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-rw-r--r--rules.js215
1 files changed, 155 insertions, 60 deletions
diff --git a/rules.js b/rules.js
index e186641..0d4442d 100644
--- a/rules.js
+++ b/rules.js
@@ -134,56 +134,6 @@ function remove_from_array(array, item) {
array.splice(i, 1)
}
-function deep_copy(original) {
- if (Array.isArray(original)) {
- let n = original.length
- let copy = new Array(n)
- for (let i = 0; i < n; ++i) {
- let v = original[i]
- if (typeof v === "object" && v !== null)
- copy[i] = deep_copy(v)
- else
- copy[i] = v
- }
- return copy
- } else {
- let copy = {}
- for (let i in original) {
- let v = original[i]
- if (typeof v === "object" && v !== null)
- copy[i] = deep_copy(v)
- else
- copy[i] = v
- }
- return copy
- }
-}
-
-function push_undo() {
- let copy = {}
- for (let k in game) {
- let v = game[k]
- if (k === "undo") continue
- else if (k === "log") v = v.length
- else if (typeof v === "object" && v !== null) v = deep_copy(v)
- copy[k] = v
- }
- game.undo.push(copy)
-}
-
-function pop_undo() {
- let save_log = game.log
- let save_undo = game.undo
- game = save_undo.pop()
- save_log.length = game.log
- game.log = save_log
- game.undo = save_undo
-}
-
-function clear_undo() {
- game.undo = []
-}
-
function gen_action_undo(view) {
if (!view.actions)
view.actions = {}
@@ -265,12 +215,16 @@ function move_to(who, from, to) {
game.last_used[e] = game.active
}
-function block_owner(who) {
- if (who in game.owner)
- return game.owner[who]
+function block_original_owner(who) {
return BLOCKS[who].owner
}
+function block_owner(who) {
+ if (set_has(game.traitor, who))
+ return enemy(block_original_owner(who))
+ return block_original_owner(who)
+}
+
function block_name(who) {
return BLOCKS[who].name
}
@@ -301,23 +255,22 @@ function is_dead(b) {
function eliminate_block(who) {
if (who === CLEOPATRA) {
- let new_owner = enemy(game.owner[who])
+ set_toggle(game.traitor, who)
game.flash = "Cleopatra was captured."
- log("Cleopatra joined " + new_owner + "!")
- game.owner[who] = new_owner
+ log("Cleopatra joined " + block_owner(who) + "!")
} else {
game.flash = block_name(who) + " was eliminated."
log(block_name(who) + " was eliminated.")
game.location[who] = DEAD
game.steps[who] = BLOCKS[who].steps
- delete game.owner[who]
+ set_delete(game.traitor, who)
}
}
function disband_block(who) {
game.location[who] = LEVY
game.steps[who] = BLOCKS[who].steps
- delete game.owner[who]
+ set_delete(game.traitor, who)
}
function reduce_block(who) {
@@ -2556,7 +2509,7 @@ exports.setup = function (seed, scenario, options) {
turn: 0,
location: {},
steps: {},
- owner: {},
+ traitor: [],
moved: {},
limits: {},
last_used: {},
@@ -2772,7 +2725,7 @@ exports.view = function(state, current) {
hand: (current === CAESAR) ? game.c_hand : (current === POMPEIUS) ? game.p_hand : observer_hand(),
who: (game.active === current) ? game.who : null,
location: game.location,
- owner: game.owner,
+ traitor: game.traitor,
steps: game.steps,
moved: game.moved,
battle: null,
@@ -2796,3 +2749,145 @@ exports.view = function(state, current) {
return view
}
+
+// === COMMON LIBRARY ===
+
+// remove item at index (faster than splice)
+function array_remove(array, index) {
+ let n = array.length
+ for (let i = index + 1; i < n; ++i)
+ array[i - 1] = array[i]
+ array.length = n - 1
+ return array
+}
+
+// insert item at index (faster than splice)
+function array_insert(array, index, item) {
+ for (let i = array.length; i > index; --i)
+ array[i] = array[i - 1]
+ array[index] = item
+ return array
+}
+
+function set_clear(set) {
+ set.length = 0
+}
+
+function set_has(set, item) {
+ let a = 0
+ let b = set.length - 1
+ while (a <= b) {
+ let m = (a + b) >> 1
+ let x = set[m]
+ if (item < x)
+ b = m - 1
+ else if (item > x)
+ a = m + 1
+ else
+ return true
+ }
+ return false
+}
+
+function set_add(set, item) {
+ let a = 0
+ let b = set.length - 1
+ while (a <= b) {
+ let m = (a + b) >> 1
+ let x = set[m]
+ if (item < x)
+ b = m - 1
+ else if (item > x)
+ a = m + 1
+ else
+ return set
+ }
+ return array_insert(set, a, item)
+}
+
+function set_delete(set, item) {
+ let a = 0
+ let b = set.length - 1
+ while (a <= b) {
+ let m = (a + b) >> 1
+ let x = set[m]
+ if (item < x)
+ b = m - 1
+ else if (item > x)
+ a = m + 1
+ else
+ return array_remove(set, m)
+ }
+ return set
+}
+
+function set_toggle(set, item) {
+ let a = 0
+ let b = set.length - 1
+ while (a <= b) {
+ let m = (a + b) >> 1
+ let x = set[m]
+ if (item < x)
+ b = m - 1
+ else if (item > x)
+ a = m + 1
+ else
+ return array_remove(set, m)
+ }
+ return array_insert(set, a, item)
+}
+
+// Fast deep copy for objects without cycles
+function object_copy(original) {
+ if (Array.isArray(original)) {
+ let n = original.length
+ let copy = new Array(n)
+ for (let i = 0; i < n; ++i) {
+ let v = original[i]
+ if (typeof v === "object" && v !== null)
+ copy[i] = object_copy(v)
+ else
+ copy[i] = v
+ }
+ return copy
+ } else {
+ let copy = {}
+ for (let i in original) {
+ let v = original[i]
+ if (typeof v === "object" && v !== null)
+ copy[i] = object_copy(v)
+ else
+ copy[i] = v
+ }
+ return copy
+ }
+}
+
+function clear_undo() {
+ if (game.undo.length > 0)
+ game.undo = []
+}
+
+function push_undo() {
+ let copy = {}
+ for (let k in game) {
+ let v = game[k]
+ if (k === "undo")
+ continue
+ else if (k === "log")
+ v = v.length
+ else if (typeof v === "object" && v !== null)
+ v = object_copy(v)
+ copy[k] = v
+ }
+ game.undo.push(copy)
+}
+
+function pop_undo() {
+ let save_log = game.log
+ let save_undo = game.undo
+ game = save_undo.pop()
+ save_log.length = game.log
+ game.log = save_log
+ game.undo = save_undo
+}