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-rw-r--r--rules.js34
1 files changed, 17 insertions, 17 deletions
diff --git a/rules.js b/rules.js
index 8997c88..f082338 100644
--- a/rules.js
+++ b/rules.js
@@ -1927,7 +1927,7 @@ function pump_battle_round() {
if (game.battle_list) {
if (game.active !== active) {
game.active = active
- if (game.delay_hits && game.hits > 0) {
+ if (game.hits > 0) {
goto_battle_hits()
return true
}
@@ -1965,7 +1965,7 @@ function pump_battle_round() {
if (battle_step(attacker, 'D', is_attacker)) return
}
- if (game.delay_hits && game.hits > 0) {
+ if (game.hits > 0) {
game.active = enemy(game.active)
return goto_battle_hits()
}
@@ -2004,9 +2004,9 @@ function count_enemy_hp_in_battle() {
}
function must_apply_hits() {
- if (game.delay_hits)
- return game.hits >= count_enemy_hp_in_battle()
- return game.hits > 0
+ if (game.immediate)
+ return game.hits > 0
+ return game.hits >= count_enemy_hp_in_battle()
}
function fire_with_block(b) {
@@ -2030,15 +2030,7 @@ function fire_with_block(b) {
log_battle(name + " fired " + rolls.join("") + ".")
- if (game.delay_hits) {
- game.flash = name + " fired " + rolls.join(" ")
- if (game.hits === 0)
- game.flash += "."
- else if (game.hits === 1)
- game.flash += " for a total of 1 hit."
- else if (game.hits > 1)
- game.flash += " for a total of " + game.hits + " hits."
- } else {
+ if (game.immediate) {
game.flash = name + " fired " + rolls.join(" ")
if (hits === 0)
game.flash += " and missed."
@@ -2046,6 +2038,14 @@ function fire_with_block(b) {
game.flash += " and scored 1 hit."
else
game.flash += " and scored " + hits + " hits."
+ } else {
+ game.flash = name + " fired " + rolls.join(" ")
+ if (game.hits === 0)
+ game.flash += "."
+ else if (game.hits === 1)
+ game.flash += " for a total of 1 hit."
+ else if (game.hits > 1)
+ game.flash += " for a total of " + game.hits + " hits."
}
if (must_apply_hits()) {
@@ -2124,7 +2124,7 @@ states.battle_round = {
if (can_pass) gen_action_battle(view, 'battle_pass', b)
gen_action_block(view, b)
}
- if (game.delay_hits && game.hits > 0)
+ if (game.hits > 0)
gen_action(view, 'assign')
},
assign: function () {
@@ -2697,8 +2697,8 @@ exports.setup = function (seed, scenario, options) {
// Option for backwards compatible replays.
if (options.autohit)
game.autohit = 1
- if (options.delay_hits)
- game.delay_hits = 1
+ if (options.immediate)
+ game.immediate = 1
setup_historical_deployment()
if (scenario === "Free Deployment")