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"use strict"
/* global view, player, send_action, action_button */
const SPACE_COUNT = 64
const PIECE_COUNT = 32
const CARD_COUNT = 52
let ui = {
map: document.getElementById("map"),
hand: document.getElementById("hand"),
spaces: [],
pieces: [],
cards: [],
}
let action_register = []
function register_action(e, action, id) {
e.my_action = action
e.my_id = id
e.onmousedown = on_click_action
action_register.push(e)
}
function on_click_action(evt) {
if (evt.button === 0)
if (send_action(evt.target.my_action, evt.target.my_id))
evt.stopPropagation()
}
function is_action(action, arg) {
if (arg === undefined)
return !!(view.actions && view.actions[action] === 1)
return !!(view.actions && view.actions[action] && view.actions[action].includes(arg))
}
let on_init_once = false
function on_init() {
if (on_init_once)
return
on_init_once = true
// create space elements
for (let s = 0; s < SPACE_COUNT; ++s) {
let e = ui.spaces[s].document.createElement("div")
e.className = "space"
register_action(e, "space", s)
ui.map.appendChild(e)
}
// create piece elements
for (let p = 0; p < PIECE_COUNT; ++p) {
let e = ui.pieces[p] = document.createElement("div")
e.className = "piece"
register_action(e, "piece", s)
}
// create card elements
for (let c = 0; c < CARD_COUNT; ++c) {
let e = ui.cards[c] = document.createElement("div")
e.className = "card"
register_action(e, "card", s)
}
}
function on_update() {
on_init()
for (let s = 0; s < SPACE_COUNT; ++s)
ui.spaces[s].replaceChildren()
for (let p = 0; p < PIECE_COUNT; ++p) {
let s = view.location[p]
ui.spaces[s].appendChild(ui.pieces[p])
}
ui.hand.replaceChildren()
for (let c of view.hand)
ui.hand.appendChild(ui.cards[c])
for (let e of action_register)
e.classList.toggle("action", is_action(e.my_action, e.my_id))
action_button("next", "Next")
action_button("undo", "Undo")
}
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