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-rw-r--r--ui.js740
1 files changed, 740 insertions, 0 deletions
diff --git a/ui.js b/ui.js
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+++ b/ui.js
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+"use strict";
+
+const ENGLAND = "England";
+const SCOTLAND = "Scotland";
+const ENEMY = { Scotland: "England", England: "Scotland" }
+const ENGLAND_BAG = "E. Bag";
+const SCOTLAND_BAG = "S. Bag";
+
+const NOBLES = [
+ "Angus", "Argyll", "Atholl", "Bruce", "Buchan", "Comyn", "Dunbar",
+ "Galloway", "Lennox", "Mar", "Mentieth", "Ross", "Steward"
+];
+
+let block_style = window.localStorage['hammer-of-the-scots/block-style'] || 'oldblocks';
+document.querySelector("body").classList.remove("oldblocks");
+document.querySelector("body").classList.remove("newblocks");
+document.querySelector("body").classList.add(block_style);
+
+function old_block_style() {
+ block_style = 'oldblocks';
+ document.querySelector("body").classList.remove("oldblocks");
+ document.querySelector("body").classList.remove("newblocks");
+ document.querySelector("body").classList.add(block_style);
+ window.localStorage['hammer-of-the-scots/block-style'] = block_style;
+ update_map();
+}
+
+function new_block_style() {
+ block_style = 'newblocks';
+ document.querySelector("body").classList.remove("oldblocks");
+ document.querySelector("body").classList.remove("newblocks");
+ document.querySelector("body").classList.add(block_style);
+ window.localStorage['hammer-of-the-scots/block-style'] = block_style;
+ update_map();
+}
+
+function toggle_blocks() {
+ document.getElementById("map").classList.toggle("hide_blocks");
+}
+
+let game = null;
+
+let ui = {
+ cards: {},
+ areas: {},
+ known: {},
+ secret: { England: {}, Scotland: {} },
+ battle_menu: {},
+ battle_block: {},
+ present: new Set(),
+}
+
+function on_focus_area(evt) {
+ let where = evt.target.area;
+ document.getElementById("status").textContent = where;
+}
+
+function on_blur_area(evt) {
+ document.getElementById("status").textContent = "";
+}
+
+function on_click_area(evt) {
+ let where = evt.target.area;
+ send_action('area', where);
+}
+
+const STEP_TEXT = [ 0, "I", "II", "III", "IIII" ];
+
+function block_name(who) {
+ if (who == "Edward")
+ return game.edward == 1 ? "Edward I" : "Edward II";
+ if (who == "King")
+ return "Scottish King";
+ return BLOCKS[who].name;
+}
+
+function on_focus_secret_block(evt) {
+ let owner = evt.target.owner;
+ let text = (owner == ENGLAND) ? "English" : "Scottish";
+ document.getElementById("status").textContent = text;
+}
+
+function on_blur_secret_block(evt) {
+ document.getElementById("status").textContent = "";
+}
+
+function on_click_secret_block(evt) {
+}
+
+function on_focus_map_block(evt) {
+ let b = evt.target.block;
+ let s = game.known[b][1];
+ let text = block_name(b);
+ text += " " + BLOCKS[b].move + "-" + STEP_TEXT[s] + "-" + BLOCKS[b].combat;
+ if (BLOCKS[b].mortal)
+ text += ' \u271d';
+ document.getElementById("status").textContent = text;
+}
+
+function on_blur_map_block(evt) {
+ document.getElementById("status").textContent = "";
+}
+
+function on_click_map_block(evt) {
+ let b = evt.target.block;
+ send_action('block', b);
+}
+
+function is_battle_reserve(who, list) {
+ for (let [b, s, m] of list)
+ if (who == b)
+ return true;
+ return false;
+}
+
+function on_focus_battle_block(evt) {
+ let b = evt.target.block;
+ let msg = block_name(b);
+ if (is_battle_reserve(b, game.battle.ER))
