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authorTor Andersson <tor@ccxvii.net>2025-03-08 12:37:26 +0100
committerTor Andersson <tor@ccxvii.net>2025-03-08 16:48:27 +0100
commit9b0c7ffda8f4bf0f2e791a0821861ad14697d177 (patch)
treef2798f8efc83c63d510b47b1f214cda9e8623dd2 /rules.js
parent9a05c2d2ca2b16dd0c80614ef48944b1440d6b0f (diff)
downloadland-and-freedom-9b0c7ffda8f4bf0f2e791a0821861ad14697d177.tar.gz
Move directly on track instead of Up/Down buttons.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js77
1 files changed, 40 insertions, 37 deletions
diff --git a/rules.js b/rules.js
index 6970da0..2400c09 100644
--- a/rules.js
+++ b/rules.js
@@ -377,7 +377,7 @@ function game_view(state, current) {
!game.active.includes(current)) {
let inactive = states[game.state].inactive || game.state;
view.prompt = Array.isArray(game.active)
- ? `Waiting for other players to ${inactive}.`
+ ? `Waiting for ${game.active.join(" and ")} to ${inactive}.`
: `Waiting for ${game.active} to ${inactive}.`;
}
else {
@@ -853,7 +853,7 @@ states.choose_area_ap = {
inactive: 'choose area to use Action Points',
prompt() {
gen_spend_hero_points();
- view.prompt = 'Choose area of the board to affect';
+ view.prompt = 'Use Action Points.';
for (const track of tracks) {
gen_action_standee(track.id);
}
@@ -955,7 +955,7 @@ states.choose_card = {
inactive: 'choose a card',
prompt(player) {
gen_spend_hero_points();
- view.prompt = 'Choose a card to play this turn';
+ view.prompt = 'Choose a card to play this turn.';
const faction = player_faction_map[player];
if (game.selected_cards[faction].length === 0) {
view.actions.undo = 0;
@@ -969,7 +969,6 @@ states.choose_card = {
else {
view.actions.undo = 1;
view.actions.confirm = 1;
- view.prompt = 'Confirm your actions or undo';
}
},
spend_hp() {
@@ -1356,39 +1355,24 @@ states.move_track_up_or_down = {
},
prompt() {
gen_spend_hero_points();
- const { track_id } = get_active_node_args();
+ const { track_id, strength } = get_active_node_args();
const can_move_up = can_move_track_up(track_id);
const can_move_down = can_move_track_down(track_id);
const track_name = get_track_name(track_id);
- if (can_move_down && can_move_up) {
- view.prompt = `Move ${track_name} up or down`;
- }
- else if (can_move_up) {
- view.prompt = `Move ${track_name} up`;
- }
- else {
- view.prompt = `Move ${track_name} down`;
- }
- if (can_move_up) {
- gen_action('up');
- }
- if (can_move_down) {
- gen_action('down');
- }
+ if (can_move_up)
+ gen_move_track(track_id, strength);
+ if (can_move_down)
+ gen_move_track(track_id, -strength);
+ view.prompt = `Move ${track_name}.`;
},
spend_hp() {
resolve_spend_hp();
},
- down() {
- const node = get_active_node();
- move_track(node.a.track_id, -1 * node.a.strength);
- resolve_active_and_proceed();
- },
- up() {
- const node = get_active_node();
- move_track(node.a.track_id, node.a.strength);
- resolve_active_and_proceed();
- },
+ tr0(x) { move_track_to(0, x); resolve_active_and_proceed(); },
+ tr1(x) { move_track_to(1, x); resolve_active_and_proceed(); },
+ tr2(x) { move_track_to(2, x); resolve_active_and_proceed(); },
+ tr3(x) { move_track_to(3, x); resolve_active_and_proceed(); },
+ tr4(x) { move_track_to(4, x); resolve_active_and_proceed(); },
};
states.peek_fascist_cards = {
inactive: 'peek at Fascist cards',
@@ -1421,10 +1405,10 @@ function resolve_spend_hp() {
}
function set_player_turn_prompt({ can_play_card, can_spend_hp, use_ap, use_momentum, use_morale_bonus, }) {
if (can_play_card && can_spend_hp) {
- view.prompt = 'Play a card or spend Hero points';
+ view.prompt = 'Player Turn: Use card or spend Hero points.';
}
else if (can_play_card && !can_spend_hp) {
- view.prompt = 'Play a card';
+ view.prompt = 'Player Turn: Use card.';
}
else if (use_ap || use_morale_bonus || use_momentum) {
const text_options = [];
@@ -1439,18 +1423,18 @@ function set_player_turn_prompt({ can_play_card, can_spend_hp, use_ap, use_momen
}
if (use_momentum) {
view.prompt = can_spend_hp
- ? 'Play second card or spend Hero Points'
- : 'Play second card';
+ ? 'Play second card or spend Hero Points.'
+ : 'Play second card.';
}
else {
- view.prompt = `Use ${text_options.join(', ')} or end turn`;
+ view.prompt = `Player Turn: Use ${text_options.join(', ')}.`;
}
}
else if (can_spend_hp) {
- view.prompt = 'Spend Hero Points or end turn';
+ view.prompt = 'Spend Hero Points.';
}
else {
- view.prompt = 'End turn';
+ view.prompt = 'End turn.';
}
}
states.player_turn = {
@@ -2373,11 +2357,30 @@ function get_government_track_direction(direction) {
return 1;
}
}
+const track_action_name = [
+ "tr0",
+ "tr1",
+ "tr2",
+ "tr3",
+ "tr4"
+];
+function gen_move_track(track_id, change) {
+ const current_value = game.tracks[track_id];
+ let new_value = current_value + change;
+ new_value = Math.max(new_value, get_min_value_for_track(track_id));
+ new_value = Math.min(new_value, get_max_value_for_track(track_id));
+ gen_action(track_action_name[track_id], new_value);
+}
function move_track(track_id, change) {
const current_value = game.tracks[track_id];
let new_value = current_value + change;
new_value = Math.max(new_value, get_min_value_for_track(track_id));
new_value = Math.min(new_value, get_max_value_for_track(track_id));
+ move_track_to(track_id, new_value);
+}
+function move_track_to(track_id, new_value) {
+ const current_value = game.tracks[track_id];
+ let change = new_value - current_value;
game.tracks[track_id] = new_value;
logi(`${get_track_name(track_id)} to ${new_value}`);
check_initiative();