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-rw-r--r--rules.js94
1 files changed, 51 insertions, 43 deletions
diff --git a/rules.js b/rules.js
index 0d4442d..abff25b 100644
--- a/rules.js
+++ b/rules.js
@@ -162,6 +162,14 @@ function gen_action(view, action, argument) {
}
}
+function gen_action_block(view, b) {
+ gen_action(view, 'block', b)
+}
+
+function gen_action_space(view, s) {
+ gen_action(view, 'space', s)
+}
+
function edge_id(A, B) {
if (A > B)
return B + "/" + A
@@ -752,7 +760,7 @@ states.free_deployment = {
}
for (let b of BLOCKLIST)
if (block_owner(b) === game.active && is_map_space(game.location[b]))
- gen_action(view, 'block', b)
+ gen_action_block(view, b)
},
block: function (who) {
push_undo()
@@ -784,15 +792,15 @@ states.free_deployment_to = {
format_deployment_error(view)
}
gen_action_undo(view)
- gen_action(view, 'block', game.who)
+ gen_action_block(view, game.who)
for (let space of SPACELIST) {
if (space in game.setup_limit && space !== game.location[game.who]) {
if (!is_enemy_city(space)) {
if (block_type(game.who) === 'navis') {
if (is_port(space))
- gen_action(view, 'space', space)
+ gen_action_space(view, space)
} else {
- gen_action(view, 'space', space)
+ gen_action_space(view, space)
}
}
}
@@ -1139,7 +1147,7 @@ function jupiter_block(b) {
reduce_block(b)
end_player_turn()
} else {
- game.owner[b] = game.active
+ set_toggle(game.traitor, b)
game.who = b
game.state = 'jupiter_to'
}
@@ -1195,7 +1203,7 @@ states.jupiter_to = {
let from = game.location[game.who]
for (let to of SPACES[from].exits)
if (is_friendly_city(to))
- gen_action(view, 'space', to)
+ gen_action_space(view, to)
},
space: function (to) {
log(block_name(game.who) + " joined " + game.active + ":\n" +
@@ -1213,7 +1221,7 @@ states.vulcan = {
view.prompt = "Vulcan: Choose an enemy city to suffer a volcanic eruption."
for (let s of SPACELIST)
if (is_enemy_city(s))
- gen_action(view, 'space', s)
+ gen_action_space(view, s)
},
space: function (city) {
log("Vulcan struck " + city + "!")
@@ -1243,7 +1251,7 @@ states.apply_vulcan = {
return view.prompt = "Waiting for " + game.active + "..."
view.prompt = "Apply Vulcan hits in " + game.where + "."
for (let i = 0; i < game.vulcan.length; ++i)
- gen_action(view, 'block', game.vulcan[i])
+ gen_action_block(view, game.vulcan[i])
},
block: function (who) {
reduce_block(who)
@@ -1285,7 +1293,7 @@ states.mars_and_neptune = {
return view.prompt = god + ": Waiting for " + game.active + "."
view.prompt = god + "Select battle for surprise attack."
for (let space of game.surprise_list)
- gen_action(view, 'space', space)
+ gen_action_space(view, space)
},
space: function (where) {
game.surprise = where
@@ -1344,7 +1352,7 @@ states.move_who = {
let from = game.location[b]
if (game.activated.includes(from))
if (can_block_move(b))
- gen_action(view, 'block', b)
+ gen_action_block(view, b)
}
} else {
let have_amphibious = false
@@ -1357,7 +1365,7 @@ states.move_who = {
if (can_block_move(b))
can_move = true
if (can_move)
- gen_action(view, 'block', b)
+ gen_action_block(view, b)
}
if (!have_amphibious)
game.amphibious_available = false
@@ -1393,9 +1401,9 @@ states.move_where = {
if (can_block_move_to(game.who, to))
can_move_to = true
if (can_move_to)
- gen_action(view, 'space', to)
+ gen_action_space(view, to)
}
- gen_action(view, 'block', game.who); // for canceling move
+ gen_action_block(view, game.who); // for canceling move
gen_action_undo(view)
},
space: function (to) {
@@ -1446,8 +1454,8 @@ states.move_where_2 = {
let from = game.location[game.who]
for (let to of SPACES[from].exits)
if (to !== game.last_from && can_block_continue_to(game.who, to))
- gen_action(view, 'space', to)
- gen_action(view, 'space', from); // For ending move early.
