diff options
Diffstat (limited to 'ui.js')
-rw-r--r-- | ui.js | 740 |
1 files changed, 740 insertions, 0 deletions
@@ -0,0 +1,740 @@ +"use strict"; + +const ENGLAND = "England"; +const SCOTLAND = "Scotland"; +const ENEMY = { Scotland: "England", England: "Scotland" } +const ENGLAND_BAG = "E. Bag"; +const SCOTLAND_BAG = "S. Bag"; + +const NOBLES = [ + "Angus", "Argyll", "Atholl", "Bruce", "Buchan", "Comyn", "Dunbar", + "Galloway", "Lennox", "Mar", "Mentieth", "Ross", "Steward" +]; + +let block_style = window.localStorage['hammer-of-the-scots/block-style'] || 'oldblocks'; +document.querySelector("body").classList.remove("oldblocks"); +document.querySelector("body").classList.remove("newblocks"); +document.querySelector("body").classList.add(block_style); + +function old_block_style() { + block_style = 'oldblocks'; + document.querySelector("body").classList.remove("oldblocks"); + document.querySelector("body").classList.remove("newblocks"); + document.querySelector("body").classList.add(block_style); + window.localStorage['hammer-of-the-scots/block-style'] = block_style; + update_map(); +} + +function new_block_style() { + block_style = 'newblocks'; + document.querySelector("body").classList.remove("oldblocks"); + document.querySelector("body").classList.remove("newblocks"); + document.querySelector("body").classList.add(block_style); + window.localStorage['hammer-of-the-scots/block-style'] = block_style; + update_map(); +} + +function toggle_blocks() { + document.getElementById("map").classList.toggle("hide_blocks"); +} + +let game = null; + +let ui = { + cards: {}, + areas: {}, + known: {}, + secret: { England: {}, Scotland: {} }, + battle_menu: {}, + battle_block: {}, + present: new Set(), +} + +function on_focus_area(evt) { + let where = evt.target.area; + document.getElementById("status").textContent = where; +} + +function on_blur_area(evt) { + document.getElementById("status").textContent = ""; +} + +function on_click_area(evt) { + let where = evt.target.area; + send_action('area', where); +} + +const STEP_TEXT = [ 0, "I", "II", "III", "IIII" ]; + +function block_name(who) { + if (who == "Edward") + return game.edward == 1 ? "Edward I" : "Edward II"; + if (who == "King") + return "Scottish King"; + return BLOCKS[who].name; +} + +function on_focus_secret_block(evt) { + let owner = evt.target.owner; + let text = (owner == ENGLAND) ? "English" : "Scottish"; + document.getElementById("status").textContent = text; +} + +function on_blur_secret_block(evt) { + document.getElementById("status").textContent = ""; +} + +function on_click_secret_block(evt) { +} + +function on_focus_map_block(evt) { + let b = evt.target.block; + let s = game.known[b][1]; + let text = block_name(b); + text += " " + BLOCKS[b].move + "-" + STEP_TEXT[s] + "-" + BLOCKS[b].combat; + if (BLOCKS[b].mortal) + text += ' \u271d'; + document.getElementById("status").textContent = text; +} + +function on_blur_map_block(evt) { + document.getElementById("status").textContent = ""; +} + +function on_click_map_block(evt) { + let b = evt.target.block; + send_action('block', b); +} + +function is_battle_reserve(who, list) { + for (let [b, s, m] of list) + if (who == b) + return true; + return false; +} + +function on_focus_battle_block(evt) { + let b = evt.target.block; + let msg = block_name(b); + if (is_battle_reserve(b, game.battle.ER)) + msg = "English Reserve"; + if (is_battle_reserve(b, game.battle.SR)) + msg = "Scottish Reserve"; + if (game.actions && game.actions.battle_fire && game.actions.battle_fire.includes(b)) + msg = "Fire with " + msg; + if (game.actions && game.actions.battle_hit && game.actions.battle_hit.includes(b)) + msg = "Take hit on " + msg; + document.getElementById("status").textContent = msg; +} + +function on_blur_battle_block(evt) { + document.getElementById("status").textContent = ""; +} + +function on_click_battle_block(evt) { + let b = evt.target.block; + send_action('block', b); +} + +function on_focus_battle_fire(evt) { + document.getElementById("status").textContent = + "Fire with " + block_name(evt.target.block); +} + +function on_focus_battle_retreat(evt) { + document.getElementById("status").textContent = + "Retreat with " + block_name(evt.target.block); +} + +function on_focus_battle_pass(evt) { + document.getElementById("status").textContent = + "Pass with " + block_name(evt.target.block); +} + +function on_focus_battle_hit(evt) { + document.getElementById("status").textContent = + "Take hit on " + block_name(evt.target.block); +} + +function on_blur_battle_button(evt) { + document.getElementById("status").textContent = ""; +} + +function on_click_battle_hit(evt) { send_action('battle_hit', evt.target.block); } +function on_click_battle_fire(evt) { send_action('battle_fire', evt.target.block); } +function on_click_battle_retreat(evt) { send_action('battle_retreat', evt.target.block); } +function on_click_battle_pass(evt) { send_action('battle_pass', evt.target.block); } + +function on_click_card(evt) { + let c = evt.target.id.split("+")[1] | 0; + send_action('play', c); +} + +function on_herald(noble) { + send_action('noble', noble); +} + +function on_button_undo(evt) { + send_action('undo'); +} + +function on_button_play_event(evt) { + send_action('play_event'); +} + +function on_button_end_move_phase(evt) { + send_action('end_move_phase'); +} + +function on_button_end_regroup(evt) { + send_action('end_regroup'); +} + +function on_button_end_retreat(evt) { + send_action('end_retreat'); +} + +function on_button_eliminate(evt) { + send_action('eliminate'); +} + +function on_button_disband(evt) { + send_action('disband'); +} + +function on_button_end_disbanding(evt) { + send_action('end_disbanding'); +} + +function on_button_end_builds(evt) { + send_action('end_builds'); +} + +function on_button_end_pillage(evt) { + send_action('end_pillage'); +} + +function on_button_pass(evt) { + send_action('pass'); +} + +function on_crown_bruce(evt) { + send_action('crown_bruce'); +} + +function on_crown_comyn(evt) { + send_action('crown_comyn'); +} + +function on_return_of_the_king(evt) { + send_action('return_of_the_king'); +} + +function build_battle_button(menu, b, c, click, enter, img_src) { + let img = new Image(); + img.draggable = false; + img.classList.add("action"); + img.classList.add(c); + img.setAttribute("src", img_src); + img.addEventListener("click", click); + img.addEventListener("mouseenter", enter); + img.addEventListener("mouseleave", on_blur_battle_button); + img.block = b; + menu.appendChild(img); +} + +function build_battle_block(b, block) { + let element = document.createElement("div"); + element.classList.add("block"); + element.classList.add("known"); + element.classList.add(BLOCKS[b].owner); + element.classList.add("block_" + block.image); + element.addEventListener("mouseenter", on_focus_battle_block); + element.addEventListener("mouseleave", on_blur_battle_block); + element.addEventListener("click", on_click_battle_block); + element.block = b; + ui.battle_block[b] = element; + + let menu_list = document.createElement("div"); + menu_list.classList.add("battle_menu_list"); + build_battle_button(menu_list, b, "hit", + on_click_battle_hit, on_focus_battle_hit, + "/images/cross-mark.svg"); + build_battle_button(menu_list, b, "fire", + on_click_battle_fire, on_focus_battle_fire, + "/images/pointy-sword.svg"); + build_battle_button(menu_list, b, "retreat", + on_click_battle_retreat, on_focus_battle_retreat, + "/images/flying-flag.svg"); + build_battle_button(menu_list, b, "pass", + on_click_battle_pass, on_focus_battle_pass, + "/images/sands-of-time.svg"); + + let menu = document.createElement("div"); + menu.classList.add("battle_menu"); + menu.appendChild(element); + menu.appendChild(menu_list); + ui.battle_menu[b] = menu; +} + +function build_known_block(b, block) { + let element = document.createElement("div"); + element.classList.add("block"); + element.classList.add("known"); + element.classList.add(BLOCKS[b].owner); + element.classList.add("block_" + block.image); + element.addEventListener("mouseenter", on_focus_map_block); + element.addEventListener("mouseleave", on_blur_map_block); + element.addEventListener("click", on_click_map_block); + element.block = b; + return element; +} + +function build_secret_block(b, block) { + let element = document.createElement("div"); + element.classList.add("block"); + element.classList.add("secret"); + element.classList.add(BLOCKS[b].owner); + element.addEventListener("mouseenter", on_focus_secret_block); + element.addEventListener("mouseleave", on_blur_secret_block); + element.addEventListener("click", on_click_secret_block); + element.owner = BLOCKS[b].owner; + return element; +} + +function build_map() { + let svgmap = document.getElementById("svgmap"); + + ui.blocks_element = document.getElementById("blocks"); + ui.offmap_element = document.getElementById("offmap"); + + for (let c = 1; c <= 25; ++c) { + ui.cards[c] = document.getElementById("card+"+c); + ui.cards[c].addEventListener("click", on_click_card); + } + + for (let name in AREAS) { + let area = AREAS[name]; + let element = svgmap.getElementById("area+"+name); + if (element) { + element.area = name; + element.addEventListener("mouseenter", on_focus_area); + element.addEventListener("mouseleave", on_blur_area); + element.addEventListener("click", on_click_area); + ui.areas[name] = element; + } + ui.secret.England[name] = []; + ui.secret.Scotland[name] = []; + } + ui.secret.England.offmap = []; + ui.secret.Scotland.offmap = []; + + for (let b in BLOCKS) { + let block = BLOCKS[b]; + build_battle_block(b, block); + ui.known[b] = build_known_block(b, block); + ui.secret[BLOCKS[b].owner].offmap.push(build_secret_block(b, block)); + } +} + +build_map(); + +function update_steps(b, steps, element) { + element.classList.remove("r1"); + element.classList.remove("r2"); + element.classList.remove("r3"); + element.classList.add("r"+(BLOCKS[b].steps - steps)); +} + +function layout_blocks(location, north, south) { + let wrap = 4; + let s = north.length; + let k = south.length; + let n = s + k; + let row, rows = []; + let i = 0; + + switch (location) { + case ENGLAND_BAG: + case SCOTLAND_BAG: + wrap = 28; + break; + case "Selkirk": + case "Lothian": + case "Dunbar": + case "Lanark": + case "Lennox": + case "Argyll": + case "Garmoran": + case "Mentieth": + wrap = 3; + break; + case "England": + wrap = 5; + } + + function new_line() { + rows.push(row = []); + i = 0; + } + + new_line(); + + while (north.length > 0) { + if (i == wrap) + new_line(); + row.push(north.shift()); + ++i; + } + + // Break early if north and south fit in exactly two rows + if (s > 0 && s <= wrap && k > 0 && k <= wrap) + new_line(); + + while (south.length > 0) { + if (i == wrap) + new_line(); + row.push(south.shift()); + ++i; + } + + for (let j = 0; j < rows.length; ++j) + for (i = 0; i < rows[j].length; ++i) + position_block(location, j, rows.length, i, rows[j].length, rows[j][i]); +} + +function position_block(location, row, n_rows, col, n_cols, element) { + let area = AREAS[location]; + let block_size = 60+6; + let padding = 4; + let offset = block_size + padding; + let row_size = (n_rows-1) * offset; + let col_size = (n_cols-1) * offset; + let x = area.x - block_size/2; + let y = area.y - block_size/2; + + let layout_major = 0.5; + let layout_minor = 0.5; + switch (location) { + case ENGLAND_BAG: + case SCOTLAND_BAG: + layout_major = 0; + layout_minor = 0; + break; + case ENGLAND: + layout_major = 1; + layout_minor = 1; + break; + case "Fife": + layout_major = 0.25; + layout_minor = 0.5; + break; + case "Mentieth": + layout_major = 0.5; + layout_minor = 0.25; + break; + } + + x -= col_size * layout_major; + y -= row_size * layout_minor; + + x += col * offset; + y += row * offset; + + element.style.left = (x|0)+"px"; + element.style.top = (y|0)+"px"; +} + +function show_block(element) { + if (element.parentElement != ui.blocks_element) + ui.blocks_element.appendChild(element); +} + +function hide_block(element) { + if (element.parentElement != ui.offmap_element) + ui.offmap_element.appendChild(element); +} + +function update_map(player) { + let overflow = { England: [], Scotland: [] }; + let layout = {}; + + document.getElementById("turn").setAttribute("class", "turn year_" + game.year); + + for (let area in AREAS) + layout[area] = { secret: [], known: [] }; + + // Move secret blocks to overflow queue if there are too many in a location + for (let area in AREAS) { + for (let color of [ENGLAND, SCOTLAND]) { + if (game.secret[color]) { + let max = game.secret[color][area] ? game.secret[color][area][0] : 0; + while (ui.secret[color][area].length > max) { + overflow[color].push(ui.secret[color][area].pop()); + } + } + } + } + + // Add secret blocks if there are too few in a location + for (let area in AREAS) { + for (let color of [ENGLAND, SCOTLAND]) { + if (game.secret[color]) { + let max = game.secret[color][area] ? game.secret[color][area][0] : 0; + while (ui.secret[color][area].length < max) { + if (overflow[color].length > 0) { + ui.secret[color][area].push(overflow[color].pop()); + } else { + let element = ui.secret[color].offmap.pop(); + show_block(element); + ui.secret[color][area].push(element); + } + } + } + } + } + + // Remove any blocks left in the overflow queue + for (let color of [ENGLAND, SCOTLAND]) { + while (overflow[color].length > 0) { + let element = overflow[color].pop(); + hide_block(element); + ui.secret[color].offmap.push(element); + } + } + + // Hide formerly known blocks + for (let b in BLOCKS) { + if (!(b in game.known)) { + hide_block(ui.known[b]); + } + } + + // Add secret blocks to layout + for (let area in AREAS) { + for (let color of [ENGLAND, SCOTLAND]) { + let i = 0, n = 0, m = 0; + if (game.secret[color] && game.secret[color][area]) { + n = game.secret[color][area][0]; + m = game.secret[color][area][1]; + } + for (let element of ui.secret[color][area]) { + if (i++ < n - m) + element.classList.remove("moved"); + else + element.classList.add("moved"); + layout[area].secret.push(element); + } + } + } + + // Add known blocks to layout + for (let b in game.known) { + let area = game.known[b][0]; + if (area) { + let steps = game.known[b][1]; + let moved = game.known[b][2]; + let element = ui.known[b]; + + layout[area].known.push(element); + + show_block(element); + update_steps(b, steps, element); + + if (moved) + element.classList.add("moved"); + else + element.classList.remove("moved"); + } + } + + // Layout blocks on map + for (let area in AREAS) { + if (player == ENGLAND) + layout_blocks(area, layout[area].secret, layout[area].known); + else + layout_blocks(area, layout[area].known, layout[area].secret); + } + + // Mark selections and highlights + + for (let where in AREAS) { + if (ui.areas[where]) { + ui.areas[where].classList.remove('highlight'); + ui.areas[where].classList.remove('where'); + } + } + if (game.actions && game.actions.area) + for (let where of game.actions.area) + ui.areas[where].classList.add('highlight'); + if (game.where) + ui.areas[game.where].classList.add('where'); + + for (let b in BLOCKS) { + ui.known[b].classList.remove('highlight'); + ui.known[b].classList.remove('selected'); + } + if (!game.battle) { + if (game.actions && game.actions.block) + for (let b of game.actions.block) + ui.known[b].classList.add('highlight'); + if (game.who) + ui.known[game.who].classList.add('selected'); + } +} + +function update_cards() { + let cards = game.hand; + for (let c = 1; c <= 25; ++c) { + ui.cards[c].classList.remove('enabled'); + if (cards && cards.includes(c)) + ui.cards[c].classList.add('show'); + else + ui.cards[c].classList.remove('show'); + } + + if (game.actions && game.actions.play) { + for (let c of game.actions.play) + ui.cards[c].classList.add('enabled'); + } + + if (!game.e_card) + document.querySelector("#england_card").className = "small_card card_back"; + else + document.querySelector("#england_card").className = "small_card " + CARDS[game.e_card].image; + if (!game.s_card) + document.querySelector("#scotland_card").className = "small_card card_back"; + else + document.querySelector("#scotland_card").className = "small_card " + CARDS[game.s_card].image; +} + +function update_battle(player) { + function fill_cell(name, list, reserve) { + let cell = window[name]; + + ui.present.clear(); + + for (let [block, steps, moved] of list) { + ui.present.add(block); + + if (block == game.who) + ui.battle_block[block].classList.add("selected"); + else + ui.battle_block[block].classList.remove("selected"); + + ui.battle_block[block].classList.remove("highlight"); + ui.battle_menu[block].classList.remove('hit'); + ui.battle_menu[block].classList.remove('fire'); + ui.battle_menu[block].classList.remove('retreat'); + ui.battle_menu[block].classList.remove('pass'); + + if (game.actions && game.actions.block && game.actions.block.includes(block)) + ui.battle_block[block].classList.add("highlight"); + if (game.actions && game.actions.battle_fire && game.actions.battle_fire.includes(block)) + ui.battle_menu[block].classList.add('fire'); + if (game.actions && game.actions.battle_retreat && game.actions.battle_retreat.includes(block)) + ui.battle_menu[block].classList.add('retreat'); + if (game.actions && game.actions.battle_pass && game.actions.battle_pass.includes(block)) + ui.battle_menu[block].classList.add('pass'); + if (game.actions && game.actions.battle_hit && game.actions.battle_hit.includes(block)) + ui.battle_menu[block].classList.add('hit'); + + update_steps(block, steps, ui.battle_block[block], false); + if (reserve) + ui.battle_block[block].classList.add("secret"); + else + ui.battle_block[block].classList.remove("secret"); + if (moved) + ui.battle_block[block].classList.add("moved"); + else + ui.battle_block[block].classList.remove("moved"); + if (reserve) + ui.battle_block[block].classList.remove("known"); + else + ui.battle_block[block].classList.add("known"); + } + + for (let b in BLOCKS) { + if (ui.present.has(b)) { + if (!cell.contains(ui.battle_menu[b])) + cell.appendChild(ui.battle_menu[b]); + } else { + if (cell.contains(ui.battle_menu[b])) + cell.removeChild(ui.battle_menu[b]); + } + } + } + + if (player == ENGLAND) { + fill_cell("FR", game.battle.ER, true); + fill_cell("FA", game.battle.EA, false); + fill_cell("FB", game.battle.EB, false); + fill_cell("FC", game.battle.EC, false); + fill_cell("EA", game.battle.SA, false); + fill_cell("EB", game.battle.SB, false); + fill_cell("EC", game.battle.SC, false); + fill_cell("ER", game.battle.SR, true); + } else { + fill_cell("ER", game.battle.ER, true); + fill_cell("EA", game.battle.EA, false); + fill_cell("EB", game.battle.EB, false); + fill_cell("EC", game.battle.EC, false); + fill_cell("FA", game.battle.SA, false); + fill_cell("FB", game.battle.SB, false); + fill_cell("FC", game.battle.SC, false); + fill_cell("FR", game.battle.SR, true); + } +} + +function on_update(state, player) { + game = state; + + show_action_button("#undo_button", "undo"); + show_action_button("#pass_button", "pass"); + show_action_button("#play_event_button", "play_event"); + show_action_button("#end_move_phase_button", "end_move_phase"); + show_action_button("#end_regroup_button", "end_regroup"); + show_action_button("#end_retreat_button", "end_retreat"); + show_action_button("#eliminate_button", "eliminate"); + show_action_button("#disband_button", "disband"); + show_action_button("#end_disbanding_button", "end_disbanding"); + show_action_button("#end_builds_button", "end_builds"); + show_action_button("#end_pillage_button", "end_pillage"); + show_action_button("#crown_bruce_button", "crown_bruce"); + show_action_button("#crown_comyn_button", "crown_comyn"); + show_action_button("#return_of_the_king_button", "return_of_the_king"); + + document.getElementById("england_vp").textContent = game.e_vp; + document.getElementById("scotland_vp").textContent = game.s_vp; + + update_cards(); + update_map(player); + + if (game.actions && game.actions.noble) { + document.querySelector(".herald").classList.add("show"); + for (let noble of NOBLES) { + let element = document.getElementById("herald+" + noble); + if (game.actions.noble.includes(noble)) + element.classList.add("show"); + else + element.classList.remove("show"); + } + } else { + document.querySelector(".herald").classList.remove("show"); + } + + if (game.battle) { + document.querySelector(".battle_header").textContent = game.battle.title; + document.querySelector(".battle_message").textContent = game.battle.flash; + document.querySelector(".battle").classList.add("show"); + update_battle(player); + } else { + document.querySelector(".battle").classList.remove("show"); + } +} + +drag_element_with_mouse(".battle", ".battle_header"); +drag_element_with_mouse(".herald", ".herald_header"); +scroll_with_middle_mouse(".grid_center", 2); + +init_client([ "England", "Scotland" ]); |