+ msg = "English Reserve";
+ if (is_battle_reserve(b, game.battle.SR))
+ msg = "Scottish Reserve";
+ if (game.actions && game.actions.battle_fire && game.actions.battle_fire.includes(b))
+ msg = "Fire with " + msg;
+ if (game.actions && game.actions.battle_hit && game.actions.battle_hit.includes(b))
+ msg = "Take hit on " + msg;
+ document.getElementById("status").textContent = msg;
+}
+
+function on_blur_battle_block(evt) {
+ document.getElementById("status").textContent = "";
+}
+
+function on_click_battle_block(evt) {
+ let b = evt.target.block;
+ send_action('block', b);
+}
+
+function on_focus_battle_fire(evt) {
+ document.getElementById("status").textContent =
+ "Fire with " + block_name(evt.target.block);
+}
+
+function on_focus_battle_retreat(evt) {
+ document.getElementById("status").textContent =
+ "Retreat with " + block_name(evt.target.block);
+}
+
+function on_focus_battle_pass(evt) {
+ document.getElementById("status").textContent =
+ "Pass with " + block_name(evt.target.block);
+}
+
+function on_focus_battle_hit(evt) {
+ document.getElementById("status").textContent =
+ "Take hit on " + block_name(evt.target.block);
+}
+
+function on_blur_battle_button(evt) {
+ document.getElementById("status").textContent = "";
+}
+
+function on_click_battle_hit(evt) { send_action('battle_hit', evt.target.block); }
+function on_click_battle_fire(evt) { send_action('battle_fire', evt.target.block); }
+function on_click_battle_retreat(evt) { send_action('battle_retreat', evt.target.block); }
+function on_click_battle_pass(evt) { send_action('battle_pass', evt.target.block); }
+
+function on_click_card(evt) {
+ let c = evt.target.id.split("+")[1] | 0;
+ send_action('play', c);
+}
+
+function on_herald(noble) {
+ send_action('noble', noble);
+}
+
+function on_button_undo(evt) {
+ send_action('undo');
+}
+
+function on_button_play_event(evt) {
+ send_action('play_event');
+}
+
+function on_button_end_move_phase(evt) {
+ send_action('end_move_phase');
+}
+
+function on_button_end_regroup(evt) {
+ send_action('end_regroup');
+}
+
+function on_button_end_retreat(evt) {
+ send_action('end_retreat');
+}
+
+function on_button_eliminate(evt) {
+ send_action('eliminate');
+}
+
+function on_button_disband(evt) {
+ send_action('disband');
+}
+
+function on_button_end_disbanding(evt) {
+ send_action('end_disbanding');
+}
+
+function on_button_end_builds(evt) {
+ send_action('end_builds');
+}
+
+function on_button_end_pillage(evt) {
+ send_action('end_pillage');
+}
+
+function on_button_pass(evt) {
+ send_action('pass');
+}
+
+function on_crown_bruce(evt) {
+ send_action('crown_bruce');
+}
+
+function on_crown_comyn(evt) {
+ send_action('crown_comyn');
+}
+
+function on_return_of_the_king(evt) {
+ send_action('return_of_the_king');
+}
+
+function build_battle_button(menu, b, c, click, enter, img_src) {
+ let img = new Image();
+ img.draggable = false;
+ img.classList.add("action");
+ img.classList.add(c);
+ img.setAttribute("src", img_src);
+ img.addEventListener("click", click);
+ img.addEventListener("mouseenter", enter);
+ img.addEventListener("mouseleave", on_blur_battle_button);
+ img.block = b;
+ menu.appendChild(img);
+}
+
+function build_battle_block(b, block) {
+ let element = document.createElement("div");
+ element.classList.add("block");
+ element.classList.add("known");
+ element.classList.add(BLOCKS[b].owner);
+ element.classList.add("block_" + block.image);
+ element.addEventListener("mouseenter", on_focus_battle_block);
