diff options
-rw-r--r-- | data.js | 2 | ||||
-rw-r--r-- | data.ts | 2 | ||||
-rw-r--r-- | play.html | 6 | ||||
-rw-r--r-- | play.js | 2 | ||||
-rw-r--r-- | play.ts | 2 | ||||
-rw-r--r-- | rules.js | 2 | ||||
-rw-r--r-- | rules.ts | 2 |
7 files changed, 9 insertions, 9 deletions
@@ -633,10 +633,10 @@ const data = { { id: 42, effects: [ + create_effect('function', 'card42_event3', 0), create_effect('track', LIBERTY, 2), create_effect('front', ARAGON, 2), create_effect('front', MADRID, 1), - create_effect('function', 'card42_event3', 0), ], icons: ['liberty', 'add_to_front'], strength: 2, @@ -655,10 +655,10 @@ const data: StaticData = { { id: 42, effects: [ + create_effect('function', 'card42_event3', 0), create_effect('track', LIBERTY, 2), create_effect('front', ARAGON, 2), create_effect('front', MADRID, 1), - create_effect('function', 'card42_event3', 0), ], icons: ['liberty', 'add_to_front'], strength: 2, @@ -102,15 +102,15 @@ </div> <div id="player_areas"> <div id="player_area_Anarchist" class="panel"> - <div class="panel_header" data-faction-id="a">Anarchist</div> + <div class="panel_header" data-faction-id="a">Anarchist Tableau</div> <div id="tableau_a" class="panel_body"></div> </div> <div id="player_area_Communist" class="panel"> - <div class="panel_header" data-faction-id="c">Communist</div> + <div class="panel_header" data-faction-id="c">Communist Tableau</div> <div id="tableau_c" class="panel_body"></div> </div> <div id="player_area_Moderate" class="panel"> - <div class="panel_header" data-faction-id="m">Moderate</div> + <div class="panel_header" data-faction-id="m">Moderate Tableau</div> <div id="tableau_m" class="panel_body"></div> </div> </div> @@ -377,7 +377,7 @@ function on_update() { action_button('draw_cards', 'Draw cards'); action_button('play_for_ap', 'Play card for Action Points'); action_button('play_for_event', 'Play card for Event'); - action_button('add_glory', 'Add Glory'); + action_button('add_glory', 'Add to Bag of Glory'); action_button('up', 'Up'); action_button('down', 'Down'); action_button('next', 'Next'); @@ -488,7 +488,7 @@ function on_update() { action_button('play_for_ap', 'Play card for Action Points'); action_button('play_for_event', 'Play card for Event'); - action_button('add_glory', 'Add Glory'); + action_button('add_glory', 'Add to Bag of Glory'); action_button('up', 'Up'); action_button('down', 'Down'); action_button('next', 'Next'); @@ -1956,7 +1956,7 @@ function get_max_value_for_track(track_id) { function get_min_value_for_track(track_id) { switch (track_id) { case data_1.GOVERNMENT: - const min_gov = game.tracks[data_1.SOVIET_SUPPORT] >= 8 ? 4 : 1; + const min_gov = game.tracks[data_1.SOVIET_SUPPORT] >= 8 ? 1 : 4; return Math.min(min_gov, game.tracks[data_1.GOVERNMENT]); case data_1.LIBERTY: case data_1.COLLECTIVIZATION: @@ -2423,7 +2423,7 @@ function get_max_value_for_track(track_id: number) { function get_min_value_for_track(track_id: number) { switch (track_id) { case GOVERNMENT: - const min_gov = game.tracks[SOVIET_SUPPORT] >= 8 ? 4 : 1; + const min_gov = game.tracks[SOVIET_SUPPORT] >= 8 ? 1 : 4; return Math.min(min_gov, game.tracks[GOVERNMENT]); case LIBERTY: case COLLECTIVIZATION: |