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authorTor Andersson <tor@ccxvii.net>2025-03-24 01:05:12 +0100
committerTor Andersson <tor@ccxvii.net>2025-03-24 01:07:59 +0100
commit57c7b2292f44712b27efebff4401be22cead0437 (patch)
tree5559f1238a15f8f765244ae02f181e5b79a7c2f0
parent8be7d70aa0ec5eea9c5f440322d0f73fa1c45759 (diff)
downloadland-and-freedom-57c7b2292f44712b27efebff4401be22cead0437.tar.gz
log messages when swapping and adding cards to tableau.
-rw-r--r--rules.js4
-rw-r--r--rules.ts4
2 files changed, 6 insertions, 2 deletions
diff --git a/rules.js b/rules.js
index 9006bf0..b1714dc 100644
--- a/rules.js
+++ b/rules.js
@@ -701,7 +701,7 @@ states.add_card_to_tableau = {
const faction_id = get_active_faction();
array_remove(game.hands[faction_id], game.hands[faction_id].indexOf(c));
game.tableaus[faction_id].push(c);
- logp(`added C${c} to their tableau`);
+ log(">C" + c + " to tableau");
resolve_active_and_proceed();
},
skip() {
@@ -1972,6 +1972,8 @@ states.swap_card_tableau_hand = {
array_remove_item(tableau, selected_cards[selected_at_start + 1]);
hand.push(selected_cards[selected_at_start + 1]);
tableau.push(selected_cards[selected_at_start + 0]);
+ log(">C" + selected_cards[selected_at_start + 0] + " to tableau");
+ log(">C" + selected_cards[selected_at_start + 1] + " to hand");
game.selected_cards[faction].length = selected_at_start;
resolve_active_and_proceed();
}
diff --git a/rules.ts b/rules.ts
index 08a6a4f..2e386a1 100644
--- a/rules.ts
+++ b/rules.ts
@@ -944,7 +944,7 @@ states.add_card_to_tableau = {
const faction_id = get_active_faction();
array_remove(game.hands[faction_id], game.hands[faction_id].indexOf(c));
game.tableaus[faction_id].push(c);
- logp(`added C${c} to their tableau`);
+ log(">C" + c + " to tableau");
resolve_active_and_proceed();
},
skip() {
@@ -2395,6 +2395,8 @@ states.swap_card_tableau_hand = {
array_remove_item(tableau, selected_cards[selected_at_start + 1]);
hand.push(selected_cards[selected_at_start + 1]);
tableau.push(selected_cards[selected_at_start + 0]);
+ log(">C" + selected_cards[selected_at_start + 0] + " to tableau");
+ log(">C" + selected_cards[selected_at_start + 1] + " to hand");
game.selected_cards[faction].length = selected_at_start;
resolve_active_and_proceed();
}