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-rw-r--r--play.js665
1 files changed, 665 insertions, 0 deletions
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+++ b/play.js
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+"use strict";
+
+const ENGLAND = "England";
+const SCOTLAND = "Scotland";
+const ENEMY = { Scotland: "England", England: "Scotland" }
+const ENGLAND_BAG = "E. Bag";
+const SCOTLAND_BAG = "S. Bag";
+
+const NOBLES = [
+ "Angus", "Argyll", "Atholl", "Bruce", "Buchan", "Comyn", "Dunbar",
+ "Galloway", "Lennox", "Mar", "Mentieth", "Ross", "Steward"
+];
+
+let block_style = window.localStorage['hammer-of-the-scots/block-style'] || 'oldblocks';
+document.querySelector("body").classList.remove("oldblocks");
+document.querySelector("body").classList.remove("newblocks");
+document.querySelector("body").classList.add(block_style);
+
+function old_block_style() {
+ block_style = 'oldblocks';
+ document.querySelector("body").classList.remove("oldblocks");
+ document.querySelector("body").classList.remove("newblocks");
+ document.querySelector("body").classList.add(block_style);
+ window.localStorage['hammer-of-the-scots/block-style'] = block_style;
+ update_map();
+}
+
+function new_block_style() {
+ block_style = 'newblocks';
+ document.querySelector("body").classList.remove("oldblocks");
+ document.querySelector("body").classList.remove("newblocks");
+ document.querySelector("body").classList.add(block_style);
+ window.localStorage['hammer-of-the-scots/block-style'] = block_style;
+ update_map();
+}
+
+function toggle_blocks() {
+ document.getElementById("map").classList.toggle("hide_blocks");
+}
+
+let ui = {
+ cards: {},
+ card_backs: {},
+ areas: {},
+ blocks: {},
+ battle_menu: {},
+ battle_block: {},
+ present: new Set(),
+}
+
+create_log_entry = function (text) {
+ let p = document.createElement("div");
+ text = text.replace(/&/g, "&");
+ text = text.replace(/</g, "&lt;");
+ text = text.replace(/>/g, "&gt;");
+
+ text = text.replace(/\u2192 /g, "\u2192\xa0");
+
+ text = text.replace(/^([A-Z]):/, '<span class="$1"> $1 </span>');
+
+ if (text.match(/^~ .* ~$/))
+ p.className = 'br', text = text.substring(2, text.length-2);
+ else if (text.match(/^Start England turn/))
+ p.className = 'E';
+ else if (text.match(/^Start Scotland turn/))
+ p.className = 'S';
+ else if (text.match(/^Start /))
+ p.className = 'st', text = text.replace(/\.$/, "");
+ else if (text.match(/^(Battle in|Defection battle in)/))
+ p.className = 'bs';
+
+ if (text.match(/^Start /))
+ text = text.substring(6);
+
+ p.innerHTML = text;
+ return p;
+}
+
+function on_focus_area(evt) {
+ let where = evt.target.area;
+ document.getElementById("status").textContent = where;
+}
+
+function on_blur_area(evt) {
+ document.getElementById("status").textContent = "";
+}
+
+function on_click_area(evt) {
+ let where = evt.target.area;
+ send_action('area', where);
+}
+
+const STEP_TEXT = [ 0, "I", "II", "III", "IIII" ];
+
+function block_name(who) {
+ if (who === "Edward")
+ return view.edward === 1 ? "Edward I" : "Edward II";
+ if (who === "King")
+ return "Scottish King";
+ return BLOCKS[who].name;
+}
+
+function is_known_block(b) {
+ return (view.game_over || BLOCKS[b].owner === player);
+}
+
+function on_focus_map_block(evt) {
+ let b = evt.target.block;
+ let text;
+ if (is_known_block(b)) {
+ let s = BLOCKS[b].steps;
+ text = block_name(b);
+ text += " " + BLOCKS[b].move + "-" + STEP_TEXT[s] + "-" + BLOCKS[b].combat;
+ if (BLOCKS[b].mortal)
+ text += ' \u271d';
+ } else {
+ text = (BLOCKS[b].owner === ENGLAND) ? "English" : "Scottish";
+ }
+ document.getElementById("status").textContent = text;
+}
+
+function on_blur_map_block(evt) {
+ document.getElementById("status").textContent = "";
+}
+
+function on_click_map_block(evt) {
+ let b = evt.target.block;
