diff options
author | Tor Andersson <tor@ccxvii.net> | 2025-02-14 19:33:15 +0100 |
---|---|---|
committer | Tor Andersson <tor@ccxvii.net> | 2025-02-14 19:33:15 +0100 |
commit | e798a3c84d9c50e6723ab0fd7f22a9328a81199e (patch) | |
tree | 641a571ce80b2e2cbed8ff2bed13d0d45ad85438 | |
parent | f7ec325ebd06e17391cb0b024ad1897a19fc0c0f (diff) | |
download | land-and-freedom-e798a3c84d9c50e6723ab0fd7f22a9328a81199e.tar.gz |
Add rulebook.
-rw-r--r-- | info/rules.html | 521 | ||||
-rw-r--r-- | info/rules1.jpg | bin | 0 -> 162890 bytes | |||
-rw-r--r-- | info/rules10.jpg | bin | 0 -> 52991 bytes | |||
-rw-r--r-- | info/rules11.jpg | bin | 0 -> 188045 bytes | |||
-rw-r--r-- | info/rules12.jpg | bin | 0 -> 11599 bytes | |||
-rw-r--r-- | info/rules13.jpg | bin | 0 -> 12465 bytes | |||
-rw-r--r-- | info/rules14.jpg | bin | 0 -> 12557 bytes | |||
-rw-r--r-- | info/rules15.jpg | bin | 0 -> 20567 bytes | |||
-rw-r--r-- | info/rules16.jpg | bin | 0 -> 398072 bytes | |||
-rw-r--r-- | info/rules2.jpg | bin | 0 -> 74878 bytes | |||
-rw-r--r-- | info/rules3.jpg | bin | 0 -> 185417 bytes | |||
-rw-r--r-- | info/rules4.jpg | bin | 0 -> 52150 bytes | |||
-rw-r--r-- | info/rules5.jpg | bin | 0 -> 47759 bytes | |||
-rw-r--r-- | info/rules6.jpg | bin | 0 -> 80111 bytes | |||
-rw-r--r-- | info/rules7.jpg | bin | 0 -> 76647 bytes | |||
-rw-r--r-- | info/rules8.jpg | bin | 0 -> 32294 bytes | |||
-rw-r--r-- | info/rules9.jpg | bin | 0 -> 44744 bytes |
17 files changed, 521 insertions, 0 deletions
diff --git a/info/rules.html b/info/rules.html new file mode 100644 index 0000000..29b34df --- /dev/null +++ b/info/rules.html @@ -0,0 +1,521 @@ +<!DOCTYPE html> +<html> +<head> +<title>rules</title> +<link rel="stylesheet" href="/fonts/fonts.css"> +<style> +body{background-color:slategray} +div{position:relative;background-color:white;margin:1em auto;box-shadow:1px 1px 8px -2px black} +p{position:absolute;white-space:pre;margin:0} +p{font-family:Tinos,Times New Roman,Times,serif;font-size:10.8pt;line-height:1.0em} +.h{font-family:Arial Narrow;font-weight:bold} +</style> +</head> +<body> + +<div id="page1" style="background-image:url('rules1.jpg');width:765pt;height:990pt"> +<p style="top:649.6pt;left:73.6pt;font-size:15.8pt">Introduction </p> +<p style="top:677.1pt;left:73.6pt;font-size:15.8pt">Components</p> +<p style="top:704.6pt;left:73.6pt;font-size:15.8pt">Setup</p> +<p style="top:732.1pt;left:73.6pt;font-size:15.8pt">Winning and Losing</p> +<p style="top:759.6pt;left:73.6pt;font-size:15.8pt">Initiative</p> +<p style="top:787.1pt;left:73.6pt;font-size:15.8pt">Turn Sequence</p> +<p style="top:814.6pt;left:73.6pt;font-size:15.8pt">Player Cards</p> +<p style="top:842.1pt;left:73.6pt;font-size:15.8pt">Morale Bonus</p> +<p style="top:869.6pt;left:73.6pt;font-size:15.8pt">Teamwork Bonus</p> +<p style="top:899.6pt;left:73.6pt;font-size:15.8pt">Hero Points</p> +<p style="top:649.6pt;left:389.4pt;font-size:15.8pt">Victory on a Front</p> +<p style="top:677.1pt;left:389.4pt;font-size:15.8pt">Defeat on a Front</p> +<p style="top:704.5pt;left:389.4pt;font-size:15.8pt">Tracks and Triggers</p> +<p style="top:732.0pt;left:389.4pt;font-size:15.8pt">Medallions</p> +<p style="top:759.5pt;left:389.4pt;font-size:15.8pt">Final Bid for Glory</p> +<p style="top:787.0pt;left:389.4pt;font-size:15.8pt">End of the Year</p> +<p style="top:814.5pt;left:389.4pt;font-size:15.8pt">Appendix 1: Symbol Key</p> +<p style="top:842.0pt;left:389.4pt;font-size:15.8pt">Appendix 2: Medallions</p> +<p style="top:869.5pt;left:389.4pt;font-size:15.8pt">Appendix 3: Rules for Non-Player Factions</p> +<p style="top:897.0pt;left:389.4pt;font-size:15.8pt">Resources/Credits</p> +<p style="top:649.5pt;left:363.6pt;font-size:15.8pt">2</p> +<p style="top:677.0pt;left:363.6pt;font-size:15.8pt">2</p> +<p style="top:704.5pt;left:363.6pt;font-size:15.8pt">3</p> +<p style="top:732.0pt;left:363.6pt;font-size:15.8pt">4</p> +<p style="top:759.5pt;left:363.6pt;font-size:15.8pt">4</p> +<p style="top:787.0pt;left:363.6pt;font-size:15.8pt">5</p> +<p style="top:814.4pt;left:363.6pt;font-size:15.8pt">6</p> +<p style="top:841.9pt;left:363.6pt;font-size:15.8pt">7</p> +<p style="top:869.4pt;left:363.6pt;font-size:15.8pt">7</p> +<p style="top:899.4pt;left:363.6pt;font-size:15.8pt">7</p> +<p style="top:649.4pt;left:682.2pt;font-size:15.8pt">8</p> +<p style="top:676.9pt;left:682.2pt;font-size:15.8pt">8</p> +<p style="top:704.4pt;left:682.2pt;font-size:15.8pt">9</p> +<p style="top:731.9pt;left:678.0pt;font-size:15.8pt">10</p> +<p style="top:759.4pt;left:678.0pt;font-size:15.8pt">10</p> +<p style="top:786.9pt;left:678.0pt;font-size:15.8pt">10</p> +<p style="top:814.4pt;left:678.0pt;font-size:15.8pt">11</p> +<p style="top:841.9pt;left:678.0pt;font-size:15.8pt">11</p> +<p style="top:869.4pt;left:678.0pt;font-size:15.8pt">12</p> +<p style="top:899.4pt;left:678.0pt;font-size:15.8pt">15</p> +</div> + +<div id="page2" style="background-image:url('rules2.jpg');width:765pt;height:990pt"> +<p style="top:44.7pt;left:301.8pt;font-size:24.8pt" class="h"><span style="color:#db2528">INTRODUCTION</span></p> +<p style="top:90.7pt;left:45.0pt;font-size:13.5pt">July 17, 1936 – A coup has just been launched – aimed at </p> +<p style="top:108.7pt;left:45.0pt;font-size:13.5pt">overthrowing the Republic! A coalition of Fascist groups, led by </p> +<p style="top:126.7pt;left:45.0pt;font-size:13.5pt">right-wing military officers, has been coordinating in secret to </p> +<p style="top:144.7pt;left:45.0pt;font-size:13.5pt">install a dictatorship. Just five months ago, the Popular Front, </p> +<p style="top:162.7pt;left:45.0pt;font-size:13.5pt">which includes Liberals, Socialists, and Communists, won the </p> +<p style="top:180.7pt;left:45.0pt;font-size:13.5pt">General Election and took control of the Republican government. </p> +<p style="top:198.7pt;left:45.0pt;font-size:13.5pt">Inspired by Italy and Germany, the Spanish Fascists are determined </p> +<p style="top:216.7pt;left:45.0pt;font-size:13.5pt">to destroy this left-wing democracy before it can effect real reforms.</p> +<p style="top:252.7pt;left:45.0pt;font-size:13.5pt">Meanwhile, masses of oppressed Spanish peasants are taking over </p> +<p style="top:270.7pt;left:45.0pt;font-size:13.5pt">the land and farming it collectively, and thousands of worker-</p> +<p style="top:288.7pt;left:45.0pt;font-size:13.5pt">cooperatives are organizing in the cities to self-manage Spanish </p> +<p style="top:306.7pt;left:45.0pt;font-size:13.5pt">industry as the bosses flee to the Fascist side. Some two million such </p> +<p style="top:324.7pt;left:45.0pt;font-size:13.5pt">workers and peasants are represented by the anarcho-syndicalist CNT, the nation’s largest labor union. But this growing </p> +<p style="top:342.7pt;left:45.0pt;font-size:13.5pt">liberty and collectivization are also a threat to the Republican government, which desperately needs to appease potential </p> +<p style="top:360.7pt;left:45.0pt;font-size:13.5pt">foreign allies in the capitalist powers of Britain, France, and the United States.</p> +<p style="top:396.7pt;left:45.0pt;font-size:13.5pt">In the depths of the Great Depression, and after years of strikes, repression, and assassinations – between Left and Right, </p> +<p style="top:414.7pt;left:45.0pt;font-size:13.5pt">rich and poor, Catholic and atheist – Spain is plunged into Revolution and Civil War.