diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 52 |
1 files changed, 48 insertions, 4 deletions
@@ -235,11 +235,11 @@ function deal_cards(deck, n) { function reset_road_limits() { game.sea_moved = [] game.sea_retreated = false - game.limits = {} + game.limits = [] } function road_limit(e) { - return game.limits[e]|0 + return map_get(game.limits, e, 0) } function set_attacker(where, side) { @@ -264,7 +264,7 @@ function move_to(who, from, to) { let e = edge_id(from, to) game.location[who] = to game.last_from = from - game.limits[e] = road_limit(e) + 1 + map_set(game.limits, e, road_limit(e) + 1) if (is_contested_space(to)) { if (game.active === CAESAR) { set_add(game.c_last_used, e) @@ -1752,6 +1752,7 @@ function end_player_turn() { } function goto_pick_battle() { + reset_road_limits() game.active = game.p1 if (have_contested_spaces()) game.state = 'pick_battle' @@ -2626,7 +2627,7 @@ exports.setup = function (seed, scenario, options) { steps: [], traitor: [], moved: [], - limits: {}, + limits: [], c_last_used: [], p_last_used: [], c_attacker: [], @@ -2888,6 +2889,15 @@ function array_insert(array, index, item) { return array } +function array_insert_pair(array, index, key, value) { + for (let i = array.length; i > index; i -= 2) { + array[i] = array[i-2] + array[i+1] = array[i-1] + } + array[index] = key + array[index+1] = value +} + function set_clear(set) { set.length = 0 } @@ -2956,6 +2966,40 @@ function set_toggle(set, item) { return array_insert(set, a, item) } +function map_get(map, key, missing) { + let a = 0 + let b = (map.length >> 1) - 1 + while (a <= b) { + let m = (a + b) >> 1 + let x = map[m<<1] + if (key < x) + b = m - 1 + else if (key > x) + a = m + 1 + else + return map[(m<<1)+1] + } + return missing +} + +function map_set(map, key, value) { + let a = 0 + let b = (map.length >> 1) - 1 + while (a <= b) { + let m = (a + b) >> 1 + let x = map[m<<1] + if (key < x) + b = m - 1 + else if (key > x) + a = m + 1 + else { + map[(m<<1)+1] = value + return + } + } + array_insert_pair(map, a<<1, key, value) +} + // Fast deep copy for objects without cycles function object_copy(original) { if (Array.isArray(original)) { |