+ if (!view.battle)
+ send_action('block', b);
+}
+
+function is_battle_reserve(who, list) {
+ for (let [b, s, m] of list)
+ if (who === b)
+ return true;
+ return false;
+}
+
+function on_focus_battle_block(evt) {
+ let b = evt.target.block;
+ let msg = block_name(b);
+ if (is_battle_reserve(b, view.battle.ER))
+ msg = "English Reserve";
+ if (is_battle_reserve(b, view.battle.SR))
+ msg = "Scottish Reserve";
+ if (view.actions && view.actions.battle_fire && view.actions.battle_fire.includes(b))
+ msg = "Fire with " + msg;
+ if (view.actions && view.actions.battle_hit && view.actions.battle_hit.includes(b))
+ msg = "Take hit on " + msg;
+ document.getElementById("status").textContent = msg;
+}
+
+function on_blur_battle_block(evt) {
+ document.getElementById("status").textContent = "";
+}
+
+function on_click_battle_block(evt) {
+ let b = evt.target.block;
+ send_action('block', b);
+}
+
+function on_focus_battle_fire(evt) {
+ document.getElementById("status").textContent =
+ "Fire with " + block_name(evt.target.block);
+}
+
+function on_focus_battle_retreat(evt) {
+ document.getElementById("status").textContent =
+ "Retreat with " + block_name(evt.target.block);
+}
+
+function on_focus_battle_pass(evt) {
+ document.getElementById("status").textContent =
+ "Pass with " + block_name(evt.target.block);
+}
+
+function on_focus_battle_hit(evt) {
+ document.getElementById("status").textContent =
+ "Take hit on " + block_name(evt.target.block);
+}
+
+function on_blur_battle_button(evt) {
+ document.getElementById("status").textContent = "";
+}
+
+function on_click_battle_hit(evt) { send_action('battle_hit', evt.target.block); }
+function on_click_battle_fire(evt) { send_action('battle_fire', evt.target.block); }
+function on_click_battle_retreat(evt) { send_action('battle_retreat', evt.target.block); }
+
+function on_click_battle_pass(evt) {
+ if (window.confirm("Are you sure that you want to PASS with " + block_name(evt.target.block) + "?"))
+ send_action('battle_pass', evt.target.block);
+}
+
+function on_click_card(evt) {
+ let c = evt.target.id.split("+")[1] | 0;
+ send_action('play', c);
+}
+
+function on_herald(noble) {
+ send_action('noble', noble);
+}
+
+function build_battle_button(menu, b, c, click, enter, img_src) {
+ let img = new Image();
+ img.draggable = false;
+ img.classList.add("action");
+ img.classList.add(c);
+ img.setAttribute("src", img_src);
+ img.addEventListener("click", click);
+ img.addEventListener("mouseenter", enter);
+ img.addEventListener("mouseleave", on_blur_battle_button);
+ img.block = b;
+ menu.appendChild(img);
+}
+
+function build_battle_block(b, block) {
+ let element = document.createElement("div");
+ element.classList.add("block");
+ element.classList.add("known");
+ element.classList.add(BLOCKS[b].owner);
+ element.classList.add("block_" + block.image);
+ element.addEventListener("mouseenter", on_focus_battle_block);
+ element.addEventListener("mouseleave", on_blur_battle_block);
+ element.addEventListener("click", on_click_battle_block);
+ element.block = b;
+ ui.battle_block[b] = element;
+
+ let menu_list = document.createElement("div");
+ menu_list.classList.add("battle_menu_list");
+ build_battle_button(menu_list, b, "hit",
+ on_click_battle_hit, on_focus_battle_hit,
+ "/images/cross-mark.svg");
+ build_battle_button(menu_list, b, "fire",
+ on_click_battle_fire, on_focus_battle_fire,
+ "/images/pointy-sword.svg");
+ build_battle_button(menu_list, b, "retreat",
+ on_click_battle_retreat, on_focus_battle_retreat,
+ "/images/flying-flag.svg");
+ build_battle_button(menu_list, b, "pass",
+ on_click_battle_pass, on_focus_battle_pass,
+ "/images/sands-of-time.svg");
+
+ let menu = document.createElement("div");
+ menu.classList.add("battle_menu");
+ menu.appendChild(element);
+ menu.appendChild(menu_list);
