diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 108 |
1 files changed, 88 insertions, 20 deletions
@@ -136,6 +136,7 @@ function setup_bag_of_glory() { function setup_choose_card() { const player_order = get_player_order(); game.engine = player_order.map((faction_id) => create_leaf_node('choose_card', faction_id)); + game.engine.push(create_leaf_node('confirm_turn', player_order[2])); game.engine.push(create_function_node('setup_player_turn')); next(); } @@ -174,6 +175,7 @@ function end_of_player_turn() { const { f: faction } = get_active_node_args(); if (get_next_faction_in_player_order(faction) === game.first_player) { game.engine = [ + create_leaf_node('change_active_player', game.initiative), create_function_node('resolve_fascist_test'), create_function_node('setup_bag_of_glory'), ]; @@ -196,6 +198,7 @@ const engine_functions = { checkpoint, end_of_player_turn, end_of_turn, + end_of_year_cleanup, end_resolving_event_effects, setup_bag_of_glory, setup_choose_card, @@ -286,7 +289,10 @@ function insert_after_active_node(node, engine = game.engine) { function insert_before_active_node(node, engine = game.engine) { insert_before_or_after_active_node(node, 'before', engine); } -function next() { +function next(checkpoint = false) { + if (checkpoint) { + clear_undo(); + } const node = get_active_node(game.engine); if (node.t === function_node && engine_functions[node.f]) { const args = node.a; @@ -312,18 +318,15 @@ function next() { } } } -function resolve_active_node(checkpoint = false) { +function resolve_active_node() { const next_node = get_active_node(game.engine); if (next_node !== null) { next_node.r = resolved; } - if (checkpoint) { - clear_undo(); - } } function resolve_active_and_proceed(checkpoint = false) { - resolve_active_node(checkpoint); - next(); + resolve_active_node(); + next(checkpoint); } function game_view(state, current) { game = state; @@ -464,6 +467,7 @@ function setup(seed, _scenario, _options) { top_of_events_deck: null, turn: 0, year: 0, + glory_current_year: null, }; game.player_order.push(exports.roles[random(2)]); game.player_order.push(game.player_order[1] === data_1.ANARCHIST ? data_1.COMMUNIST : data_1.ANARCHIST); @@ -516,6 +520,12 @@ function start_turn() { } next(); } +function player_can_resolve_icon(icon) { + if (icon === 'teamwork_on' && game.bonuses[data_1.TEAMWORK_BONUS] === data_1.ON) { + return false; + } + return true; +} states.activate_icon = { inactive: 'activate an icon', prompt() { @@ -524,6 +534,9 @@ states.activate_icon = { const c = cards[game.played_card]; for (const i of c.icons) { gen_action(i); + if (!player_can_resolve_icon(i)) { + view.actions[i] = 0; + } } }, spend_hp() { @@ -820,6 +833,15 @@ states.break_tie_winner = { resolve_active_and_proceed(); }, }; +states.change_active_player = { + inactive: '', + auto_resolve() { + return true; + }, + prompt() { + view.prompt = ''; + } +}; states.choose_area_ap = { inactive: 'choose area to use Action Points', prompt() { @@ -1060,6 +1082,30 @@ states.draw_card = { resolve_active_and_proceed(); }, }; +states.draw_glory = { + inactive: 'draw from the Bag of Glory', + prompt() { + gen_spend_hero_points(); + view.prompt = 'Draw from the Bag of Glory'; + gen_action('draw_glory'); + }, + draw_glory() { + const index = random(game.bag_of_glory.length); + const faction = game.bag_of_glory[index]; + game.glory.push(faction); + if (!game.glory_current_year) { + game.glory_current_year = game.glory_current_year = { + a: false, + c: false, + m: false, + }; + } + game.glory_current_year[faction] = true; + array_remove(game.bag_of_glory, index); + log(`${get_player(get_active_faction())} draws <ft${faction}> from the Bag of Glory`); + resolve_active_and_proceed(true); + }, +}; states.end_of_year_discard = { inactive: 'discard cards from hand and tableau', prompt() { @@ -1260,6 +1306,21 @@ function can_move_track_down(track_id) { } states.move_track_up_or_down = { inactive: 'move a track', + auto_resolve() { + const { track_id, strength } = get_active_node_args(); + const can_move_up = can_move_track_up(track_id); + const can_move_down = can_move_track_down(track_id); + if (can_move_up && can_move_down) { + return false; + } + if (can_move_up) { + move_track(track_id, strength); + } + else if (can_move_down) { + move_track(track_id, -1 * strength); + } + return true; + }, prompt() { gen_spend_hero_points(); const { track_id } = get_active_node_args(); @@ -2062,33 +2123,32 @@ function end_of_year() { log_h1('End of year'); } const glory_to_draw = [0, 1, 2, 5]; - const glory_this_year = { + game.glory_current_year = { a: false, c: false, m: false, }; - const drawn_glory = []; + const player_order = get_player_order(); + const engine = []; for (let i = 0; i < glory_to_draw[game.year]; ++i) { - const index = random(game.bag_of_glory.length); - const faction = game.bag_of_glory[index]; - game.glory.push(faction); - drawn_glory.push(faction); - glory_this_year[faction] = true; - array_remove(game.bag_of_glory, index); + engine.push(create_leaf_node('draw_glory', player_order[i % 3])); } - log(`Tokens pulled from the Bag of Glory: ${drawn_glory - .map((faction_id) => `<ft${faction_id}>`) - .join('')}`); + engine.push(create_function_node('end_of_year_cleanup')); + game.engine = engine; + next(true); +} +function end_of_year_cleanup() { if (game.year === 3) { determine_winner(); return; } - const players_to_gain_hero_points = role_ids.filter((f) => !glory_this_year[f]); + const players_to_gain_hero_points = role_ids.filter((f) => !game.glory_current_year?.[f]); gain_hero_points_in_player_order(players_to_gain_hero_points, game.year); game.engine = get_player_order().map((f) => create_function_node('check_end_of_year_discard', { f })); game.engine.push(create_function_node('checkpoint')); game.engine.push(create_function_node('start_year')); game.top_of_events_deck = null; + game.glory_current_year = null; next(); } function end_resolving_event_effects() { @@ -2165,6 +2225,7 @@ function resolve_fascist_test() { const status = game.fronts[test.front].status; const test_passed = status === data_1.VICTORY || (status !== data_1.DEFEAT && game.fronts[test.front].value >= test.value); + const hero_point_actions = []; if (test_passed) { log('The Test is passed'); for (const faction of get_player_order()) { @@ -2175,9 +2236,13 @@ function resolve_fascist_test() { hero_points_gain += 2; } if (hero_points_gain > 0) { - gain_hero_points(faction, hero_points_gain); + const node = resolve_effect((0, data_1.create_effect)('hero_points', faction, hero_points_gain)); + hero_point_actions.push(node); } } + if (hero_point_actions.length > 0) { + insert_after_active_node(create_seq_node(hero_point_actions)); + } } else { log('The Test is failed'); @@ -2227,6 +2292,9 @@ function get_fronts_to_add_to(target, not = []) { else if (game.fronts[target].status === data_1.DEFEAT) { return get_fronts_closest_to(data_1.CLOSEST_TO_DEFEAT); } + else if (game.fronts[target].status === data_1.VICTORY) { + return get_fronts_to_add_to(data_1.ANY); + } else { return [target]; } |