanders") action_button("end_movement", "End movement") action_button("end_combat", "End combat") action_button("end_supply", "End supply") action_button("end_turn", "End turn") + action_button("end_bohemia", "End Bohemia") confirm_action_button("confirm_end_movement", "End movement", "You have NOT moved ANY pieces!\nAre you sure you want to SKIP movement?") |