+ element.addEventListener("mouseleave", on_blur_battle_block);
+ element.addEventListener("click", on_click_battle_block);
+ element.block = b;
+ ui.battle_block[b] = element;
+
+ let menu_list = document.createElement("div");
+ menu_list.classList.add("battle_menu_list");
+ build_battle_button(menu_list, b, "hit",
+ on_click_battle_hit, on_focus_battle_hit,
+ "/images/cross-mark.svg");
+ build_battle_button(menu_list, b, "fire",
+ on_click_battle_fire, on_focus_battle_fire,
+ "/images/pointy-sword.svg");
+ build_battle_button(menu_list, b, "retreat",
+ on_click_battle_retreat, on_focus_battle_retreat,
+ "/images/flying-flag.svg");
+ build_battle_button(menu_list, b, "pass",
+ on_click_battle_pass, on_focus_battle_pass,
+ "/images/sands-of-time.svg");
+
+ let menu = document.createElement("div");
+ menu.classList.add("battle_menu");
+ menu.appendChild(element);
+ menu.appendChild(menu_list);
+ ui.battle_menu[b] = menu;
+}
+
+function build_known_block(b, block) {
+ let element = document.createElement("div");
+ element.classList.add("block");
+ element.classList.add("known");
+ element.classList.add(BLOCKS[b].owner);
+ element.classList.add("block_" + block.image);
+ element.addEventListener("mouseenter", on_focus_map_block);
+ element.addEventListener("mouseleave", on_blur_map_block);
+ element.addEventListener("click", on_click_map_block);
+ element.block = b;
+ return element;
+}
+
+function build_secret_block(b, block) {
+ let element = document.createElement("div");
+ element.classList.add("block");
+ element.classList.add("secret");
+ element.classList.add(BLOCKS[b].owner);
+ element.addEventListener("mouseenter", on_focus_secret_block);
+ element.addEventListener("mouseleave", on_blur_secret_block);
+ element.addEventListener("click", on_click_secret_block);
+ element.owner = BLOCKS[b].owner;
+ return element;
+}
+
+function build_map() {
+ let svgmap = document.getElementById("svgmap");
+
+ ui.blocks_element = document.getElementById("blocks");
+ ui.offmap_element = document.getElementById("offmap");
+
+ for (let c = 1; c <= 25; ++c) {
+ ui.cards[c] = document.getElementById("card+"+c);
+ ui.cards[c].addEventListener("click", on_click_card);
+ }
+
+ for (let name in AREAS) {
+ let area = AREAS[name];
+ let element = svgmap.getElementById("area+"+name);
+ if (element) {
+ element.area = name;
+ element.addEventListener("mouseenter", on_focus_area);
+ element.addEventListener("mouseleave", on_blur_area);
+ element.addEventListener("click", on_click_area);
+ ui.areas[name] = element;
+ }
+ ui.secret.England[name] = [];
+ ui.secret.Scotland[name] = [];
+ }
+ ui.secret.England.offmap = [];
+ ui.secret.Scotland.offmap = [];
+
+ for (let b in BLOCKS) {
+ let block = BLOCKS[b];
+ build_battle_block(b, block);
+ ui.known[b] = build_known_block(b, block);
+ ui.secret[BLOCKS[b].owner].offmap.push(build_secret_block(b, block));
+ }
+}
+
+build_map();
+
+function update_steps(b, steps, element) {
+ element.classList.remove("r1");
+ element.classList.remove("r2");
+ element.classList.remove("r3");
+ element.classList.add("r"+(BLOCKS[b].steps - steps));
+}
+
+function layout_blocks(location, north, south) {
+ let wrap = 4;
+ let s = north.length;
+ let k = south.length;
+ let n = s + k;
+ let row, rows = [];
+ let i = 0;
+
+ switch (location) {
+ case ENGLAND_BAG:
+ case SCOTLAND_BAG:
+ wrap = 28;
+ break;
+ case "Selkirk":
+ case "Lothian":
+ case "Dunbar":
+ case "Lanark":
+ case "Lennox":
+ case "Argyll":
+ case "Garmoran":
+ case "Mentieth":
+ wrap = 3;
+ break;