</p> +<p style="top:450.7pt;left:45.0pt;font-size:13.5pt">Led by Generals Sanjurjo and Mola, the Fascist conspirators have seized control of half of the nation’s army and navy, </p> +<p style="top:468.7pt;left:45.0pt;font-size:13.5pt">including all of the elite forces of the Army of Africa. To prevent total collapse, the Republic is forced to distribute arms to </p> +<p style="top:486.7pt;left:45.0pt;font-size:13.5pt">the revolutionary CNT and the more reformist UGT labor union. These militias, along with the remaining Republican </p> +<p style="top:504.7pt;left:45.0pt;font-size:13.5pt">army, manage to defeat the officers’ coup in Madrid, Barcelona, and Valencia, but other key cities like Sevilla, Valladolid, </p> +<p style="top:522.7pt;left:45.0pt;font-size:13.5pt">and Zaragoza have fallen to the rebels. Now about one-third of mainland Spain is held by the Fascists, and thousands </p> +<p style="top:540.7pt;left:45.0pt;font-size:13.5pt">who find themselves on the wrong side of the front line are being hunted down and massacred. To survive, many go </p> +<p style="top:558.7pt;left:45.0pt;font-size:13.5pt">underground as guerrillas to carry on the fight behind enemy lines. </p> +<p style="top:594.7pt;left:45.0pt;font-size:13.5pt">With Nazi Germany, Fascist Italy, and Communist Russia sending both troops and weapons to escalate the conflict, and </p> +<p style="top:612.7pt;left:45.0pt;font-size:13.5pt">the entire world watching closely, could the Civil War in Spain perhaps be the first act in another World War, or will the </p> +<p style="top:630.7pt;left:45.0pt;font-size:13.5pt">workers of Spain achieve true self-determination?</p> +<p style="top:671.7pt;left:309.1pt;font-size:24.8pt" class="h"><span style="color:#db2528">COMPONENTS</span></p> +<p style="top:717.7pt;left:90.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:717.7pt;left:135.0pt;font-size:13.5pt">One 22”x17” Board</p> +<p style="top:735.7pt;left:90.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:735.7pt;left:135.0pt;font-size:13.5pt">3 Player aids with Non-Player rules </p> +<p style="top:753.7pt;left:135.0pt;font-size:13.5pt">on the reverse</p> +<p style="top:771.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528"> </span></p> +<p style="top:771.7pt;left:90.0pt;font-size:13.5pt"><span style="color:#db2528">• </span></p> +<p style="top:771.7pt;left:135.0pt;font-size:13.5pt">111 Poker Sized Cards Including:</p> +<p style="top:789.7pt;left:180.0pt;font-size:13.5pt"><span style="color:#db2528">• 54 Players Cards (18 cards </p> +<p style="top:807.7pt;left:180.0pt;font-size:13.5pt"> per faction)</p> +<p style="top:825.7pt;left:180.0pt;font-size:13.5pt"><span style="color:#db2528">• 54 Fascist Cards (18 cards </p> +<p style="top:843.7pt;left:180.0pt;font-size:13.5pt"> per year)</p> +<p style="top:861.7pt;left:180.0pt;font-size:13.5pt"><span style="color:#db2528">• 3 Reference Cards</p> +<p style="top:879.7pt;left:90.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:879.7pt;left:135.0pt;font-size:13.5pt">141 Counters and & 5 Standees</p> +<p style="top:897.7pt;left:90.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:897.7pt;left:135.0pt;font-size:13.5pt">Bag of Glory</p> +<p style="top:915.7pt;left:90.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:915.7pt;left:135.0pt;font-size:13.5pt">Rulebook </p> +</div> + +<div id="page3" style="background-image:url('rules3.jpg');width:765pt;height:990pt"> +<p style="top:44.7pt;left:349.1pt;font-size:24.8pt" class="h"><span style="color:#db2528">SETUP</span></p> +<p style="top:90.7pt;left:90.0pt;font-size:13.5pt">Place 2 Fascist Attack tokens on each of the 4 Fronts.</p> +<p style="top:120.7pt;left:90.0pt;font-size:13.5pt">Assemble the Standees. Place the corresponding standee on the following spaces of each track: 5 on Liberty and </p> +<p style="top:135.7pt;left:90.0pt;font-size:13.5pt">Collectivization, 6 on Government, 3 on Soviet Support and Foreign Aid.</p> +<p style="top:165.7pt;left:90.0pt;font-size:13.5pt">Place both the Morale and Teamwork Bonuses to their “on” side in the Bonuses area.</p> +<p style="top:195.7pt;left:90.0pt;font-size:13.5pt">Place all the Medallions into the bag and randomly draw out 5 of them, placing them in the Medallions area. </p> +<p style="top:210.7pt;left:90.0pt;font-size:13.5pt">Return the others to the game box.</p> +<p style="top:240.7pt;left:90.0pt;font-size:13.5pt">Give each player their Player aid, deck, and tokens. Shuffle the decks and each player draws their starting hand of </p> +<p style="top:255.7pt;left:90.0pt;font-size:13.5pt">5 cards.</p> +<p style="top:285.7pt;left:90.0pt;font-size:13.5pt">Each player places one of their tokens in the Bag of Glory.</p> +<p style="top:315.7pt;left:90.0pt;font-size:13.5pt">The Moderate player begins with the Initiative. The other players begin with 2 Hero points.</p> +<p style="top:345.7pt;left:90.0pt;font-size:13.5pt">Shuffle the Fascist decks. Place the Year 1 deck on the board.</p> +<p style="top:378.7pt;left:79.7pt;font-size:13.5pt"> Keep the reference cards, Attack/Strength tokens, Hero points, and Blank markers within reach of all players.</p> +<p style="top:430.6pt;left:303.7pt;font-size:13.5pt"><i>Full setup on the Back Cover.</i></p> +<p style="top:639.9pt;left:700.0pt;font-size:6.8pt"><i>3D Standee by </i></p> +<p style="top:648.9pt;left:703.4pt;font-size:6.8pt"><i>Dean Groth </i></p> +</div> + +<div id="page4" style="background-image:url('rules4.jpg');width:765pt;height:990pt"> +<p style="top:44.7pt;left:268.0pt;font-size:24.8pt" class="h"><span style="color:#db2528">WINNING AND LOSING</span></p> +<p style="top:90.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:90.7pt;left:90.0pt;font-size:13.5pt">The game is divided into 3 Years: Year 1 (1936–37), Year 2 (1937–38), and Year 3 (1938–39). Each Year has 4 </p> +<p style="top:108.7pt;left:90.0pt;font-size:13.5pt">turns. If the players do not lose the war earlier, the game will end at the end of Year 3. If the war is lost, all players </p> +<p style="top:126.7pt;left:90.0pt;font-size:13.5pt">lose. If the war is won, the player with the most Glory is the winner.</p> +<p style="top:162.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:162.7pt;left:90.0pt;font-size:13.5pt">There are 4 Fronts: Madrid, Northern, Aragon, and Southern. The presence of Fascist Attack tokens signifies that </p> +<p style="top:180.7pt;left:90.0pt;font-size:13.5pt">the Front has a negative value – each Fascist token equals a -1 value. Conversely, the presence of Republican </p> +<p style="top:198.7pt;left:90.0pt;font-size:13.5pt">Strength tokens signifies that the Front has a positive value – each Strength token equals a +1 value. </p> +<p style="top:235.7pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:237.7pt;left:135.0pt;font-size:13.5pt">If a Front ever falls to -10, it suffers Defeat immediately. </p> +<p style="top:274.7pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:276.7pt;left:135.0pt;font-size:13.5pt">If a Front ever rises to +10, it achieves Victory immediately.</p> +<p style="top:312.7pt;left:135.0pt;font-size:13.5pt">(See <b>pg. 8</b> for full effects of Defeat or Victory on a Front.)