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-rw-r--r--create.html6
-rw-r--r--rules.js21
2 files changed, 26 insertions, 1 deletions
diff --git a/create.html b/create.html
index 3ff4b7a..5a7fec9 100644
--- a/create.html
+++ b/create.html
@@ -11,7 +11,6 @@ deployed blocks in each city is maintained.
</dl>
<p>
-Optional rules:
<dl>
<dt>
<label><input type="checkbox" name="tournament" value="true">Tournament</label>
@@ -34,3 +33,8 @@ House rules:
<br><label><input type="checkbox" name="remove_pluto" value="true">Remove Pluto.</label>
<br><label><input type="checkbox" name="remove_vulcan" value="true">Remove Vulcan.</label>
-->
+
+<p>
+<label><input type="checkbox" name="autohit" value="true">
+Automatically apply combat hits when possible.
+</label>
diff --git a/rules.js b/rules.js
index f950531..f63d66e 100644
--- a/rules.js
+++ b/rules.js
@@ -2092,6 +2092,24 @@ states.battle_round = {
function goto_battle_hits() {
game.battle_list = list_victims(game.active)
+
+ if (game.autohit) {
+ let n = 0
+ while (game.hits >= game.battle_list.length && game.battle_list.length > 0) {
+ while (game.battle_list.length > 0) {
+ let who = game.battle_list.pop()
+ log_battle(block_name(who) + " took a hit.")
+ reduce_block(who, 'combat')
+ game.hits--
+ ++n
+ }
+ if (game.hits > 0)
+ game.battle_list = list_victims(game.active)
+ }
+ if (n > 0)
+ game.flash += ` Assigned ${n}.`
+ }
+
if (game.battle_list.length === 0)
resume_battle()
else
@@ -2602,6 +2620,9 @@ exports.setup = function (seed, scenario, options) {
if (options.automatic_disruption)
game.automatic_disruption = 1
+ if (options.autohit)
+ game.autohit = 1
+
setup_historical_deployment()
if (scenario === "Free Deployment")
start_free_deployment()