+ case "England":
+ wrap = 5;
+ }
+
+ function new_line() {
+ rows.push(row = []);
+ i = 0;
+ }
+
+ new_line();
+
+ while (north.length > 0) {
+ if (i == wrap)
+ new_line();
+ row.push(north.shift());
+ ++i;
+ }
+
+ // Break early if north and south fit in exactly two rows
+ if (s > 0 && s <= wrap && k > 0 && k <= wrap)
+ new_line();
+
+ while (south.length > 0) {
+ if (i == wrap)
+ new_line();
+ row.push(south.shift());
+ ++i;
+ }
+
+ for (let j = 0; j < rows.length; ++j)
+ for (i = 0; i < rows[j].length; ++i)
+ position_block(location, j, rows.length, i, rows[j].length, rows[j][i]);
+}
+
+function position_block(location, row, n_rows, col, n_cols, element) {
+ let area = AREAS[location];
+ let block_size = 60+6;
+ let padding = 4;
+ let offset = block_size + padding;
+ let row_size = (n_rows-1) * offset;
+ let col_size = (n_cols-1) * offset;
+ let x = area.x - block_size/2;
+ let y = area.y - block_size/2;
+
+ let layout_major = 0.5;
+ let layout_minor = 0.5;
+ switch (location) {
+ case ENGLAND_BAG:
+ case SCOTLAND_BAG:
+ layout_major = 0;
+ layout_minor = 0;
+ break;
+ case ENGLAND:
+ layout_major = 1;
+ layout_minor = 1;
+ break;
+ case "Fife":
+ layout_major = 0.25;
+ layout_minor = 0.5;
+ break;
+ case "Mentieth":
+ layout_major = 0.5;
+ layout_minor = 0.25;
+ break;
+ }
+
+ x -= col_size * layout_major;
+ y -= row_size * layout_minor;
+
+ x += col * offset;
+ y += row * offset;
+
+ element.style.left = (x|0)+"px";
+ element.style.top = (y|0)+"px";
+}
+
+function show_block(element) {
+ if (element.parentElement != ui.blocks_element)
+ ui.blocks_element.appendChild(element);
+}
+
+function hide_block(element) {
+ if (element.parentElement != ui.offmap_element)
+ ui.offmap_element.appendChild(element);
+}
+
+function update_map(player) {
+ let overflow = { England: [], Scotland: [] };
+ let layout = {};
+
+ document.getElementById("turn").setAttribute("class", "turn year_" + game.year);
+
+ for (let area in AREAS)
+ layout[area] = { secret: [], known: [] };
+
+ // Move secret blocks to overflow queue if there are too many in a location
+ for (let area in AREAS) {
+ for (let color of [ENGLAND, SCOTLAND]) {
+ if (game.secret[color]) {
+ let max = game.secret[color][area] ? game.secret[color][area][0] : 0;
+ while (ui.secret[color][area].length > max) {
+ overflow[color].push(ui.secret[color][area].pop());
+ }
+ }
+ }
+ }
+
+ // Add secret blocks if there are too few in a location
+ for (let area in AREAS) {
+ for (let color of [ENGLAND, SCOTLAND]) {
+ if (game.secret[color]) {
+ let max = game.secret[color][area] ? game.secret[color][area][0] : 0;
+ while (ui.secret[color][area].length < max) {
+ if (overflow[color].length > 0) {
+ ui.secret[color][area].push(overflow[color].pop());
+ } else {
+ let element = ui.secret[color].offmap.pop();
+ show_block(element);
+ ui.secret[color][area].push(element);
+ }
+ }
+ }
+ }
+ }
+
+ // Remove any blocks left in the overflow queue
+ for (let color of [ENGLAND, SCOTLAND]) {
+ while (overflow[color].length > 0) {
+ let element = overflow[color].pop();
+ hide_block(element);
+ ui.secret[color].offmap.push(element);
+ }
+ }
+
+ // Hide formerly known blocks
+ for (let b in BLOCKS) {
+ if (!(b in game.known)) {
+ hide_block(ui.known[b]);
+ }
+ }
+
+ // Add secret blocks to layout
+ for (let area in AREAS) {
+ for (let color of [ENGLAND, SCOTLAND]) {
+ let i = 0, n = 0, m = 0;
+ if (game.secret[color] && game.secret[color][area]) {
+ n = game.secret[color][area][0];
+ m = game.secret[color][area][1];