</p> +<p style="top:348.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:348.7pt;left:90.0pt;font-size:13.5pt">The war can be lost in 3 ways:</p> +<p style="top:385.7pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:387.7pt;left:135.0pt;font-size:13.5pt">Defeat on the Madrid Front (instant loss).</p> +<p style="top:424.7pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:426.7pt;left:135.0pt;font-size:13.5pt">Defeat on any 2 Fronts (instant loss).</p> +<p style="top:463.7pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:465.7pt;left:135.0pt;font-size:13.5pt">Any 2 Fronts at 0 or worse at the end of Year 3.</p> +<p style="top:501.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:501.7pt;left:90.0pt;font-size:13.5pt">The war can only be won in 1 way: 3 Fronts must be at +1 or better at the end of Year 3.</p> +<p style="top:537.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:537.7pt;left:90.0pt;font-size:13.5pt">If the war is won, player tokens are drawn from the Bag of Glory until the Glory area is full. The player with the </p> +<p style="top:555.7pt;left:90.0pt;font-size:13.5pt">most Glory wins the game.</p> +<p style="top:591.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:591.7pt;left:90.0pt;font-size:13.5pt">In the case of a tie, the Initiative player breaks the tie. (The Initiative token breaks all ties.)</p> +<p style="top:632.7pt;left:327.4pt;font-size:24.8pt" class="h"><span style="color:#db2528">INITIATIVE</span></p> +<p style="top:678.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:678.7pt;left:90.0pt;font-size:13.5pt">One player always has the Initiative token. This allows them to go first in turn order, break all ties, and most </p> +<p style="top:696.7pt;left:90.0pt;font-size:13.5pt">importantly add one of their player tokens to the Bag of Glory at the end of every turn AND at the end of every </p> +<p style="top:714.7pt;left:90.0pt;font-size:13.5pt">Year. Having the most tokens in the Bag of Glory greatly increases your odds of winning the game – presuming</p> +<p style="top:732.7pt;left:90.0pt;font-size:13.5pt"> you win the war, of course.</p> +<p style="top:768.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:768.7pt;left:90.0pt;font-size:13.5pt">Initiative is held by the Anarchists if both the Liberty AND Collectivization tracks are at 6 or above.</p> +<p style="top:804.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:804.7pt;left:90.0pt;font-size:13.5pt">If either Liberty OR Collectivization are below 6, Initiative is held by whichever player controls the Government </p> +<p style="top:822.7pt;left:90.0pt;font-size:13.5pt">– either the Communists or Moderates. The Moderates begin the game with Initiative because they control the </p> +<p style="top:840.7pt;left:90.0pt;font-size:13.5pt">government and the Anarchist Revolution is not in full effect.</p> +<p style="top:876.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:876.7pt;left:90.0pt;font-size:13.5pt">Initiative is claimed by a new player as soon as the Liberty, Collectivization, or Government tracks move past the </p> +<p style="top:894.7pt;left:90.0pt;font-size:13.5pt">necessary thresholds. (See Tracks and Triggers, <b>pg. 9</b>.)</p> +</div> + +<div id="page5" style="background-image:url('rules5.jpg');width:765pt;height:990pt"> +<p style="top:44.7pt;left:297.0pt;font-size:24.8pt" class="h"><span style="color:#db2528">TURN SEQUENCE</span></p> +<p style="top:90.7pt;left:90.0pt;font-size:13.5pt"><b>Fascist Event</b> – Reveal the top card of the current Year deck. The Fascist </p> +<p style="top:108.7pt;left:90.0pt;font-size:13.5pt">Event card will add a certain number of Attacks to the Fronts, labeled </p> +<p style="top:126.7pt;left:90.0pt;font-size:13.5pt">M, N, A, S (for Madrid, Northern, Aragon, and Southern) or V or D </p> +<p style="top:144.7pt;left:90.0pt;font-size:13.5pt">(for the Front closest to Victory [+10] or Defeat [-10]). Events in Year 2 </p> +<p style="top:162.7pt;left:90.0pt;font-size:13.5pt">add more Attacks than those in Year 1, and Year 3 Events are still more </p> +<p style="top:180.7pt;left:90.0pt;font-size:13.5pt">damaging. Fascist Events have other immediate negative effects, like </p> +<p style="top:198.7pt;left:90.0pt;font-size:13.5pt">reducing tracks or turning off Bonuses.</p> +<p style="top:235.7pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:237.7pt;left:135.0pt;font-size:13.5pt"><b>Example: </b>An Event (see right) with 4 M and 2 V adds 4 Attacks </p> +<p style="top:255.7pt;left:135.0pt;font-size:13.5pt">to the Madrid Front and 2 Attacks to the Front closest to </p> +<p style="top:273.7pt;left:135.0pt;font-size:13.5pt">Victory. The Madrid Front was at +2 (indicated by the presence </p> +<p style="top:291.7pt;left:135.0pt;font-size:13.5pt">of 2 Republican Strength tokens), so 4 Attacks drops its value </p> +<p style="top:309.7pt;left:135.0pt;font-size:13.5pt">to -2 – flip the Strength tokens to the negative side to show 2 </p> +<p style="top:327.7pt;left:135.0pt;font-size:13.5pt">attacks. The Front closest to Victory is now the Southern Front </p> +<p style="top:345.7pt;left:135.0pt;font-size:13.5pt">at +2, so 2 Attacks drops that Front to 0 – remove all tokens </p> +<p style="top:363.7pt;left:135.0pt;font-size:13.5pt">from the Front. This card also reduces Liberty by 1.</p> +<p style="top:400.7pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:402.7pt;left:135.0pt;font-size:13.5pt">Finally, each Fascist Event also contains a Test, challenging the players to support a specific Front to increase </p> +<p style="top:420.7pt;left:135.0pt;font-size:13.5pt">its value to a certain threshold. (In this example, the Test is on the Madrid Front and the threshold is 0.) </p> +<p style="top:438.7pt;left:135.0pt;font-size:13.5pt">The Test will be resolved after the players take their turns (see <b>part 3</b> below).</p> +<p style="top:474.7pt;left:90.0pt;font-size:13.5pt"><b>Player turns</b> – Each player simultaneously chooses one card to play on their turn. Once all have chosen, the </p> +<p style="top:492.7pt;left:90.0pt;font-size:13.5pt">Initiative player goes first, revealing and playing their card. They also have the opportunity to spend Hero points </p> +<p style="top:510.7pt;left:90.0pt;font-size:13.5pt">at any time during their turn. When that player has finished their turn, the next player reveals their card and takes </p> +<p style="top:528.7pt;left:90.0pt;font-size:13.5pt">their turn, etc. until all three have finished. (See Player Cards, <b>pg. 6</b> and Hero points, <b>pg. 7</span></b>.)</span></p> +<p style="top:565.7pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:567.7pt;left:135.0pt;font-size:13.5pt">Turn order is clockwise for Year 1 and Year 3, and counter-clockwise in Year 2.</p> +<p style="top:603.7pt;left:90.0pt;font-size:13.5pt"><b>Resolve Fascist Test</b> – The Test challenges one specific Front each turn. If the players have supported that Front to </p> +<p style="top:621.7pt;left:90.0pt;font-size:13.5pt">boost its value sufficiently to pass the Test, there will be a reward. That reward may benefit all players or only one </p> +<p style="top:639.7pt;left:90.0pt;font-size:13.5pt">specific player. On the flip side, if the Test fails, there will be a penalty, which may affect all players or only one </p> +<p style="top:657.7pt;left:90.0pt;font-size:13.5pt">specific player. Depending on the Test, it’s possible one or more players will prefer for the Test to fail, but typically </p> +<p style="top:675.7pt;left:90.0pt;font-size:13.5pt">at least two players will be incentivized to pass the Test.