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authorTor Andersson <tor@ccxvii.net>2024-10-29 17:48:51 +0100
committerTor Andersson <tor@ccxvii.net>2024-10-29 17:49:15 +0100
commit61dcf972cecd41e6bfe459725414f5b2c15c4bdc (patch)
treeb5a0a02ab0dfefd4eb067a29c742f1cb0d8677c7 /play.js
downloadland-and-freedom-61dcf972cecd41e6bfe459725414f5b2c15c4bdc.tar.gz
Initial commit.
Diffstat (limited to 'play.js')
-rw-r--r--play.js88
1 files changed, 88 insertions, 0 deletions
diff --git a/play.js b/play.js
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index 0000000..35d4bd9
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+++ b/play.js
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+"use strict"
+
+/* global view, player, send_action, action_button */
+
+const SPACE_COUNT = 64
+const PIECE_COUNT = 32
+const CARD_COUNT = 52
+
+let ui = {
+ map: document.getElementById("map"),
+ hand: document.getElementById("hand"),
+ spaces: [],
+ pieces: [],
+ cards: [],
+}
+
+let action_register = []
+
+function register_action(e, action, id) {
+ e.my_action = action
+ e.my_id = id
+ e.onmousedown = on_click_action
+ action_register.push(e)
+}
+
+function on_click_action(evt) {
+ if (evt.button === 0)
+ if (send_action(evt.target.my_action, evt.target.my_id))
+ evt.stopPropagation()
+}
+
+function is_action(action, arg) {
+ if (arg === undefined)
+ return !!(view.actions && view.actions[action] === 1)
+ return !!(view.actions && view.actions[action] && view.actions[action].includes(arg))
+}
+
+let on_init_once = false
+
+function on_init() {
+ if (on_init_once)
+ return
+ on_init_once = true
+
+ // create space elements
+ for (let s = 0; s < SPACE_COUNT; ++s) {
+ let e = ui.spaces[s].document.createElement("div")
+ e.className = "space"
+ register_action(e, "space", s)
+ ui.map.appendChild(e)
+ }
+
+ // create piece elements
+ for (let p = 0; p < PIECE_COUNT; ++p) {
+ let e = ui.pieces[p] = document.createElement("div")
+ e.className = "piece"
+ register_action(e, "piece", s)
+ }
+
+ // create card elements
+ for (let c = 0; c < CARD_COUNT; ++c) {
+ let e = ui.cards[c] = document.createElement("div")
+ e.className = "card"
+ register_action(e, "card", s)
+ }
+}
+
+function on_update() {
+ on_init()
+
+ for (let s = 0; s < SPACE_COUNT; ++s)
+ ui.spaces[s].replaceChildren()
+
+ for (let p = 0; p < PIECE_COUNT; ++p) {
+ let s = view.location[p]
+ ui.spaces[s].appendChild(ui.pieces[p])
+ }
+
+ ui.hand.replaceChildren()
+ for (let c of view.hand)
+ ui.hand.appendChild(ui.cards[c])
+
+ for (let e of action_register)
+ e.classList.toggle("action", is_action(e.my_action, e.my_id))
+
+ action_button("next", "Next")
+ action_button("undo", "Undo")
+}