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authorFrans Bongers <fransbongers@franss-mbp.home>2025-02-22 13:27:09 +0100
committerFrans Bongers <fransbongers@franss-mbp.home>2025-02-22 13:27:09 +0100
commitfbbf82d8db3bf6bf840553de4bc5ed8276f67ac7 (patch)
tree2aaf3cd6ad0dc78536fb09bb977b32dcdff04ce1 /rules.ts
parentdb39b3dc70a5128a51e041cbf3127b7341167f14 (diff)
downloadland-and-freedom-fbbf82d8db3bf6bf840553de4bc5ed8276f67ac7.tar.gz
fix: resolving node with chossing Momentum medallion
Diffstat (limited to 'rules.ts')
-rw-r--r--rules.ts4
1 files changed, 2 insertions, 2 deletions
diff --git a/rules.ts b/rules.ts
index 1900784..929b4ca 100644
--- a/rules.ts
+++ b/rules.ts
@@ -1333,7 +1333,7 @@ function setup_momentum() {
const player_needs_to_play_card = game.selected_cards[faction].length > 0;
const { use_ap, use_morale_bonus, resolving_event } =
node.a ?? ({} as PlayerTurnArgs);
- // TO CHECK: or event needs to be fulle resolved
+
if (
player_needs_to_play_card ||
use_ap ||
@@ -1347,7 +1347,7 @@ function setup_momentum() {
};
} else {
// Player can resolve choosing a new card
- insert_before_active_node(
+ insert_after_active_node(
create_leaf_node<PlayCardArgs>('play_card', faction, {
src: 'momentum',
})