</p> +<p style="top:712.7pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:714.7pt;left:135.0pt;font-size:13.5pt">Tests on the Northern Front typically affect the Moderates; Tests on the Aragon Front typically affect the </p> +<p style="top:732.7pt;left:135.0pt;font-size:13.5pt">Anarchists; Tests on the Southern Front typically affect the Communists; Tests on the Madrid Front</p> +<p style="top:750.7pt;left:90.0pt;font-size:13.5pt"> </p> +<p style="top:750.7pt;left:135.0pt;font-size:13.5pt">typically affect the Initiative player or the Government.</p> +<p style="top:787.7pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:789.7pt;left:135.0pt;font-size:13.5pt">If a Test is passed, all players who contributed to the success gain 2 Hero points. (See Hero Points, <b>pg. 7</b>.)</p> +<p style="top:825.7pt;left:90.0pt;font-size:13.5pt"><b>Bag of Glory</b> – At the end of every turn, the Initiative player adds one of their tokens to the Bag of Glory. If it is </p> +<p style="top:843.7pt;left:90.0pt;font-size:13.5pt">the end of the Year, they also add one more. (See End of the Year, <b>pg. 10</b>.)</p> +<p style="top:879.7pt;left:90.0pt;font-size:13.5pt"><b>Remove all player tokens from the Fronts.</b></p> +</div> + +<div id="page6" style="background-image:url('rules6.jpg');width:765pt;height:990pt"> +<p style="top:44.7pt;left:305.1pt;font-size:24.8pt" class="h"><span style="color:#db2528">PLAYER CARDS</span></p> +<p style="top:90.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:90.7pt;left:90.0pt;font-size:13.5pt">Each player has their own unique deck of 18 cards. Their deck contains twelve cards of strength 1, five cards of </p> +<p style="top:108.7pt;left:90.0pt;font-size:13.5pt">strength 2, and one card of strength 3 – their Leader card. Players will have a hand of cards, a discard pile, and may </p> +<p style="top:126.7pt;left:90.0pt;font-size:13.5pt">use cards to build a tableau in front of them.</p> +<p style="top:162.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:162.7pt;left:90.0pt;font-size:13.5pt">At the start of each Year, all players draw 5 cards to their hand from their deck. At the start of Year 1, players will </p> +<p style="top:180.7pt;left:90.0pt;font-size:13.5pt">have 5 cards; at the start of Year 2 - 6 cards; Year 3 – 7 cards. (See End of the Year, <b>pg. 10</b>.)</p> +<p style="top:216.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:216.7pt;left:90.0pt;font-size:13.5pt">Each turn, all players will play one card from their hand. <b>Cards can be played in two ways – either for the card’s </b></p> +<p style="top:234.7pt;left:45.0pt;font-size:13.5pt"><b></b></p> +<p style="top:234.7pt;left:90.0pt;font-size:13.5pt"><b>Event effects OR for its Action Points (and possible Morale Bonus).</b></p> +<p style="top:270.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:270.7pt;left:90.0pt;font-size:13.5pt">When a card is played for its Event effects, the player activates each line </p> +<p style="top:288.7pt;left:90.0pt;font-size:13.5pt">in the card’s Event text in the order written (in the example to the right, </p> +<p style="top:306.7pt;left:90.0pt;font-size:13.5pt">the text beginning with Liberty +1). The card is then trashed (place it in </p> +<p style="top:324.7pt;left:90.0pt;font-size:13.5pt">the game box). Events typically provide a larger, short-term benefit to </p> +<p style="top:342.7pt;left:90.0pt;font-size:13.5pt">the player; trashing the card means that it will likely not be seen again.</p> +<p style="top:378.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:378.7pt;left:90.0pt;font-size:13.5pt">When a card is played for its Action Points (<b>AP</b>), the strength number </p> +<p style="top:396.7pt;left:90.0pt;font-size:13.5pt">in the top-left of the card is used to affect one area of the board – any </p> +<p style="top:414.7pt;left:90.0pt;font-size:13.5pt">single area of the player’s choice: a Front, a Track, or to turn on Bonuses.</p> +<p style="top:454.7pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:456.7pt;left:135.0pt;font-size:13.5pt">Action Points can be used to add strength to a single Front equal </p> +<p style="top:474.7pt;left:135.0pt;font-size:13.5pt">to the number of AP (e.g. a card with 1 AP would remove 1 </p> +<p style="top:492.7pt;left:135.0pt;font-size:13.5pt">Fascist Attack or add 1 Republican Strength). </p> +<p style="top:529.7pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:531.7pt;left:135.0pt;font-size:13.5pt">AP can be used to move a single Track that number of steps. The </p> +<p style="top:549.7pt;left:135.0pt;font-size:13.5pt">player can choose to move the Track either up or down. (See </p> +<p style="top:567.7pt;left:135.0pt;font-size:13.5pt">Tracks and Triggers, <b>pg. 9</b>.)</p> +<p style="top:607.7pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:609.7pt;left:135.0pt;font-size:13.5pt">AP can be used to turn on the Morale Bonus, the Teamwork </p> +<p style="top:627.7pt;left:135.0pt;font-size:13.5pt">Bonus, or both (1 AP per Bonus).</p> +<p style="top:664.7pt;left:90.0pt;font-size:15.8pt">⇒ </p> +<p style="top:666.7pt;left:135.0pt;font-size:13.5pt">AP cannot be divided into multiple areas of the board. If any AP </p> +<p style="top:684.7pt;left:135.0pt;font-size:13.5pt">is left over, it is wasted.</p> +<p style="top:720.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:720.7pt;left:90.0pt;font-size:13.5pt">If a card is played for AP, it is added to the player’s tableau. This allows </p> +<p style="top:738.7pt;left:90.0pt;font-size:13.5pt">them to also make use of the icons on the card through the Morale </p> +<p style="top:756.7pt;left:90.0pt;font-size:13.5pt">Bonus.</p> +<p style="top:792.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:792.7pt;left:90.0pt;font-size:13.5pt">Most cards in players’ hands and tableaus will go to their discard pile at </p> +<p style="top:810.7pt;left:90.0pt;font-size:13.5pt">the end of the Year, but they will be allowed to keep 1 in both places at </p> +<p style="top:828.7pt;left:90.0pt;font-size:13.5pt">the end of Year 1, and 2 at the end of Year 2. (See End of the Year, <b>pg. 10</b>.) </p> +<p style="top:846.7pt;left:90.0pt;font-size:13.5pt">The discard pile will eventually be recycled into players’ decks when </p> +<p style="top:864.7pt;left:90.0pt;font-size:13.5pt">their deck runs out and they need to draw again.</p> +</div> + +<div id="page7" style="background-image:url('rules7.jpg');width:765pt;height:990pt"> +<p style="top:77.7pt;left:300.2pt;font-size:24.8pt" class="h"><span style="color:#db2528">MORALE BONUS</span></p> +<p style="top:123.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:123.7pt;left:90.0pt;font-size:13.5pt">If the Morale Bonus is on, a player can use it when they play a card for </p> +<p style="top:141.7pt;left:90.0pt;font-size:13.5pt">Action Points. The Morale Bonus allows the player to choose any 1 icon on </p> +<p style="top:159.7pt;left:90.0pt;font-size:13.5pt">the left side of their current card to activate, multiplying the effect of that </p> +<p style="top:177.7pt;left:90.0pt;font-size:13.5pt">icon by the number of times it appears in their tableau, including their </p> +<p style="top:195.7pt;left:90.0pt;font-size:13.5pt">current card.