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author | Tor Andersson <tor@ccxvii.net> | 2022-06-20 22:10:18 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2022-11-16 19:08:56 +0100 |
commit | dd6ad74898427e5fb907519ed3859519aa71a809 (patch) | |
tree | 04815ab65b9d0bff324215c57ea4e83b03f2c992 | |
parent | fdbe7f2b30ed3d88be9ef0b4cbc17e66a8c07eeb (diff) | |
download | julius-caesar-dd6ad74898427e5fb907519ed3859519aa71a809.tar.gz |
Don't use JSON for undo state.
Simple deep copies are much faster.
-rw-r--r-- | rules.js | 56 |
1 files changed, 42 insertions, 14 deletions
@@ -132,28 +132,54 @@ function remove_from_array(array, item) { array.splice(i, 1) } -function clear_undo() { - if (game.undo) - game.undo.length = 0 - else - game.undo = [] +function deep_copy(original) { + if (Array.isArray(original)) { + let n = original.length + let copy = new Array(n) + for (let i = 0; i < n; ++i) { + let v = original[i] + if (typeof v === "object" && v !== null) + copy[i] = deep_copy(v) + else + copy[i] = v + } + return copy + } else { + let copy = {} + for (let i in original) { + let v = original[i] + if (typeof v === "object" && v !== null) + copy[i] = deep_copy(v) + else + copy[i] = v + } + return copy + } } function push_undo() { - game.undo.push(JSON.stringify(game, (k,v) => { - if (k === 'undo') return 0 - if (k === 'log') return v.length - return v - })) + let copy = {} + for (let k in game) { + let v = game[k] + if (k === "undo") continue + else if (k === "log") v = v.length + else if (typeof v === "object" && v !== null) v = deep_copy(v) + copy[k] = v + } + game.undo.push(copy) } function pop_undo() { - let undo = game.undo let save_log = game.log - game = JSON.parse(undo.pop()) - game.undo = undo + let save_undo = game.undo + game = save_undo.pop() save_log.length = game.log game.log = save_log + game.undo = save_undo +} + +function clear_undo() { + game.undo = [] } function gen_action_undo(view) { @@ -2497,6 +2523,9 @@ states.game_over = { exports.setup = function (seed, scenario, options) { game = { seed: seed, + log: [], + undo: [], + c_hand: [], p_hand: [], c_card: 0, @@ -2515,7 +2544,6 @@ exports.setup = function (seed, scenario, options) { attacker: {}, main_road: {}, reserves: [], - log: [], } if (options.tournament) { |