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authorTor Andersson <tor@ccxvii.net>2021-07-18 17:16:24 +0200
committerTor Andersson <tor@ccxvii.net>2022-11-16 19:08:56 +0100
commit73c284a5b23b34312ffed427bc56ddbf9a645d91 (patch)
tree7986ce925b3867693f61fbb61e0dee4ee8531bfd
parent68a05a35344596e18d011d322ee369b597cd562d (diff)
downloadjulius-caesar-73c284a5b23b34312ffed427bc56ddbf9a645d91.tar.gz
Eqeqeq in UI code.
-rw-r--r--ui.js38
1 files changed, 19 insertions, 19 deletions
diff --git a/ui.js b/ui.js
index 0b38d6a..7e043e1 100644
--- a/ui.js
+++ b/ui.js
@@ -154,8 +154,8 @@ function build_map() {
let space = SPACES[s];
let element = document.createElement("div");
element.classList.add("space");
- let size = (space.type == 'sea') ? sea_size : city_size;
- if (space.type == "sea")
+ let size = (space.type === 'sea') ? sea_size : city_size;
+ if (space.type === "sea")
element.classList.add("sea");
else
element.classList.add("city");
@@ -165,7 +165,7 @@ function build_map() {
element.addEventListener("click", select_space);
element.style.left = (space.x - size/2) + "px";
element.style.top = (space.y - size/2) + "px";
- if (space.type != 'pool')
+ if (space.type !== 'pool')
document.getElementById("spaces").appendChild(element);
element.space = s;
ui.spaces[s] = element;
@@ -253,7 +253,7 @@ function build_map() {
for (let b in BLOCKS) {
let block = BLOCKS[b];
- let color = (block.name == "Cleopatra" ? "Cleopatra" : block.owner);
+ let color = (block.name === "Cleopatra" ? "Cleopatra" : block.owner);
build_known_block(b, block, color);
build_secret_block(b, block, color);
build_battle_block(b, block, color);
@@ -268,7 +268,7 @@ function update_steps(memo, block, steps, element, animate) {
let old_steps = memo[block] || steps;
memo[block] = steps;
- if (label_style == 'simple' && steps != old_steps && animate) {
+ if (label_style === 'simple' && steps !== old_steps && animate) {
let options = { duration: 700, easing: 'ease', iterations: Math.abs(steps-old_steps) }
if (steps < old_steps)
element.animate(step_down_animation, options);
@@ -284,7 +284,7 @@ function update_steps(memo, block, steps, element, animate) {
}
function layout_blocks(location, secret, known) {
- if (label_layout == 'spread' || (location == LEVY || location == DEAD))
+ if (label_layout === 'spread' || (location === LEVY || location === DEAD))
layout_blocks_spread(location, secret, known);
else
layout_blocks_stacked(location, secret, known);
@@ -306,7 +306,7 @@ function layout_blocks_spread(location, secret, known) {
new_line();
while (secret.length > 0) {
- if (i == wrap)
+ if (i === wrap)
new_line();
row.push(secret.shift());
++i;
@@ -317,7 +317,7 @@ function layout_blocks_spread(location, secret, known) {
new_line();
while (known.length > 0) {
- if (i == wrap)
+ if (i === wrap)
new_line();
row.push(known.shift());
++i;
@@ -333,15 +333,15 @@ function layout_blocks_spread(location, secret, known) {
function position_block_spread(location, row, n_rows, col, n_cols, element) {
let space = SPACES[location];
- let block_size = (label_style == 'columbia') ? 56+6 : 48+4;
- let padding = (location == LEVY || location == DEAD) ? 6 : 3;
+ let block_size = (label_style === 'columbia') ? 56+6 : 48+4;
+ let padding = (location === LEVY || location === DEAD) ? 6 : 3;
let offset = block_size + padding;
let row_size = (n_rows-1) * offset;
let col_size = (n_cols-1) * offset;
let x = space.x - block_size/2;
let y = space.y - block_size/2;
- if (space.layout_axis == 'X') {
+ if (space.layout_axis === 'X') {
x -= col_size * space.layout_major;
y -= row_size * space.layout_minor;
x += col * offset;
@@ -370,7 +370,7 @@ function layout_blocks_stacked(location, secret, known) {
function position_block_stacked(location, i, n, element) {
let space = SPACES[location];
- let block_size = (label_style == 'columbia') ? 56+6 : 48+4;
+ let block_size = (label_style === 'columbia') ? 56+6 : 48+4;
let x = space.x - block_size/2 - (n-1) * 9 + i * 18;
let y = space.y - block_size/2 - (n-1) * 9 + i * 18;
element.style.left = x+"px";
@@ -453,16 +453,16 @@ function update_map() {
element.classList.add('jupiter');
else
element.classList.remove('jupiter');
- if (color == game.mars && location == game.surprise)
+ if (color === game.mars && location === game.surprise)
element.classList.add("mars");
else
element.classList.remove("mars");
- if (color == game.neptune && location == game.surprise)
+ if (color === game.neptune && location === game.surprise)
element.classList.add("neptune");
else
element.classList.remove("neptune");
let owner = color;
- if (owner == CLEOPATRA)
+ if (owner === CLEOPATRA)
owner = POMPEIUS;
if (jupiter)
owner = ENEMY[owner];
@@ -488,10 +488,10 @@ function update_map() {
layout[location][color].push(element);
let old_location = ui.map_location[block];
- update_steps(ui.map_steps, block, steps, element, location == old_location);
+ update_steps(ui.map_steps, block, steps, element, location === old_location);
ui.map_location[block] = location;
- if (moved || (location == DEAD && BLOCKS[block].type != 'leader'))
+ if (moved || (location === DEAD && BLOCKS[block].type !== 'leader'))
element.classList.add("moved");
else
element.classList.remove("moved");
@@ -556,7 +556,7 @@ function update_battle() {
ui.seen.add(block);
ui.present.add(block);
- if (block == game.who)
+ if (block === game.who)
ui.battle_menu[block].classList.add("selected");
else
ui.battle_menu[block].classList.remove("selected");
@@ -604,7 +604,7 @@ function update_battle() {
}
}
- if (player == CAESAR) {
+ if (player === CAESAR) {
fill_cell("FR", game.battle.CR, true);
fill_cell("FA", game.battle.CA, false);
fill_cell("FB", game.battle.CB, false);