+ menu.block = b;
+ ui.battle_menu[b] = menu;
+}
+
+function build_map_block(b, block) {
+ let element = document.createElement("div");
+ element.classList.add("block");
+ element.classList.add("known");
+ element.classList.add(BLOCKS[b].owner);
+ element.classList.add("block_" + block.image);
+ element.addEventListener("mouseenter", on_focus_map_block);
+ element.addEventListener("mouseleave", on_blur_map_block);
+ element.addEventListener("click", on_click_map_block);
+ element.block = b;
+ ui.blocks[b] = element;
+}
+
+function build_map() {
+ let svgmap = document.getElementById("svgmap");
+
+ ui.blocks_element = document.getElementById("blocks");
+ ui.offmap_element = document.getElementById("offmap");
+
+ for (let c = 1; c <= 25; ++c) {
+ ui.cards[c] = document.getElementById("card+"+c);
+ ui.cards[c].addEventListener("click", on_click_card);
+ }
+
+ for (let c = 1; c <= 5; ++c)
+ ui.card_backs[c] = document.getElementById("back+"+c);
+
+ for (let name in AREAS) {
+ let area = AREAS[name];
+ let element = svgmap.getElementById("area+"+name);
+ if (element) {
+ element.area = name;
+ element.addEventListener("mouseenter", on_focus_area);
+ element.addEventListener("mouseleave", on_blur_area);
+ element.addEventListener("click", on_click_area);
+ ui.areas[name] = element;
+ }
+ }
+
+ for (let b in BLOCKS) {
+ let block = BLOCKS[b];
+ build_battle_block(b, block);
+ build_map_block(b, block);
+ }
+}
+
+build_map();
+
+function update_steps(b, steps, element) {
+ element.classList.remove("r1");
+ element.classList.remove("r2");
+ element.classList.remove("r3");
+ element.classList.add("r"+(BLOCKS[b].steps - steps));
+}
+
+function layout_blocks(location, north, south) {
+ let wrap = 4;
+ let s = north.length;
+ let k = south.length;
+ let n = s + k;
+ let row, rows = [];
+ let i = 0;
+
+ switch (location) {
+ case ENGLAND_BAG:
+ case SCOTLAND_BAG:
+ wrap = 28;
+ break;
+ case "Selkirk":
+ case "Lothian":
+ case "Dunbar":
+ case "Lanark":
+ case "Lennox":
+ case "Argyll":
+ case "Garmoran":
+ case "Mentieth":
+ wrap = 3;
+ break;
+ case "England":
+ wrap = 5;
+ }
+
+ function new_line() {
+ rows.push(row = []);
+ i = 0;
+ }
+
+ new_line();
+
+ while (north.length > 0) {
+ if (i === wrap)
+ new_line();
+ row.push(north.shift());
+ ++i;
+ }
+
+ // Break early if north and south fit in exactly two rows
+ if (s > 0 && s <= wrap && k > 0 && k <= wrap)
+ new_line();
+
+ while (south.length > 0) {
+ if (i === wrap)
+ new_line();
+ row.push(south.shift());
+ ++i;
+ }
+
+ for (let j = 0; j < rows.length; ++j)
+ for (i = 0; i < rows[j].length; ++i)
+ position_block(location, j, rows.length, i, rows[j].length, rows[j][i]);
+}
+
+function position_block(location, row, n_rows, col, n_cols, element) {
+ let area = AREAS[location];
+ let block_size = 60+6;
+ let padding = 4;
+ let offset = block_size + padding;
+ let row_size = (n_rows-1) * offset;
+ let col_size = (n_cols-1) * offset;
+ let x = area.x - block_size/2;
+ let y = area.y - block_size/2;
+
+ let layout_major = 0.5;
+ let layout_minor = 0.5;
+ switch (location) {
+ case ENGLAND_BAG:
+ case SCOTLAND_BAG:
+ layout_major = 0;
+ layout_minor = 0;
+ break;
+ case ENGLAND:
+ layout_major = 1;
+ layout_minor = 1;
+ break;
+ case "Argyll":
+ layout_major = 0.5;
+ layout_minor = 1.0;
+ break;
+ case "Carrick":
+ layout_major = 0.75;
+ layout_minor = 0.5;
+ break;
+ case "Dunbar":
+ layout_major = 0.25;
+ layout_minor = 0.75;
+ break;
+ case "Fife":
+ layout_major = 0.25;
+ layout_minor = 0.5;
+ break;
+ case "Lennox":
+ layout_major = 0.75;
+ layout_minor = 0.75;
+ break;
+ case "Mentieth":
+ layout_major = 0.5;
+ layout_minor = 0.25;
+ break;
+ }
+
+ x -= col_size * layout_major;
+ y -= row_size * layout_minor;
+
+ x += col * offset;
+ y += row * offset;
+
+ element.style.left = (x|0)+"px";
+ element.style.top = (y|0)+"px";
