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authorFrans Bongers <fransbongers@franss-mbp.home>2024-12-31 13:05:16 +0100
committerFrans Bongers <fransbongers@franss-mbp.home>2024-12-31 13:05:16 +0100
commit1298b27e451f9cbc5c784581b630577ad9d074f7 (patch)
tree08455b17627523171c91c3dc24065c4f8142dfa5 /rules.js
parent50d95d906d7d782d155e75635be4d637c1ccfb25 (diff)
downloadland-and-freedom-1298b27e451f9cbc5c784581b630577ad9d074f7.tar.gz
random player order and show ui relative to player order
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js30
1 files changed, 19 insertions, 11 deletions
diff --git a/rules.js b/rules.js
index 8f699b4..b735703 100644
--- a/rules.js
+++ b/rules.js
@@ -5,6 +5,7 @@ exports.action = action;
exports.view = game_view;
exports.setup = setup;
const data_1 = require("./data");
+const OBSERVER = 'Observer';
const states = {};
let game = {};
var view = {};
@@ -297,25 +298,27 @@ function resolve_active_and_proceed(checkpoint = false) {
resolve_active_node(checkpoint);
next();
}
-function game_view(state, player) {
+function game_view(state, current) {
game = state;
- const faction_id = player_faction_map[player];
+ const faction = current === OBSERVER ? null : player_faction_map[current];
view = {
engine: game.engine,
log: game.log,
prompt: null,
bag_of_glory: game.bag_of_glory,
bonuses: game.bonuses,
+ current,
current_events: game.current_events,
fronts: game.fronts,
glory: game.glory,
- hand: game.hands[faction_id],
+ hand: faction === null ? [] : game.hands[faction],
hero_points: game.hero_points,
initiative: game.initiative,
medallions: game.medallions,
played_card: game.played_card,
+ player_order: current === OBSERVER ? game.player_order : get_player_order(faction).map((id) => faction_player_map[id]),
selectable_cards: game.selectable_cards,
- selected_cards: game.selected_cards[faction_id],
+ selected_cards: current === OBSERVER ? [] : game.selected_cards[faction],
tableaus: game.tableaus,
tracks: game.tracks,
triggered_track_effects: game.triggered_track_effects,
@@ -325,7 +328,7 @@ function game_view(state, player) {
if (game.state === 'game_over') {
view.prompt = game.victory;
}
- else if (player !== game.active) {
+ else if (current !== game.active) {
let inactive = states[game.state].inactive || game.state;
view.prompt = `Waiting for ${game.active} to ${inactive}.`;
}
@@ -400,6 +403,7 @@ function setup(seed, _scenario, _options) {
pool: [],
},
played_card: null,
+ player_order: [data_1.MODERATE],
selectable_cards: [],
selected_cards: {
a: [],
@@ -425,6 +429,8 @@ function setup(seed, _scenario, _options) {
turn: 0,
year: 0,
};
+ game.player_order.push(exports.roles[random(2)]);
+ game.player_order.push(game.player_order[1] === data_1.ANARCHIST ? data_1.COMMUNIST : data_1.ANARCHIST);
draw_medallions();
start_year();
return game;
@@ -2335,18 +2341,20 @@ function get_player_order(first_player = game.initiative) {
return order;
}
function get_previous_faction(faction_id) {
- const index = role_ids.indexOf(faction_id);
+ const index = game.player_order.indexOf(faction_player_map[faction_id]);
if (index === 0) {
- return role_ids[2];
+ return player_faction_map[game.player_order[2]];
}
- return role_ids[index - 1];
+ return player_faction_map[game.player_order[index - 1]];
}
function get_next_faction(faction_id) {
- const index = role_ids.indexOf(faction_id);
+ console.log('get_next', faction_id);
+ const index = game.player_order.indexOf(faction_player_map[faction_id]);
+ console.log('index', index);
if (index === 2) {
- return role_ids[0];
+ return player_faction_map[game.player_order[0]];
}
- return role_ids[index + 1];
+ return player_faction_map[game.player_order[index + 1]];
}
function get_factions_with_most_hero_poins() {
let most_hero_points = null;