diff options
author | Tor Andersson <tor@ccxvii.net> | 2025-03-10 23:49:13 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2025-03-10 23:49:13 +0100 |
commit | fd27f4280485cc79d1d3a2698775678c42735487 (patch) | |
tree | 7dad5a0dc7fd7fad8a4d7918eb005da3f50da864 /rules.js | |
parent | d44e3ab5baae666b979247b5b62842965f8645f9 (diff) | |
download | land-and-freedom-fd27f4280485cc79d1d3a2698775678c42735487.tar.gz |
Add prompt prefix in common game_view function.
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 23 |
1 files changed, 7 insertions, 16 deletions
@@ -388,6 +388,9 @@ function game_view(state, current) { else view.actions.undo = 0; states[game.state].prompt(current); + let node = get_active_node(); + if (node && node.a && node.a.src) + view.prompt = get_source_name(node.a.src) + ": " + view.prompt; } return view; } @@ -528,7 +531,7 @@ function start_turn() { log_h2(card.title, 'fascist'); game.fascist = 1; game.engine = card.effects.map((effect) => resolve_effect(effect, 'fascist_event')); - game.engine.push(create_state_node('confirm_fascist_turn', game.initiative)); + game.engine.push(create_state_node('confirm_fascist_turn', game.initiative, { src: 'fascist_event' })); if (game.year === 3 && game.turn === 4) { game.engine.push(create_function_node('setup_final_bid')); } @@ -733,9 +736,6 @@ states.add_to_front = { for (let f of possible_fronts) { gen_action_front(f); } - if (args.src) { - view.prompt = add_prompt_prefix(view.prompt, get_source_name(args.src)); - } }, spend_hp() { resolve_spend_hp(); @@ -766,9 +766,6 @@ states.attack_front = { else { view.prompt = 'Attack a Front'; } - if (src) { - view.prompt = add_prompt_prefix(view.prompt, get_source_name(src)); - } possible_fronts.forEach((id) => gen_action('front', id)); }, spend_hp() { @@ -1100,7 +1097,7 @@ states.confirm_turn = { states.confirm_fascist_turn = { inactive: 'confirm fascist turn', prompt() { - view.prompt = add_prompt_prefix('Done.', get_source_name('fascist_event')); + view.prompt = "Done."; gen_action('confirm'); }, confirm() { @@ -1261,8 +1258,8 @@ states.select_player_with_most_hero_points = { const { v } = get_active_node_args(); view.prompt = v < 0 - ? 'Choose player to lose Hero Points' - : 'Choose player to gain Hero Points'; + ? 'Choose player to lose Hero Points.' + : 'Choose player to gain Hero Points.'; const factions = get_factions_with_most_hero_poins(); for (let faction_id of factions) { gen_action(faction_player_map[faction_id]); @@ -1298,9 +1295,6 @@ states.move_track = { else if (track === data_1.GOVERNMENT && value === data_1.AWAY_FROM_CENTER) { view.prompt = `Move ${name} away from center`; } - if (node.a.src) { - view.prompt = add_prompt_prefix(view.prompt, get_source_name(node.a.src)); - } if (track === data_1.LIBERTY_OR_COLLECTIVIZATION) { gen_move_track(data_1.LIBERTY, game.tracks[data_1.LIBERTY] + value); gen_move_track(data_1.COLLECTIVIZATION, game.tracks[data_1.COLLECTIVIZATION] + value); @@ -2717,9 +2711,6 @@ function log_h3(msg) { log_br(); log('.h3 ' + msg); } -function add_prompt_prefix(prompt, prefix) { - return `${prefix}: ${prompt}`; -} function get_active_faction() { return player_faction_map[game.active]; } |