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-rw-r--r--rules.js11
-rw-r--r--rules.ts11
2 files changed, 12 insertions, 10 deletions
diff --git a/rules.js b/rules.js
index a1ec804..aaaa0b3 100644
--- a/rules.js
+++ b/rules.js
@@ -163,11 +163,12 @@ function setup_player_turn(faction_id) {
next();
}
else {
- const next_next_faction = get_next_faction_in_player_order(next_faction);
- if (game.selected_cards[next_next_faction].length > 0)
- setup_player_turn(get_next_faction_in_player_order(next_next_faction));
- else
- throw new Error("impossible situation");
+ log_header("Skipped Turn", next_faction);
+ log("No cards in hand.");
+ game.engine = [
+ create_function_node('end_of_player_turn', { f: next_faction })
+ ];
+ next();
}
}
function check_end_of_year_discard() {
diff --git a/rules.ts b/rules.ts
index 7a9fef4..1469ece 100644
--- a/rules.ts
+++ b/rules.ts
@@ -289,11 +289,12 @@ function setup_player_turn(faction_id: FactionId) {
* having played Momentum medallion in a previous turn.
* This will skip their turn
*/
- const next_next_faction = get_next_faction_in_player_order(next_faction);
- if (game.selected_cards[next_next_faction].length > 0)
- setup_player_turn(get_next_faction_in_player_order(next_next_faction));
- else
- throw new Error("impossible situation");
+ log_header("Skipped Turn", next_faction);
+ log("No cards in hand.");
+ game.engine = [
+ create_function_node('end_of_player_turn', { f: next_faction })
+ ];
+ next();
}
}