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-rw-r--r--rules.js11
1 files changed, 6 insertions, 5 deletions
diff --git a/rules.js b/rules.js
index b06f4be..ae6c72b 100644
--- a/rules.js
+++ b/rules.js
@@ -737,7 +737,7 @@ states.add_to_front = {
const args = get_active_node_args();
const possible_fronts = get_fronts_to_add_to(args.t);
if (possible_fronts.length === 0) {
- view.prompt = 'No possible Front to Support.';
+ view.prompt = 'Cannot support ' + front_names[args.t] + '.';
gen_action('skip');
}
else if (possible_fronts.length === 4) {
@@ -770,7 +770,7 @@ states.attack_front = {
const possible_fronts = get_fronts_to_add_to(target, n);
const number_of_fronts = possible_fronts.length;
if (number_of_fronts === 0) {
- view.prompt = 'No possible Front to Attack.';
+ view.prompt = 'Cannot attack ' + front_names[target] + '.';
gen_action('skip');
}
else if (possible_fronts.length === 4) {
@@ -1455,6 +1455,7 @@ states.move_track = {
can_move_track = gen_move_track(track, game.tracks[track] + value) || can_move_track;
}
if (!can_move_track) {
+ view.prompt = view.prompt.replace("Move", "Cannot move");
gen_action('skip');
}
},
@@ -1604,12 +1605,12 @@ function set_player_turn_prompt({ can_play_card, use_ap, use_momentum, use_moral
else if (use_ap)
view.prompt = "Use Action Points.";
else if (use_momentum)
- view.prompt = "Play a second card.";
+ view.prompt = "Use Momentum Medallion.";
else
- view.prompt = "Player Turn: Done.";
+ view.prompt = "Player turn done.";
}
states.player_turn = {
- inactive: 'use their played card',
+ inactive: 'play their card',
prompt() {
gen_spend_hero_points();
const faction_id = get_active_faction();