summaryrefslogtreecommitdiff
path: root/ui.js
diff options
context:
space:
mode:
Diffstat (limited to 'ui.js')
-rw-r--r--ui.js22
1 files changed, 11 insertions, 11 deletions
diff --git a/ui.js b/ui.js
index 592de2e..2b14e2b 100644
--- a/ui.js
+++ b/ui.js
@@ -65,16 +65,16 @@ function on_click_area(evt) {
const STEP_TEXT = [ 0, "I", "II", "III", "IIII" ];
function block_name(who) {
- if (who == "Edward")
- return game.edward == 1 ? "Edward I" : "Edward II";
- if (who == "King")
+ if (who === "Edward")
+ return game.edward === 1 ? "Edward I" : "Edward II";
+ if (who === "King")
return "Scottish King";
return BLOCKS[who].name;
}
function on_focus_secret_block(evt) {
let owner = evt.target.owner;
- let text = (owner == ENGLAND) ? "English" : "Scottish";
+ let text = (owner === ENGLAND) ? "English" : "Scottish";
document.getElementById("status").textContent = text;
}
@@ -107,7 +107,7 @@ function on_click_map_block(evt) {
function is_battle_reserve(who, list) {
for (let [b, s, m] of list)
- if (who == b)
+ if (who === b)
return true;
return false;
}
@@ -384,7 +384,7 @@ function layout_blocks(location, north, south) {
new_line();
while (north.length > 0) {
- if (i == wrap)
+ if (i === wrap)
new_line();
row.push(north.shift());
++i;
@@ -395,7 +395,7 @@ function layout_blocks(location, north, south) {
new_line();
while (south.length > 0) {
- if (i == wrap)
+ if (i === wrap)
new_line();
row.push(south.shift());
++i;
@@ -465,12 +465,12 @@ function position_block(location, row, n_rows, col, n_cols, element) {
}
function show_block(element) {
- if (element.parentElement != ui.blocks_element)
+ if (element.parentElement !== ui.blocks_element)
ui.blocks_element.appendChild(element);
}
function hide_block(element) {
- if (element.parentElement != ui.offmap_element)
+ if (element.parentElement !== ui.offmap_element)
ui.offmap_element.appendChild(element);
}
@@ -633,7 +633,7 @@ function update_battle() {
for (let [block, steps, moved] of list) {
ui.present.add(block);
- if (block == game.who)
+ if (block === game.who)
ui.battle_block[block].classList.add("selected");
else
ui.battle_block[block].classList.remove("selected");
@@ -681,7 +681,7 @@ function update_battle() {
}
}
- if (player == ENGLAND) {
+ if (player === ENGLAND) {
fill_cell("FR", game.battle.ER, true);
fill_cell("FA", game.battle.EA, false);
fill_cell("FB", game.battle.EB, false);