</p> +<p style="top:231.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:231.7pt;left:90.0pt;font-size:13.5pt">In the example to the right, the Morale Bonus would allow the player </p> +<p style="top:249.7pt;left:90.0pt;font-size:13.5pt">to increase Foreign Aid, move the Government in their direction, or reduce </p> +<p style="top:267.7pt;left:90.0pt;font-size:13.5pt">Collectivization. If they also had 2 other cards in their tableau with the </p> +<p style="top:285.7pt;left:90.0pt;font-size:13.5pt">Foreign Aid icon, their Morale Bonus could increase Foreign Aid by 3. </p> +<p style="top:303.7pt;left:90.0pt;font-size:13.5pt">Remember, the Morale Bonus can only activate one icon on the player’s </p> +<p style="top:321.7pt;left:90.0pt;font-size:13.5pt">current card. (See Appendix 1, <b>pg. 11</b> for the Symbol Key.)</p> +<p style="top:357.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:357.7pt;left:90.0pt;font-size:13.5pt">The Morale Bonus produces 1 benefit, not multiple benefits. A Morale </p> +<p style="top:375.7pt;left:90.0pt;font-size:13.5pt">Bonus of adding Strength to a Front must all be applied to a single Front.</p> +<p style="top:416.7pt;left:280.5pt;font-size:24.8pt" class="h"><span style="color:#db2528">TEAMWORK BONUS</span></p> +<p style="top:462.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:462.7pt;left:90.0pt;font-size:13.5pt">When a player strengthens a Front (including removing Attacks), they place one (and only one) of their player </p> +<p style="top:480.7pt;left:90.0pt;font-size:13.5pt">tokens in that Front to show their positive contribution this turn. First, if that Front is the location of the Fascist </p> +<p style="top:498.7pt;left:90.0pt;font-size:13.5pt">Test, then that player will earn 2 Hero points if Success on the Test is achieved. Second, whenever the second (or </p> +<p style="top:516.7pt;left:90.0pt;font-size:13.5pt">third) different player token is added to the same Front, it may trigger the Teamwork Bonus.</p> +<p style="top:552.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:552.7pt;left:90.0pt;font-size:13.5pt">If the Teamwork Bonus is on, it adds +1 Strength to the same Front where the second or third player adds Strength </p> +<p style="top:570.7pt;left:90.0pt;font-size:13.5pt">on the same turn. This allows players to benefit from coordinated efforts. It is not possible for one player to </p> +<p style="top:588.7pt;left:90.0pt;font-size:13.5pt">trigger the Teamwork Bonus with themselves.</p> +<p style="top:624.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:624.7pt;left:90.0pt;font-size:13.5pt">At the end of each turn, remove all player tokens from the Fronts.</p> +<p style="top:680.7pt;left:312.5pt;font-size:24.8pt" class="h"><span style="color:#db2528">HERO POINTS</span></p> +<p style="top:726.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:726.7pt;left:90.0pt;font-size:13.5pt">Hero points are a currency that players earn by performing heroic acts, primarily at the Fronts: </p> +<p style="top:766.7pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:768.7pt;left:135.0pt;font-size:13.5pt">A player immediately earns a Hero point when they strengthen a </p> +<p style="top:786.7pt;left:135.0pt;font-size:13.5pt">Front to Republican control (bringing that Front’s value from 0 or </p> +<p style="top:804.7pt;left:135.0pt;font-size:13.5pt">worse to +1 or better).</p> +<p style="top:841.7pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:843.7pt;left:135.0pt;font-size:13.5pt">All players who contributed to Success on the Fascist Test earn 2 Hero </p> +<p style="top:864.7pt;left:135.0pt;font-size:13.5pt">points. They must have strengthened that Front this same turn.</p> +<p style="top:904.7pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:906.7pt;left:135.0pt;font-size:13.5pt">All players who contributed to Victory on a Front earn 3 Hero points. </p> +<p style="top:924.7pt;left:135.0pt;font-size:13.5pt">(See Victory on a Front, <b>pg. 8</b>.<b>)</span></b> They must have strengthened that Front this same turn.</span></p> +</div> + +<div id="page8" style="background-image:url('rules8.jpg');width:765pt;height:990pt"> +<p style="top:43.3pt;left:90.0pt;font-size:15.8pt">⇒ </p> +<p style="top:45.3pt;left:135.0pt;font-size:13.5pt">Hero Points can also be earned through certain Event effects and Medallions. </p> +<p style="top:82.3pt;left:90.0pt;font-size:15.8pt">⇒ </p> +<p style="top:84.3pt;left:135.0pt;font-size:13.5pt">If there are no Hero point tokens available, players cannot receive those earned. If the supply is insufficient </p> +<p style="top:102.3pt;left:135.0pt;font-size:13.5pt">when multiple players earn Hero points simultaneously, the Initiative player receives Hero points first, </p> +<p style="top:120.3pt;left:135.0pt;font-size:13.5pt">then the other players in turn order until there are no tokens remaining.</p> +<p style="top:156.3pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:156.3pt;left:90.0pt;font-size:13.5pt">A player may spend any number of Hero points any time during their turn for the following benefits:</p> +<p style="top:193.3pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:195.3pt;left:135.0pt;font-size:13.5pt">Draw cards – 1 Hero point per card.</p> +<p style="top:232.3pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:234.3pt;left:135.0pt;font-size:13.5pt">Turn on a Bonus – 2 Hero points.</p> +<p style="top:271.3pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:273.3pt;left:135.0pt;font-size:13.5pt">Move the Soviet Support or Foreign Aid tracks – 2 Hero points per step.</p> +<p style="top:310.3pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:312.3pt;left:135.0pt;font-size:13.5pt">Move the Liberty or Collectivization tracks – 3 Hero points per step.</p> +<p style="top:349.3pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:351.3pt;left:135.0pt;font-size:13.5pt">Move the Government track – 4 Hero points per step.</p> +<p style="top:388.3pt;left:90.0pt;font-size:15.8pt">⇒</p> +<p style="top:390.3pt;left:135.0pt;font-size:13.5pt">Certain Medallions cost Hero points to activate once they have been acquired by the player. (See </p> +<p style="top:408.3pt;left:135.0pt;font-size:13.5pt">Appendix 2, <b>pg. 11</b>.)</p> +<p style="top:444.3pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:444.3pt;left:90.0pt;font-size:13.5pt">Hero points can be lost as a result of Fascist cards or stolen by other players’ cards.</p> +<p style="top:485.3pt;left:272.6pt;font-size:24.8pt" class="h"><span style="color:#db2528">VICTORY ON A FRONT</span></p> +<p style="top:531.3pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:531.3pt;left:90.0pt;font-size:13.5pt">As soon as any Front reaches +10, the players achieve Victory on that Front. Cover the Front with a “Victory on </p> +<p style="top:549.3pt;left:90.0pt;font-size:13.5pt">a Front” card. The victorious Front can never again be Attacked or damaged in any way.