+ gen_action_space(view, to)
+ gen_action_space(view, from); // For ending move early.
gen_action_undo(view)
},
space: function (to) {
@@ -1472,7 +1480,7 @@ states.amphibious_move_to = {
let from = game.location[game.who]
for (let to of SPACES[from].exits)
if (to !== game.last_from && can_amphibious_move_to(game.who, from, to))
- gen_action(view, 'space', to)
+ gen_action_space(view, to)
gen_action_undo(view)
},
space: function (to) {
@@ -1501,7 +1509,7 @@ states.mercury_move_1 = {
let from = game.location[game.who]
for (let to of SPACES[from].exits)
if (can_block_move_to(game.who, to))
- gen_action(view, 'space', to)
+ gen_action_space(view, to)
gen_action_undo(view)
},
space: function (to) {
@@ -1532,8 +1540,8 @@ states.mercury_move_2 = {
let from = game.location[game.who]
for (let to of SPACES[from].exits)
if (to !== game.last_from && can_block_move_to(game.who, to))
- gen_action(view, 'space', to)
- gen_action(view, 'space', from); // For ending move early.
+ gen_action_space(view, to)
+ gen_action_space(view, from); // For ending move early.
gen_action_undo(view)
},
space: function (to) {
@@ -1567,8 +1575,8 @@ states.mercury_move_3 = {
let from = game.location[game.who]
for (let to of SPACES[from].exits)
if (to !== game.last_from && can_block_continue_to(game.who, to))
- gen_action(view, 'space', to)
- gen_action(view, 'space', from); // For ending move early.
+ gen_action_space(view, to)
+ gen_action_space(view, from); // For ending move early.
gen_action_undo(view)
},
space: function (to) {
@@ -1609,7 +1617,7 @@ states.levy = {
if (game.levies > 0) {
for (let b of BLOCKLIST) {
if (can_levy(b)) {
- gen_action(view, 'block', b)
+ gen_action_block(view, b)
is_levy_possible = true
}
}
@@ -1651,8 +1659,8 @@ states.levy_where = {
view.prompt = "Choose a friendly city to levy " + block_name(game.who) + " in."
for (let to of SPACELIST)
if (can_levy_to(game.who, to))
- gen_action(view, 'space', to)
- gen_action(view, 'block', game.who); // for canceling levy
+ gen_action_space(view, to)
+ gen_action_block(view, game.who); // for canceling levy
gen_action_undo(view)
},
space: function (to) {
@@ -1696,7 +1704,7 @@ states.pick_battle = {
view.prompt = "Choose the next battle to fight!"
for (let s of SPACELIST)
if (is_contested_city(s) || is_contested_sea(s))
- gen_action(view, 'space', s)
+ gen_action_space(view, s)
},
space: function (where) {
game.where = where
@@ -1803,8 +1811,8 @@ states.disrupt_reserves = {
view.prompt = "Apply disruption hits to reserves."
for (let b of game.disrupted) {
gen_action(view, 'battle_hit', b)
- gen_action(view, 'block', b)
- gen_action(view, 'block', b)
+ gen_action_block(view, b)
+ gen_action_block(view, b)
}
},
block: disrupt_block,
@@ -2021,7 +2029,7 @@ states.battle_round = {
if (must_retreat || (can_retreat && can_retreat_with_block(b)))
gen_action(view, 'battle_retreat', b)
if (can_pass) gen_action(view, 'battle_pass', b)
- gen_action(view, 'block', b)
+ gen_action_block(view, b)
}
},
block: function (who) {
@@ -2108,7 +2116,7 @@ states.battle_hits = {
view.prompt = "Assign " + game.hits + (game.hits !== 1 ? " hits" : " hit") + " to your armies."
