diff options
author | Tor Andersson <tor@ccxvii.net> | 2022-01-09 14:21:31 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2022-11-16 19:08:56 +0100 |
commit | 16a72748e52eddae18eb968310cbbe373effecf5 (patch) | |
tree | b5ea9c3b743ce983261df3339bb7923e73a28fcd | |
parent | ba2db43d2a599c52a05bdb3466b7bc951b25fc6c (diff) | |
download | julius-caesar-16a72748e52eddae18eb968310cbbe373effecf5.tar.gz |
Apply hits manually for Vulcan event and disrupted reserves.
-rw-r--r-- | rules.js | 118 |
1 files changed, 99 insertions, 19 deletions
@@ -1200,16 +1200,46 @@ states.vulcan = { }, space: function (city) { log("Vulcan strikes " + city + "!"); - for (let b in BLOCKS) { - if (game.location[b] === city) { - reduce_block(b); - } + if (game.automatic_disruption) { + for (let b in BLOCKS) + if (game.location[b] === city) + reduce_block(b); + // uh-oh! cleopatra switched sides! + if (is_contested_city(city)) + game.attacker[city] = game.active; + end_player_turn(); + } else { + game.where = city; + game.vulcan = []; + for (let b in BLOCKS) + if (game.location[b] === city) + game.vulcan.push(b); + game.active = enemy(game.active); + game.state = 'apply_vulcan'; } + }, +} + +states.apply_vulcan = { + prompt: function (view, current) { + if (is_inactive_player(current)) + return view.prompt = "Waiting for " + game.active + "..."; + view.prompt = "Apply Vulcan hits in " + game.where + "."; + for (let i = 0; i < game.vulcan.length; ++i) + gen_action(view, 'block', game.vulcan[i]); + }, + block: function (who) { + reduce_block(who); // uh-oh! cleopatra switched sides! - if (is_contested_city(city)) { - game.attacker[city] = game.active; + if (is_contested_city(game.where)) + game.attacker[game.where] = game.active; + remove_from_array(game.vulcan, who); + if (game.vulcan.length === 0) { + delete game.vulcan; + game.where = null; + game.active = game.p1; + end_player_turn(); } - end_player_turn(); }, } @@ -1704,13 +1734,6 @@ function resume_battle() { pump_battle_round(); } -function disrupt_attacking_reserves() { - for (let b in BLOCKS) - if (game.location[b] === game.where && block_owner(b) === game.attacker[game.where]) - if (game.reserves.includes(b)) - reduce_block(b); -} - function bring_on_reserves() { for (let b in BLOCKS) { if (game.location[b] === game.where) { @@ -1719,6 +1742,58 @@ function bring_on_reserves() { } } +function goto_disrupt_reserves() { + game.flash = "Reserves are disrupted."; + if (game.automatic_disruption) { + for (let b in BLOCKS) + if (game.location[b] === game.where && block_owner(b) === game.attacker[game.where]) + if (game.reserves.includes(b)) + reduce_block(b); + end_disrupt_reserves(); + } else { + game.disrupted = []; + for (let b in BLOCKS) + if (game.location[b] === game.where && block_owner(b) === game.attacker[game.where]) + if (game.reserves.includes(b)) + game.disrupted.push(b); + game.active = game.attacker[game.where]; + game.state = 'disrupt_reserves'; + } +} + +function disrupt_block(who) { + game.flash = "Reserves are disrupted."; + reduce_block(who); + remove_from_array(game.disrupted, who); + if (game.disrupted.length === 0) + end_disrupt_reserves(); +} + +function end_disrupt_reserves() { + game.state = 'battle_round' + game.flash = ""; + delete game.disrupted; + bring_on_reserves(); + log("~ Battle Round " + game.battle_round + " ~"); + pump_battle_round(); +} + +states.disrupt_reserves = { + show_battle: true, + prompt: function (view, current) { + if (is_inactive_player(current)) + return view.prompt = "Waiting for " + game.active + " to apply disruption hits..."; + view.prompt = "Apply disruption hits to reserves." + for (let b of game.disrupted) { + gen_action(view, 'battle_hit', b); + gen_action(view, 'block', b); + gen_action(view, 'block', b); + } + }, + block: disrupt_block, + battle_hit: disrupt_block, +} + function start_battle_round() { if (++game.battle_round <= 4) { if (game.turn_log && game.turn_log.length > 0) @@ -1733,14 +1808,14 @@ function start_battle_round() { game.surprise = 0; if (count_defenders() === 0) { log("Defending main force was eliminated."); - log("Defending reserves are disrupted."); - game.attacker[game.where] = enemy(game.attacker[game.where]); - disrupt_attacking_reserves(); log("The attacker is now the defender."); + log("Reserves are disrupted."); + game.attacker[game.where] = enemy(game.attacker[game.where]); + return goto_disrupt_reserves(); } else if (count_attackers() === 0) { log("Attacking main force was eliminated."); - log("Attacking reserves are disrupted."); - disrupt_attacking_reserves(); + log("Reserves are disrupted."); + return goto_disrupt_reserves(); } bring_on_reserves(); } @@ -2410,6 +2485,11 @@ exports.setup = function (seed, scenario, options) { reserves: [], log: [], }; + + // Option for backwards compatible replays. + if (options && options.automatic_disruption) + game.automatic_disruption = 1; + setup_historical_deployment(); if (scenario === "Free Deployment") start_free_deployment(); |