</p> +<p style="top:585.3pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:585.3pt;left:90.0pt;font-size:13.5pt">All players who contributed to the victorious Front this turn </p> +<p style="top:603.3pt;left:90.0pt;font-size:13.5pt">receive 3 Hero points. </p> +<p style="top:639.3pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:639.3pt;left:90.0pt;font-size:13.5pt">For the rest of the game, any Fascist Attack on the victorious Front </p> +<p style="top:657.3pt;left:90.0pt;font-size:13.5pt">instead Attacks the Initiative player’s choice of Front, and any Tests </p> +<p style="top:675.3pt;left:90.0pt;font-size:13.5pt">on the victorious Front automatically pass.</p> +<p style="top:711.3pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:711.3pt;left:90.0pt;font-size:13.5pt">Any Player cards affecting the victorious Front can now be applied </p> +<p style="top:729.3pt;left:90.0pt;font-size:13.5pt">to the Front of the player’s choice.</p> +<p style="top:765.3pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:765.3pt;left:90.0pt;font-size:13.5pt">The Front closest to Victory is that closest to +10. If there is a tie, it is broken by the Initiative player.</p> +<p style="top:806.3pt;left:282.1pt;font-size:24.8pt" class="h"><span style="color:#db2528">DEFEAT ON A FRONT</span></p> +<p style="top:852.3pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:852.3pt;left:90.0pt;font-size:13.5pt">As soon as any Front falls to -10, the players suffer Defeat on that Front. Cover the Front with a “Defeat on a </p> +<p style="top:870.3pt;left:90.0pt;font-size:13.5pt">Front” card. The defeated Front can never again be strengthened or recovered in any way.</p> +<p style="top:906.3pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:906.3pt;left:90.0pt;font-size:13.5pt">If the defeated Front is Madrid, or the second Front to be defeated, the game is over and all players have lost.</p> +</div> + +<div id="page9" style="background-image:url('rules9.jpg');width:765pt;height:990pt"> +<p style="top:43.9pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:43.9pt;left:90.0pt;font-size:13.5pt">Immediate effects of Defeat on a Front: the Morale Bonus is turned </p> +<p style="top:61.9pt;left:90.0pt;font-size:13.5pt">off; Collectivization, Soviet Support, and Foreign Aid are all reduced </p> +<p style="top:79.9pt;left:90.0pt;font-size:13.5pt">by 1.</p> +<p style="top:115.9pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:115.9pt;left:90.0pt;font-size:13.5pt">For the rest of the game, any Fascist Attack on the defeated Front </p> +<p style="top:133.9pt;left:90.0pt;font-size:13.5pt">instead Attacks the remaining Front closest to Defeat, and any Tests </p> +<p style="top:151.9pt;left:90.0pt;font-size:13.5pt">on the defeated Front automatically fail.</p> +<p style="top:187.9pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:187.9pt;left:90.0pt;font-size:13.5pt">Any Player cards affecting the defeated Front must now be applied</p> +<p style="top:205.9pt;left:90.0pt;font-size:13.5pt">to the remaining Front closest to Defeat.</p> +<p style="top:241.9pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:241.9pt;left:90.0pt;font-size:13.5pt">The Front closest to Defeat is that closest to -10. If there is a tie, it is broken by the Initiative player.</p> +<p style="top:297.9pt;left:259.9pt;font-size:24.8pt" class="h"><span style="color:#db2528">TRACKS AND TRIGGERS</span></p> +<p style="top:343.9pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:343.9pt;left:90.0pt;font-size:13.5pt">Each player has two Tracks that belong to them. The Anarchists have the Liberty and Collectivization tracks, and </p> +<p style="top:361.9pt;left:90.0pt;font-size:13.5pt">are incentivized to increase those as much as possible. The Communists have the Soviet Support track and want </p> +<p style="top:379.9pt;left:90.0pt;font-size:13.5pt">to pull the Government track as far as possible in their direction (to the left – lower values). The Moderates have </p> +<p style="top:397.9pt;left:90.0pt;font-size:13.5pt">the Foreign Aid track and want to move the Government track to the right (higher values).</p> +<p style="top:433.9pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:433.9pt;left:90.0pt;font-size:13.5pt">Each player has one track that is dependent on their other track. For </p> +<p style="top:451.9pt;left:90.0pt;font-size:13.5pt">the Anarchists, Liberty cannot advance past 7 unless Collectivization </p> +<p style="top:469.9pt;left:90.0pt;font-size:13.5pt">is at least 8. For the Communists, Government cannot go below 3 </p> +<p style="top:487.9pt;left:90.0pt;font-size:13.5pt">unless Soviet Support is at least 8. For the Moderates, Government </p> +<p style="top:505.9pt;left:90.0pt;font-size:13.5pt">cannot advance past 7 unless Foreign Aid is at least 8. If a standee is </p> +<p style="top:523.9pt;left:90.0pt;font-size:13.5pt">already inside one of these restricted areas on the dependent track </p> +<p style="top:541.9pt;left:90.0pt;font-size:13.5pt">and the other track falls below 8, the standee remains where it is but </p> +<p style="top:559.9pt;left:90.0pt;font-size:13.5pt">cannot advance further unless the other track is restored to 8 or above.</p> +<p style="top:595.9pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:595.9pt;left:90.0pt;font-size:13.5pt">The five Tracks have icons on them representing triggers which take effect immediately when the standee on those </p> +<p style="top:613.9pt;left:90.0pt;font-size:13.5pt">Tracks moves to or through the given step. When an icon is triggered, place a Blank marker on the space to cover </p> +<p style="top:631.9pt;left:90.0pt;font-size:13.5pt">up the icon, showing that the trigger is extinguished. The Anarchist flag on space 6 of the Liberty and Collectivization </p> +<p style="top:649.9pt;left:90.0pt;font-size:13.5pt">tracks is not a trigger; this indicates that the Anarchists claim the Initiative when both tracks are 6 or higher. Do </p> +<p style="top:667.9pt;left:90.0pt;font-size:13.5pt">not place a Blank marker on these spaces.</p> +<p style="top:703.9pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:703.9pt;left:90.0pt;font-size:13.5pt">The Turn off Morale Bonus trigger at the bottom of each Track does not get covered by Blank markers. Whenever </p> +<p style="top:721.9pt;left:90.0pt;font-size:13.5pt">any track reaches 0 (or when any Front falls to Defeat), the Morale Bonus is turned off. This could be triggered </p> +<p style="top:739.9pt;left:90.0pt;font-size:13.5pt">multiple times during a game.</p> +<p style="top:775.9pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">• </span></p> +<p style="top:775.9pt;left:90.0pt;font-size:13.5pt">The Center of the Government track is between spaces 5 and 6. When the Government moves “towards Center,” </p> +<p style="top:793.9pt;left:90.0pt;font-size:13.5pt">it moves precisely one step and may pass across the Center line to give control of the Government to the other player </p> +<p style="top:811.9pt;left:90.0pt;font-size:13.5pt">(e.g. Government is at 6 and moves “towards Center” so it goes to 5 and gives the Communists control of the </p> +<p style="top:829.9pt;left:90.0pt;font-size:13.5pt">Government). When the Government moves “away from Center,” it moves one step in the direction of the player </p> +<p style="top:847.9pt;left:90.0pt;font-size:13.5pt">that already controls the Government.