for (let b of game.battle_list) {
gen_action(view, 'battle_hit', b)
- gen_action(view, 'block', b)
+ gen_action_block(view, b)
}
},
block: function (who) {
@@ -2129,14 +2137,14 @@ states.retreat = {
for (let to of SPACES[from].exits) {
if (block_owner(game.who) === game.attacker[from]) {
if (can_attacker_retreat_to(game.who, from, to))
- gen_action(view, 'space', to)
+ gen_action_space(view, to)
} else {
if (can_defender_retreat_to(game.who, from, to))
- gen_action(view, 'space', to)
+ gen_action_space(view, to)
}
}
gen_action(view, 'undo')
- gen_action(view, 'block', game.who)
+ gen_action_block(view, game.who)
},
space: function (to) {
let from = game.location[game.who]
@@ -2171,7 +2179,7 @@ states.sea_retreat = {
let from = game.location[game.who]
for (let to of SPACES[from].exits) {
if (is_friendly_city(to))
- gen_action(view, 'space', to)
+ gen_action_space(view, to)
}
gen_action(view, 'undo')
},
@@ -2206,7 +2214,7 @@ states.regroup = {
for (let b of BLOCKLIST) {
if (game.location[b] === game.where) {
if (can_regroup(b))
- gen_action(view, 'block', b)
+ gen_action_block(view, b)
}
}
gen_action_pass(view, "End regroup")
@@ -2234,9 +2242,9 @@ states.regroup_to = {
let from = game.location[game.who]
for (let to of SPACES[from].exits) {
if (can_regroup_to(game.who, from, to))
- gen_action(view, 'space', to)
+ gen_action_space(view, to)
}
- gen_action(view, 'block', game.who); // for canceling move
+ gen_action_block(view, game.who); // for canceling move
gen_action_undo(view)
},
space: function (to) {
@@ -2266,9 +2274,9 @@ function cleopatra_goes_home() {
if (game.location[CLEOPATRA] !== ALEXANDRIA)
log("Cleopatra went home to Alexandria.")
if (is_friendly_space(ALEXANDRIA))
- game.owner[CLEOPATRA] = CAESAR
+ set_add(game.traitor, CLEOPATRA)
else
- game.owner[CLEOPATRA] = POMPEIUS
+ set_delete(game.traitor, CLEOPATRA)
game.location[CLEOPATRA] = ALEXANDRIA
}
@@ -2348,7 +2356,7 @@ states.navis_to_port = {
if (block_owner(b) === game.active && BLOCKS[b].type === 'navis') {
if (SPACES[game.location[b]].type === 'sea') {
if (can_navis_move_to_port(b)) {
- gen_action(view, 'block', b)
+ gen_action_block(view, b)
++count
}
}
@@ -2380,9 +2388,9 @@ states.navis_to_port_where = {
let from = game.location[game.who]
for (let to of SPACES[from].exits) {
if (is_friendly_city(to))
- gen_action(view, 'space', to)
+ gen_action_space(view, to)
}
- gen_action(view, 'block', game.who); // for canceling move
+ gen_action_block(view, game.who); // for canceling move
gen_action_undo(view)
},
space: function (to) {
@@ -2412,7 +2420,7 @@ states.disband = {
if (block_owner(b) === game.active && is_map_space(game.location[b]) && b !== CLEOPATRA) {
if (is_over_supply_limit(game.location[b])) {
okay_to_end = false
- gen_action(view, 'block', b)
+ gen_action_block(view, b)
}
}
}
@@ -2424,7 +2432,7 @@ states.disband = {
for (let b of BLOCKLIST) {
if (is_map_space(game.location[b]))
if (block_owner(b) === game.active && b !== CLEOPATRA)
- gen_action(view, 'block', b)
+ gen_action_block(view, b)
}
gen_action_pass(view, "End disbanding")