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authorTor Andersson <tor@ccxvii.net>2025-03-11 01:05:43 +0100
committerTor Andersson <tor@ccxvii.net>2025-03-11 01:08:51 +0100
commitd167c9891968b02627fc240b0b75ae9fd9b770af (patch)
treedbcf68bea4a48771d0f25e42b6ff51133c466b7e /play.js
parent0b20f381756c0aab5a2182680f6311a6b4530b0d (diff)
downloadland-and-freedom-d167c9891968b02627fc240b0b75ae9fd9b770af.tar.gz
More UI tweaks.
Diffstat (limited to 'play.js')
-rw-r--r--play.js26
1 files changed, 14 insertions, 12 deletions
diff --git a/play.js b/play.js
index e4ed289..b9ebde8 100644
--- a/play.js
+++ b/play.js
@@ -180,13 +180,6 @@ function build_track(t, action_name, track_name, a, b) {
for (let s = a; s <= b; ++s) {
const bm = t * 11 + s
- e = (ui.blank_markers[bm] = document.createElement("div"))
- e.className = "red token blank hide"
- e.style.top = Math.round(y+4) + "px"
- e.style.left = Math.round(x+3) + "px"
- register_action(e, "blank_marker", bm)
- ui.map_container.appendChild(e)
-
ui.tracks_x[t][s] = Math.round(x) + 4 + "px"
e = ui.tracks[t][s] = document.createElement("div")
e.className = "track"
@@ -195,6 +188,13 @@ function build_track(t, action_name, track_name, a, b) {
register_action(e, action_name, s)
ui.map_container.appendChild(e)
+ e = (ui.blank_markers[bm] = document.createElement("div"))
+ e.className = "red token blank hide"
+ e.style.top = Math.round(y+4) + "px"
+ e.style.left = Math.round(x+3) + "px"
+ register_action(e, "blank_marker", bm)
+ ui.map_container.appendChild(e)
+
x += 60.5
}
@@ -538,17 +538,19 @@ function on_update() { // eslint-disable-line no-unused-vars
action_button("play_to_tableau", "Action Points")
action_button("play_for_event", "Event")
action_button("remove_blank_marker", "Remove Blank marker")
- action_button("use_ap", "Use Action Points")
- action_button("use_momentum", "Play second card (Momentum)")
- action_button("use_morale_bonus", "Use Morale Bonus")
- action_button("spend_hp", "Spend Hero Points")
+ action_button("use_momentum", "Momentum")
+ action_button("use_ap", "Action Points")
+ action_button("use_morale_bonus", "Morale Bonus")
+ action_button("skip", "Skip")
action_button("yes", "Yes")
action_button("no", "No")
- action_button("skip", "Skip")
action_button("confirm", "Confirm")
action_button("done", "Done")
+
+ action_button("spend_hp", "Hero Points")
+
action_button("end_turn", "End Turn")
action_button("undo", "Undo")