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authorTor Andersson <tor@ccxvii.net>2024-11-27 01:09:31 +0100
committerTor Andersson <tor@ccxvii.net>2024-11-27 01:10:07 +0100
commit8b3c51144cfa1f124026f3da2b5b68b0cde5f608 (patch)
treeb888f951d4ee875a92d4e5f670d4cf489dae1105
parentcfb1e5c492c621d6ca3880b903a66c8c754a9735 (diff)
downloadmaria-8b3c51144cfa1f124026f3da2b5b68b0cde5f608.tar.gz
reword
-rw-r--r--info/readme.html22
-rw-r--r--play.css2
-rw-r--r--play.js5
-rw-r--r--rules.js10
4 files changed, 33 insertions, 6 deletions
diff --git a/info/readme.html b/info/readme.html
index d4df0ad..1745a0e 100644
--- a/info/readme.html
+++ b/info/readme.html
@@ -43,13 +43,33 @@ Deals in Maria are binding!
<p>
In order to remember what deals have been made, use the "Propose deal" menu item
-to write down the terms and duration. Deals that have been noted this way will be tracked
+to write down the promises and duration. Deals that have been noted this way will be tracked
on the political display.
<p>
+If you check the Politics/Movement/Retreat/Hussars checkboxes when creating a deal,
+the counterparty will be able to validate your actions so that you abide by your promise.
+If they deem that you have broken your promise, your moves will be undone and you have to
+start over. This can be a helpful feature so you don't break your promises accidentally.
+
+<p>
Only the currently active player can propose deals, but they can propose
a deal between any of the powers.
+<hr>
+
+<p>
+How can I ensure that my opponents answer my questions in the chat?
+
+<p>
+Use the "ping player" menu option.
+This will make it their turn, so they know that the game is blocked waiting for their reply.
+
+<hr>
+
+<p>
+How do I give away TCs?
+
<p>
The system will enforce subsidy contracts, but you must use the "Create
subsidy" menu to create subsidies for the system to recognize them and deal the
diff --git a/play.css b/play.css
index 7ea25f9..4dc64a2 100644
--- a/play.css
+++ b/play.css
@@ -305,7 +305,7 @@ button:not(.hide):has(img) {
flex-wrap: wrap;
justify-content: start;
align-items: center;
- gap: 8px;
+ gap: 12px;
}
#pd_main { grid-row: 1; grid-column: 1; }
diff --git a/play.js b/play.js
index 36b1e05..e8b4a03 100644
--- a/play.js
+++ b/play.js
@@ -1808,7 +1808,10 @@ function update_subsidy_list(subs, elt, title) {
show = true
str += "<tr><td width=24>" + power_image[from]
str += "<td width=24>" + power_image[to]
- str += "<td>" + n + " TC"
+ if (n > 1)
+ str += "<td>" + n + " turns"
+ else
+ str += "<td>1 turn"
})
}
if (show) {
diff --git a/rules.js b/rules.js
index 4e084f9..5e54a70 100644
--- a/rules.js
+++ b/rules.js
@@ -4908,6 +4908,7 @@ states.political_shift = {
prompt() {
let info = event_shift[current_political_effect()]
prompt("Shift " + TRACK_NAME[info.track] + ".")
+ view.pc = game.pc
if (info.condition === undefined || info.condition()) {
if (info.track === "saxony")
view.actions.shift_saxony = info.amount
@@ -4980,6 +4981,7 @@ states.political_troops_draw = {
inactive: "execute political card",
prompt() {
prompt("Draw " + format_card_list_prompt(game.draw) + ".")
+ view.pc = game.pc
view.draw = game.draw
view.actions.next = 1
},
@@ -5026,6 +5028,7 @@ states.political_troops_place = {
prompt("Recieve " + game.count + " troops.")
else if (game.count === 1)
prompt("Recieve 1 troop.")
+ view.pc = game.pc
if (game.count > 0) {
for (let p of all_power_generals[game.power]) {
@@ -5063,6 +5066,7 @@ states.war_of_jenkins_ear = {
inactive: "execute political card",
prompt() {
prompt("France -1 TC this turn.")
+ view.pc = game.pc
view.actions.accept = 1
view.actions.ignore = 1
},
@@ -6247,7 +6251,7 @@ function next_reject_propose_subsidy() {
states.reject_propose_subsidy = {
dont_snap: true,
- inactive: "approve subsidy contract",
+ inactive: "resume play",
prompt() {
let from = game.proposal.from
let to = game.proposal.to
@@ -6406,7 +6410,7 @@ function next_reject_cancel_subsidy() {
states.reject_cancel_subsidy = {
dont_snap: true,
- inactive: "cancel subsidy contract",
+ inactive: "resume play",
prompt() {
let from = game.proposal.from
let to = game.proposal.to
@@ -6494,7 +6498,7 @@ function next_reject_deal() {
states.reject_deal = {
dont_snap: true,
- inactive: "accept deal",
+ inactive: "resume play",
prompt() {
let from = game.proposal.deal[DI_A_POWER]
let to = game.proposal.deal[DI_B_POWER]