+ }
+ for (let element of ui.secret[color][area]) {
+ if (i++ < n - m)
+ element.classList.remove("moved");
+ else
+ element.classList.add("moved");
+ layout[area].secret.push(element);
+ }
+ }
+ }
+
+ // Add known blocks to layout
+ for (let b in game.known) {
+ let area = game.known[b][0];
+ if (area) {
+ let steps = game.known[b][1];
+ let moved = game.known[b][2];
+ let element = ui.known[b];
+
+ layout[area].known.push(element);
+
+ show_block(element);
+ update_steps(b, steps, element);
+
+ if (moved)
+ element.classList.add("moved");
+ else
+ element.classList.remove("moved");
+ }
+ }
+
+ // Layout blocks on map
+ for (let area in AREAS) {
+ if (player == ENGLAND)
+ layout_blocks(area, layout[area].secret, layout[area].known);
+ else
+ layout_blocks(area, layout[area].known, layout[area].secret);
+ }
+
+ // Mark selections and highlights
+
+ for (let where in AREAS) {
+ if (ui.areas[where]) {
+ ui.areas[where].classList.remove('highlight');
+ ui.areas[where].classList.remove('where');
+ }
+ }
+ if (game.actions && game.actions.area)
+ for (let where of game.actions.area)
+ ui.areas[where].classList.add('highlight');
+ if (game.where)
+ ui.areas[game.where].classList.add('where');
+
+ for (let b in BLOCKS) {
+ ui.known[b].classList.remove('highlight');
+ ui.known[b].classList.remove('selected');
+ }
+ if (!game.battle) {
+ if (game.actions && game.actions.block)
+ for (let b of game.actions.block)
+ ui.known[b].classList.add('highlight');
+ if (game.who)
+ ui.known[game.who].classList.add('selected');
+ }
+}
+
+function update_cards() {
+ let cards = game.hand;
+ for (let c = 1; c <= 25; ++c) {
+ ui.cards[c].classList.remove('enabled');
+ if (cards && cards.includes(c))
+ ui.cards[c].classList.add('show');
+ else
+ ui.cards[c].classList.remove('show');
+ }
+
+ if (game.actions && game.actions.play) {
+ for (let c of game.actions.play)
+ ui.cards[c].classList.add('enabled');
+ }
+
+ if (!game.e_card)
+ document.querySelector("#england_card").className = "small_card card_back";
+ else
+ document.querySelector("#england_card").className = "small_card " + CARDS[game.e_card].image;
+ if (!game.s_card)
+ document.querySelector("#scotland_card").className = "small_card card_back";
+ else
+ document.querySelector("#scotland_card").className = "small_card " + CARDS[game.s_card].image;
+}
+
+function update_battle(player) {
+ function fill_cell(name, list, reserve) {
+ let cell = window[name];
+
+ ui.present.clear();
+
+ for (let [block, steps, moved] of list) {
+ ui.present.add(block);
+
+ if (block == game.who)
+ ui.battle_block[block].classList.add("selected");
+ else
+ ui.battle_block[block].classList.remove("selected");
+
+ ui.battle_block[block].classList.remove("highlight");
+ ui.battle_menu[block].classList.remove('hit');
+ ui.battle_menu[block].classList.remove('fire');
+ ui.battle_menu[block].classList.remove('retreat');
+ ui.battle_menu[block].classList.remove('pass');
+
+ if (game.actions && game.actions.block && game.actions.block.includes(block))
+ ui.battle_block[block].classList.add("highlight");
+ if (game.actions && game.actions.battle_fire && game.actions.battle_fire.includes(block))
+ ui.battle_menu[block].classList.add('fire');
+ if (game.actions && game.actions.battle_retreat && game.actions.battle_retreat.includes(block))
+ ui.battle_menu[block].classList.add('retreat');
+ if (game.actions && game.actions.battle_pass && game.actions.battle_pass.includes(block))
+ ui.battle_menu[block].classList.add('pass');