+}
+
+function show_block(element) {
+ if (element.parentElement !== ui.blocks_element)
+ ui.blocks_element.appendChild(element);
+}
+
+function hide_block(element) {
+ if (element.parentElement !== ui.offmap_element)
+ ui.offmap_element.appendChild(element);
+}
+
+function update_map() {
+ let overflow = { England: [], Scotland: [] };
+ let layout = {};
+
+ document.getElementById("turn").setAttribute("class", "turn year_" + view.year);
+
+ for (let area in AREAS)
+ layout[area] = { north: [], south: [] };
+
+ for (let b in view.location) {
+ let info = BLOCKS[b];
+ let element = ui.blocks[b];
+ let area = view.location[b];
+ if (area in AREAS) {
+ let moved = view.moved[b] ? " moved" : "";
+ if (is_known_block(b)) {
+ let image = " block_" + info.image;
+ let steps = " r" + (info.steps - view.steps[b]);
+ let known = " known";
+ element.classList = info.owner + known + " block" + image + steps + moved;
+ } else {
+ element.classList = info.owner + " block" + moved;
+ }
+ if (info.owner === SCOTLAND)
+ layout[area].north.push(element);
+ else
+ layout[area].south.push(element);
+ show_block(element);
+ } else {
+ hide_block(element);
+ }
+ }
+
+ for (let area in AREAS)
+ layout_blocks(area, layout[area].north, layout[area].south);
+
+ // Mark selections and highlights
+
+ for (let where in AREAS) {
+ if (ui.areas[where]) {
+ ui.areas[where].classList.remove('highlight');
+ ui.areas[where].classList.remove('where');
+ }
+ }
+ if (view.actions && view.actions.area)
+ for (let where of view.actions.area)
+ ui.areas[where].classList.add('highlight');
+ if (view.where)
+ ui.areas[view.where].classList.add('where');
+
+ for (let b in BLOCKS) {
+ ui.blocks[b].classList.remove('highlight');
+ ui.blocks[b].classList.remove('selected');
+ }
+ if (!view.battle) {
+ if (view.actions && view.actions.block)
+ for (let b of view.actions.block)
+ ui.blocks[b].classList.add('highlight');
+ if (view.who)
+ ui.blocks[view.who].classList.add('selected');
+ }
+}
+
+function update_cards() {
+ let cards = view.hand;
+ for (let c = 1; c <= 25; ++c) {
+ ui.cards[c].classList.remove('enabled');
+ if (cards && cards.includes(c))
+ ui.cards[c].classList.add('show');
+ else
+ ui.cards[c].classList.remove('show');
+ }
+
+ let n = view.hand.length;
+ for (let c = 1; c <= 5; ++c)
+ if (c <= n && player === 'Observer')
+ ui.card_backs[c].classList.add("show");
+ else
+ ui.card_backs[c].classList.remove("show");
+
+ if (view.actions && view.actions.play) {
+ for (let c of view.actions.play)
+ ui.cards[c].classList.add('enabled');
+ }
+
+ if (!view.e_card)
+ document.getElementById("england_card").className = "show card card_back";
+ else
+ document.getElementById("england_card").className = "show card " + CARDS[view.e_card].image;
+ if (!view.s_card)
+ document.getElementById("scotland_card").className = "show card card_back";
+ else
+ document.getElementById("scotland_card").className = "show card " + CARDS[view.s_card].image;
+}
+
+function compare_blocks(a, b) {
+ let aa = BLOCKS[a].combat;
+ let bb = BLOCKS[b].combat;
+ if (aa === bb)
+ return (a < b) ? -1 : (a > b) ? 1 : 0;
+ return (aa < bb) ? -1 : (aa > bb) ? 1 : 0;
+}
+
+function insert_battle_block(root, node, block) {
+ for (let i = 0; i < root.children.length; ++i) {
+ let prev = root.children[i];
+ if (compare_blocks(prev.block, block) > 0) {
+ root.insertBefore(node, prev);
+ return;
+ }
+ }
+ root.appendChild(node);
+}
+
+function update_battle() {
+ function fill_cell(name, list, reserve) {
+ let cell = window[name];
+
+ ui.present.clear();
+
+ for (let block of list) {
+ ui.present.add(block);
+
+ if (!cell.contains(ui.battle_menu[block]))
+ insert_battle_block(cell, ui.battle_menu[block], block);
+
+ if (block === view.who)
+ ui.battle_block[block].classList.add("selected");
+ else