</p> +<p style="top:883.9pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">• </span></p> +<p style="top:883.9pt;left:90.0pt;font-size:13.5pt">When a “+1 to a Front” trigger is reached on one of the tracks, the player who that track belongs to decides which </p> +<p style="top:901.9pt;left:90.0pt;font-size:13.5pt">Front to add that Strength to, even if another player was responsible for moving the track and hitting that trigger </p> +<p style="top:919.9pt;left:90.0pt;font-size:13.5pt">(e.g. the Communist player moves Foreign Aid to 7, triggering +1 Strength to a Front, but the Moderate player </p> +<p style="top:937.9pt;left:90.0pt;font-size:13.5pt">decides which Front to add +1 to).</p> +</div> + +<div id="page10" style="background-image:url('rules10.jpg');width:765pt;height:990pt"> +<p style="top:44.7pt;left:315.9pt;font-size:24.8pt" class="h"><span style="color:#db2528">MEDALLIONS</span></p> +<p style="top:90.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:90.7pt;left:90.0pt;font-size:13.5pt">When a player’s track is maxed out they may earn one of the available Medallions (e.g. Government reaches the </p> +<p style="top:108.7pt;left:90.0pt;font-size:13.5pt">Medallion trigger on space 1, earning one for the Communists). Each game there are 5 random Medallions </p> +<p style="top:126.7pt;left:90.0pt;font-size:13.5pt">available at the start of the game. The player earning a Medallion may choose the one they desire from the board. </p> +<p style="top:144.7pt;left:90.0pt;font-size:13.5pt">If there are no Medallions remaining, they do not receive one. </p> +<p style="top:180.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:180.7pt;left:90.0pt;font-size:13.5pt">Some Medallions give an immediate one-time bonus, others give a permanent upgrade or a new way to utilize </p> +<p style="top:198.7pt;left:90.0pt;font-size:13.5pt">Hero points (for the full list of Medallions, see Appendix 2, <b>pg. 11</b>).</p> +<p style="top:239.7pt;left:272.6pt;font-size:24.8pt" class="h"><span style="color:#db2528">FINAL BID FOR GLORY</span></p> +<p style="top:285.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:285.7pt;left:90.0pt;font-size:13.5pt">The final turn of the game is structured differently. After the Fascist Event, </p> +<p style="top:303.7pt;left:90.0pt;font-size:13.5pt">each player simultaneously chooses up to 3 cards from their hand as their Final </p> +<p style="top:321.7pt;left:90.0pt;font-size:13.5pt">Bid. These cards will not be played; they will be used for the Final Bid and then </p> +<p style="top:339.7pt;left:90.0pt;font-size:13.5pt">discarded.</p> +<p style="top:375.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:375.7pt;left:90.0pt;font-size:13.5pt">The player who bid the largest total number of Action Points wins the Final </p> +<p style="top:393.7pt;left:90.0pt;font-size:13.5pt">Bid. The winning player scores one of their tokens <b>directly to Glory </b>– skipping </p> +<p style="top:411.7pt;left:90.0pt;font-size:13.5pt">the Bag and immediately increasing their end-game score.</p> +<p style="top:447.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:447.7pt;left:90.0pt;font-size:13.5pt">After the Final Bid, the rest of the turn sequence is as normal. Players </p> +<p style="top:465.7pt;left:90.0pt;font-size:13.5pt">simultaneously choose the card they wish to play from their hand and take </p> +<p style="top:483.7pt;left:90.0pt;font-size:13.5pt">their final turns; the Fascist Test is resolved; the Initiative player adds the final </p> +<p style="top:501.7pt;left:90.0pt;font-size:13.5pt">two tokens to the Bag of Glory.</p> +<p style="top:557.7pt;left:295.2pt;font-size:24.8pt" class="h"><span style="color:#db2528">END OF THE YEAR </span></p> +<p style="top:603.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:603.7pt;left:90.0pt;font-size:13.5pt">Each Year ends after the fourth turn has concluded. In addition to the normal </p> +<p style="top:621.7pt;left:90.0pt;font-size:13.5pt">token at the end of the turn, the Initiative player adds a second token to the </p> +<p style="top:639.7pt;left:90.0pt;font-size:13.5pt">Bag of Glory. </p> +<p style="top:675.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:675.7pt;left:90.0pt;font-size:13.5pt">At the end of Year 1, pull 1 player token from the Bag of Glory and score it. </p> +<p style="top:693.7pt;left:90.0pt;font-size:13.5pt">The other two players receive 1 Hero point (for selfless commitment to the </p> +<p style="top:711.7pt;left:90.0pt;font-size:13.5pt">war effort). Each player may keep 1 card in their hand and 1 in their tableau. </p> +<p style="top:729.7pt;left:90.0pt;font-size:13.5pt">The rest of the hand and tableau cards go to the player’s discard pile. Flip the </p> +<p style="top:747.7pt;left:90.0pt;font-size:13.5pt">Initiative token to indicate turn order becomes counter-clockwise for Year 2. </p> +<p style="top:765.7pt;left:90.0pt;font-size:13.5pt">All players draw 5 new cards. Replace the Year 1 Fascist cards on the board </p> +<p style="top:783.7pt;left:90.0pt;font-size:13.5pt">with the Year 2 Fascist deck.</p> +<p style="top:819.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:819.7pt;left:90.0pt;font-size:13.5pt">At the end of Year 2, pull 2 tokens from the Bag of Glory. Any player(s) who did not score this Year instead </p> +<p style="top:837.7pt;left:90.0pt;font-size:13.5pt">receive(s) 2 Hero points. All players may keep 2 cards in their hand and 2 in their tableau. The rest go to their </p> +<p style="top:855.7pt;left:90.0pt;font-size:13.5pt">discard piles. Flip the Initiative token to indicate turn order becomes clockwise for Year 3. All players draw 5 new </p> +<p style="top:873.7pt;left:90.0pt;font-size:13.5pt">cards. Replace the Year 2 Fascist cards on the board with the Year 3 Fascist deck.</p> +<p style="top:909.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:909.7pt;left:90.0pt;font-size:13.5pt"><b>At the end of Year 3, determine if the war is won or lost. (Three Fronts at +1 or better.) If it is won, pull the </b></p> +<p style="top:927.7pt;left:45.0pt;font-size:13.5pt"><b></b></p> +<p style="top:927.7pt;left:90.0pt;font-size:13.5pt"><b>last 5 tokens from the Bag of Glory. The player with the most Glory wins the game. (Initiative breaks ties.)</b></p> +<p style="top:766.0pt;left:565.5pt;font-size:6.8pt"><i>Colorization by Julius Backman </i></p> +<p style="top:775.0pt;left:560.1pt;font-size:6.8pt"><i>(@julius.colorization on Instagram)</i></p> +<p style="top:489.0pt;left:576.6pt;font-size:6.8pt"><i>Colorization by Julius Backman </i></p> +<p style="top:498.0pt;left:571.2pt;font-size:6.8pt"><i>(@julius.colorization on Instagram)</i></p> +</div> + +<div id="page11" style="background-image:url('rules11.jpg');width:765pt;height:990pt"> +<p style="top:44.7pt;left:245.1pt;font-size:24.8pt" class="h"><span style="color:#db2528">APPENDIX 1 – SYMBOL KEY</span></p> +<p style="top:674.7pt;left:245.5pt;font-size:24.8pt" class="h"><span style="color:#db2528">APPENDIX 2 - MEDALLIONS</span></p> +</div> + +<div id="page15" style="background-image:url('rules15.jpg');width:765pt;height:990pt"> +<p style="top:44.7pt;left:319.4pt;font-size:24.8pt" class="h"><span style="color:#db2528">RESOURCES</span></p> +<p style="top:90.7pt;left:363.4pt;font-size:13.5pt"><b>Books</b></p> +<p style="top:126.