+ if (game.actions && game.actions.battle_hit && game.actions.battle_hit.includes(block))
+ ui.battle_menu[block].classList.add('hit');
+
+ update_steps(block, steps, ui.battle_block[block], false);
+ if (reserve)
+ ui.battle_block[block].classList.add("secret");
+ else
+ ui.battle_block[block].classList.remove("secret");
+ if (moved)
+ ui.battle_block[block].classList.add("moved");
+ else
+ ui.battle_block[block].classList.remove("moved");
+ if (reserve)
+ ui.battle_block[block].classList.remove("known");
+ else
+ ui.battle_block[block].classList.add("known");
+ }
+
+ for (let b in BLOCKS) {
+ if (ui.present.has(b)) {
+ if (!cell.contains(ui.battle_menu[b]))
+ cell.appendChild(ui.battle_menu[b]);
+ } else {
+ if (cell.contains(ui.battle_menu[b]))
+ cell.removeChild(ui.battle_menu[b]);
+ }
+ }
+ }
+
+ if (player == ENGLAND) {
+ fill_cell("FR", game.battle.ER, true);
+ fill_cell("FA", game.battle.EA, false);
+ fill_cell("FB", game.battle.EB, false);
+ fill_cell("FC", game.battle.EC, false);
+ fill_cell("EA", game.battle.SA, false);
+ fill_cell("EB", game.battle.SB, false);
+ fill_cell("EC", game.battle.SC, false);
+ fill_cell("ER", game.battle.SR, true);
+ } else {
+ fill_cell("ER", game.battle.ER, true);
+ fill_cell("EA", game.battle.EA, false);
+ fill_cell("EB", game.battle.EB, false);
+ fill_cell("EC", game.battle.EC, false);
+ fill_cell("FA", game.battle.SA, false);
+ fill_cell("FB", game.battle.SB, false);
+ fill_cell("FC", game.battle.SC, false);
+ fill_cell("FR", game.battle.SR, true);
+ }
+}
+
+function on_update(state, player) {
+ game = state;
+
+ show_action_button("#undo_button", "undo");
+ show_action_button("#pass_button", "pass");
+ show_action_button("#play_event_button", "play_event");
+ show_action_button("#end_move_phase_button", "end_move_phase");
+ show_action_button("#end_regroup_button", "end_regroup");
+ show_action_button("#end_retreat_button", "end_retreat");
+ show_action_button("#eliminate_button", "eliminate");
+ show_action_button("#disband_button", "disband");
+ show_action_button("#end_disbanding_button", "end_disbanding");
+ show_action_button("#end_builds_button", "end_builds");
+ show_action_button("#end_pillage_button", "end_pillage");
+ show_action_button("#crown_bruce_button", "crown_bruce");
+ show_action_button("#crown_comyn_button", "crown_comyn");
+ show_action_button("#return_of_the_king_button", "return_of_the_king");
+
+ document.getElementById("england_vp").textContent = game.e_vp;
+ document.getElementById("scotland_vp").textContent = game.s_vp;
+
+ update_cards();
+ update_map(player);
+
+ if (game.actions && game.actions.noble) {
+ document.querySelector(".herald").classList.add("show");
+ for (let noble of NOBLES) {
+ let element = document.getElementById("herald+" + noble);
+ if (game.actions.noble.includes(noble))
+ element.classList.add("show");
+ else
+ element.classList.remove("show");
+ }
+ } else {
+ document.querySelector(".herald").classList.remove("show");
+ }
+
+ if (game.battle) {
+ document.querySelector(".battle_header").textContent = game.battle.title;
+ document.querySelector(".battle_message").textContent = game.battle.flash;
+ document.querySelector(".battle").classList.add("show");
+ update_battle(player);
+ } else {
+ document.querySelector(".battle").classList.remove("show");
+ }
+}
+
+drag_element_with_mouse(".battle", ".battle_header");
+drag_element_with_mouse(".herald", ".herald_header");
+scroll_with_middle_mouse(".grid_center", 2);
+
+init_client([ "England", "Scotland" ]);