+ ui.battle_block[block].classList.remove("selected");
+
+ ui.battle_block[block].classList.remove("highlight");
+ ui.battle_menu[block].classList.remove('hit');
+ ui.battle_menu[block].classList.remove('fire');
+ ui.battle_menu[block].classList.remove('retreat');
+ ui.battle_menu[block].classList.remove('pass');
+
+ if (view.actions && view.actions.block && view.actions.block.includes(block))
+ ui.battle_block[block].classList.add("highlight");
+ if (view.actions && view.actions.battle_fire && view.actions.battle_fire.includes(block))
+ ui.battle_menu[block].classList.add('fire');
+ if (view.actions && view.actions.battle_retreat && view.actions.battle_retreat.includes(block))
+ ui.battle_menu[block].classList.add('retreat');
+ if (view.actions && view.actions.battle_pass && view.actions.battle_pass.includes(block))
+ ui.battle_menu[block].classList.add('pass');
+ if (view.actions && view.actions.battle_hit && view.actions.battle_hit.includes(block))
+ ui.battle_menu[block].classList.add('hit');
+
+ update_steps(block, view.steps[block], ui.battle_block[block]);
+ if (reserve)
+ ui.battle_block[block].classList.add("secret");
+ else
+ ui.battle_block[block].classList.remove("secret");
+ if (view.moved[block])
+ ui.battle_block[block].classList.add("moved");
+ else
+ ui.battle_block[block].classList.remove("moved");
+ if (reserve)
+ ui.battle_block[block].classList.remove("known");
+ else
+ ui.battle_block[block].classList.add("known");
+ }
+
+ for (let b in BLOCKS) {
+ if (!ui.present.has(b)) {
+ if (cell.contains(ui.battle_menu[b]))
+ cell.removeChild(ui.battle_menu[b]);
+ }
+ }
+ }
+
+ if (player === ENGLAND) {
+ fill_cell("FR", view.battle.ER, true);
+ fill_cell("FF", view.battle.EF, false);
+ fill_cell("EF", view.battle.SF, false);
+ fill_cell("ER", view.battle.SR, true);
+ } else {
+ fill_cell("ER", view.battle.ER, true);
+ fill_cell("EF", view.battle.EF, false);
+ fill_cell("FF", view.battle.SF, false);
+ fill_cell("FR", view.battle.SR, true);
+ }
+}
+
+function on_update() {
+ action_button("crown_bruce", "Crown Bruce");
+ action_button("crown_comyn", "Crown Comyn");
+ action_button("return_of_the_king", "Return of the King");
+ action_button("play_event", "Play event");
+ action_button("winter", "Winter");
+ action_button("eliminate", "Eliminate");
+ action_button("disband", "Disband");
+ action_button("end_move_phase", "End move phase");
+ action_button("end_regroup", "End regroup");
+ action_button("end_retreat", "End retreat");
+ action_button("end_disbanding", "End disbanding");
+ action_button("end_builds", "End builds");
+ action_button("end_pillage", "End pillage");
+ action_button("pass", "Pass");
+ action_button("undo", "Undo");
+
+ document.getElementById("england_vp").textContent = view.e_vp;
+ document.getElementById("scotland_vp").textContent = view.s_vp;
+ document.getElementById("turn_info").textContent = `Turn ${view.turn} of Year ${view.year}`;
+
+ update_cards();
+ update_map();
+
+ if (view.actions && view.actions.noble) {
+ document.getElementById("herald").classList.add("show");
+ for (let noble of NOBLES) {
+ let element = document.getElementById("herald+" + noble);
+ if (view.actions.noble.includes(noble))
+ element.classList.add("show");
+ else
+ element.classList.remove("show");
+ }
+ } else {
+ document.getElementById("herald").classList.remove("show");
+ }
+
+ if (view.battle) {
+ document.getElementById("battle_header").textContent = view.battle.title;
+ document.getElementById("battle_message").textContent = view.battle.flash;
+ document.getElementById("battle").classList.add("show");
+ update_battle();
+ } else {
+ document.getElementById("battle").classList.remove("show");
+ }
+}
+
+drag_element_with_mouse("#battle", "#battle_header");
+drag_element_with_mouse("#herald", "#herald_header");
+scroll_with_middle_mouse("main", 2);