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:126.7pt;left:90.0pt;font-size:13.5pt">Ackelsberg, Martha A. <i>Free Women of Spain: Anarchism and the Struggle for the Emancipation of Women.</i></p> +<p style="top:144.7pt;left:90.0pt;font-size:13.5pt">AK Press, 2004. First published 1991.</p> +<p style="top:162.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:162.7pt;left:90.0pt;font-size:13.5pt">Peirats, José. <i>Anarchists in the Spanish Revolution</i>. Freedom Press 1990. First published 1976.</p> +<p style="top:180.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:180.7pt;left:90.0pt;font-size:13.5pt">Graham, Helen. <i>The Spanish Civil War: A Very Short Introduction</i>. Oxford University Press, 2005.</p> +<p style="top:198.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:198.7pt;left:90.0pt;font-size:13.5pt">Orwell, George. <i>Homage to Catalonia. </i>Harcourt Inc. 1980. First published 1938.</p> +<p style="top:234.7pt;left:365.9pt;font-size:13.5pt"><b>Films</b></p> +<p style="top:270.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:270.7pt;left:90.0pt;font-size:13.5pt">BBC. <i>The Spanish Civil War. </i>Six part documentary series. 1983.</p> +<p style="top:288.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">•</span></p> +<p style="top:288.7pt;left:90.0pt;font-size:13.5pt">Loach, Ken. <i>Land and Freedom. </i>1995.</p> +<p style="top:324.7pt;left:364.3pt;font-size:13.5pt"><b>Music</b></p> +<p style="top:360.7pt;left:45.0pt;font-size:13.5pt"><span style="color:#db2528">• </span></p> +<p style="top:360.7pt;left:90.0pt;font-size:13.5pt">Original playlist - https://open.spotify.com/playlist/6558sdACTJdxpQjmSWacdA </p> +<p style="top:419.7pt;left:336.8pt;font-size:24.8pt" class="h"><span style="color:#db2528">CREDITS</span></p> +<p style="top:466.7pt;left:312.4pt;font-size:15.8pt"><b>Design:</b> Alex Knight</p> +<p style="top:487.7pt;left:282.9pt;font-size:15.8pt"><b>Development: </b>Ryan Heilman</p> +<p style="top:508.7pt;left:207.9pt;font-size:15.8pt"><b>Cover, Counters, Map, & Cards:</b> José Ramón Faura</p> +<p style="top:529.7pt;left:160.3pt;font-size:15.8pt"><b>Player/Non-Player Aids, & Cards: </b>Ryan Heilman, & Alex Knight</p> +<p style="top:550.7pt;left:202.8pt;font-size:15.8pt"><b>Rulebook:</b> Ryan Heilman, Alex Knight, & Dave Shaw</p> +<p style="top:592.7pt;left:201.9pt;font-size:15.8pt"><i>Printed and Published in the USA by Blue Panther LLC</i></p> +<p style="top:634.7pt;left:45.0pt;font-size:15.8pt"><b>Thank You to Playtesters</b></p> +<p style="top:655.7pt;left:45.0pt;font-size:15.8pt">Phil Amylon, Ana Maria, Jen Armento, Chris Backe, Batu, Christian Beck, G. Paul Blundell, Brad, Jay </p> +<p style="top:676.7pt;left:45.0pt;font-size:15.8pt">Bucciarelli, Mark Bray, Break My Game, Dan Bullock, Joe Byer, Casey, Dan Cassar, Tom Chaykun, Ian </p> +<p style="top:697.7pt;left:45.0pt;font-size:15.8pt">Chinich, Emma Chu, Jacob Cook, Glenn Cotter, Jim Cummings, Dean, Jason Del Gandio, Matthew </p> +<p style="top:718.7pt;left:45.0pt;font-size:15.8pt">DiPaolo, James Firnhaber, Allan Gomez, David Gordon, Jamie Graham, Jo Grim, Ryan Heilman, Alex </p> +<p style="top:739.7pt;left:45.0pt;font-size:15.8pt">Hilgeman, Kane Humboldt, Isaac, J.D., Mathijs Jansen, Jeric D. Jones, Joseph, Josh, David K., Katie, </p> +<p style="top:760.7pt;left:45.0pt;font-size:15.8pt">Kenton Kelly, Bryan Kline, Aaron Kreider, Kyle, Harold Kyle, Jasper Kyle, Lidora, Greg Loring-Albright, </p> +<p style="top:781.7pt;left:45.0pt;font-size:15.8pt">Claire Lutz, Nicole Matchette, Alison Miner, Pasha Mamontov, Nathaniel Miller, Adi Narayan, Nathan, </p> +<p style="top:802.7pt;left:45.0pt;font-size:15.8pt">David Newton, Jorge Niederhoff, Niluk Peiris, Shanti Pothapragada, Kevin Roche, Jack Rosetree, Ryan, </p> +<p style="top:823.7pt;left:45.0pt;font-size:15.8pt">Chris S., Adam Schlesinger, Joe Schmidt, Seth, Dustin Shannon, Dave Shaw, Phil Simmons, T.L. Simons, </p> +<p style="top:844.7pt;left:45.0pt;font-size:15.8pt">Ian Smith, Natalie Smith, Shan Shan Song, Michael Sosa, Steven, Suzy Subways, John Sun, Nicola </p> +<p style="top:865.7pt;left:45.0pt;font-size:15.8pt">Tenaglia, Mike Toland, Tony, Alex Torrez, Daniel Tucker, Jay Vowles, Evan Walter, Bill Ward, Mick </p> +<p style="top:886.7pt;left:45.0pt;font-size:15.8pt">Ward, Shellie Wass, Wes, Jan Westman, Russ Wetli, Keith Wilcoxon, Amy Wilson, Jordan Winquist, </p> +<p style="top:907.7pt;left:45.0pt;font-size:15.8pt">and any others omitted. Game design is an impossible job without people willing to slog through an </p> +<p style="top:928.7pt;left:45.0pt;font-size:15.8pt">unfinished project. Thank you!</p> +</div> + +<div id="page16" style="background-image:url('rules16.jpg');width:765pt;height:990pt"> +</div> + +</body> +</html> diff --git a/info/rules1.jpg b/info/rules1.jpg Binary files differnew file mode 100644 index 0000000..d7dce79 --- /dev/null +++ b/info/rules1.jpg diff --git a/info/rules10.jpg b/info/rules10.jpg Binary files differnew file mode 100644 index 0000000..baf4047 --- /dev/null +++ b/info/rules10.jpg diff --git a/info/rules11.jpg b/info/rules11.jpg Binary files differnew file mode 100644 index 0000000..7127b5a --- /dev/null +++ b/info/rules11.jpg diff --git a/info/rules12.jpg b/info/rules12.jpg Binary files differnew file mode 100644 index 0000000..bff035f --- /dev/null +++ b/info/rules12.jpg diff --git a/info/rules13.jpg b/info/rules13.jpg Binary files differnew file mode 100644 index 0000000..f4679cf --- /dev/null +++ b/info/rules13.jpg diff --git a/info/rules14.jpg b/info/rules14.jpg Binary files differnew file mode 100644 index 0000000..5ac70a4 --- /dev/null +++ b/info/rules14.jpg diff --git a/info/rules15.jpg b/info/rules15.jpg Binary files differnew file mode 100644 index 0000000..a5ef295 --- /dev/null +++ b/info/rules15.jpg diff --git a/info/rules16.jpg b/info/rules16.jpg Binary files differnew file mode 100644 index 0000000..d88a0d0 --- /dev/null +++ b/info/rules16.jpg diff --git a/info/rules2.jpg b/info/rules2.jpg Binary files differnew file mode 100644 index 0000000..28c8717 --- /dev/null +++ b/info/rules2.jpg diff --git a/info/rules3.jpg b/info/rules3.jpg Binary files differnew file mode 100644 index 0000000..c9cd79f --- /dev/null +++ b/info/rules3.jpg diff --git a/info/rules4.jpg b/info/rules4.jpg Binary files differnew file mode 100644 index 0000000..52d01cb --- /dev/null +++ b/info/rules4.jpg diff --git a/info/rules5.jpg b/info/rules5.jpg Binary files differnew file mode 100644 index 0000000..6eba1a8 --- /dev/null +++ b/info/rules5.jpg diff --git a/info/rules6.jpg b/info/rules6.jpg Binary files differnew file mode 100644 index 0000000..186c728 --- /dev/null +++ b/info/rules6.jpg diff --git a/info/rules7.jpg b/info/rules7.jpg Binary files differnew file mode 100644 index 0000000..d5c3f54 --- /dev/null +++ b/info/rules7.jpg diff --git a/info/rules8.jpg b/info/rules8.jpg Binary files differnew file mode 100644 index 0000000..f19db8c --- /dev/null +++ b/info/rules8.jpg diff --git a/info/rules9.jpg b/info/rules9.jpg Binary files differnew file mode 100644 index 0000000..25eaaa9 --- /dev/null +++ b/info/rules9.jpg |