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-rw-r--r--rules.js40
1 files changed, 25 insertions, 15 deletions
diff --git a/rules.js b/rules.js
index b78735f..d6d704f 100644
--- a/rules.js
+++ b/rules.js
@@ -44,6 +44,11 @@ function log(...args) {
game.log.push(s);
}
+function log_battle(...args) {
+ let s = Array.from(args).join("");
+ game.log.push(game.active[0] + ": " + s);
+}
+
function print_turn_log_no_count(text) {
function print_move(last) {
return "\n" + last.join(" \u2192 ");
@@ -584,10 +589,10 @@ const CELTIC_BLOCKS = [
function celtic_unity_roll(who) {
let die = roll_d6();
if (die >= 5) {
- log(who + " roll " + DIE_MISS[die] + " for Celtic unity and return to the draw pool.");
+ log(who + " roll " + DIE_HIT[die] + " for Celtic unity and return to the draw pool.");
disband(who);
} else {
- log(who + " roll " + DIE_HIT[die] + " for Celtic unity \u2013 no effect.");
+ log(who + " roll " + DIE_MISS[die] + " for Celtic unity \u2013 no effect.");
}
}
@@ -1536,12 +1541,12 @@ function end_battle() {
game.moved = {};
game.active = game.attacker[game.where];
+ let victor = game.active;
if (is_contested_area(game.where))
- log("~ " + ENEMY[game.active] + " wins the battle ~");
+ victor = ENEMY[game.active];
else if (is_enemy_area(game.where))
- log("~ " + ENEMY[game.active] + " wins the battle ~");
- else
- log("~ " + game.active + " wins the battle ~");
+ victor = ENEMY[game.active];
+ log(victor + " wins the battle in " + game.where + "!");
goto_retreat();
}
@@ -1554,7 +1559,7 @@ function bring_on_reserves() {
function start_battle_round() {
if (++game.battle_round <= 3) {
- log("~ Battle round " + game.battle_round + " ~");
+ log("~ Battle Round " + game.battle_round + " ~");
reset_border_limits();
game.moved = {};
@@ -1566,7 +1571,8 @@ function start_battle_round() {
}
if (game.battle_round == 2) {
if (count_defenders() == 0) {
- log("Defending main force was eliminated. The attacker is now the defender.");
+ log("Defending main force was eliminated.");
+ log("The attacker is now the defender.");
game.attacker[game.where] = ENEMY[game.attacker[game.where]];
} else if (count_attackers() == 0) {
log("Attacking main force was eliminated.");
@@ -1631,7 +1637,7 @@ function pump_battle_round() {
function pass_with_block(b) {
game.flash = block_name(b) + " passes.";
- log(block_name(b) + " passes.");
+ log_battle(block_name(b) + " passes.");
game.moved[b] = true;
resume_battle();
}
@@ -1643,11 +1649,15 @@ function retreat_with_block(b) {
function fire_with_block(b) {
game.moved[b] = true;
- game.hits = 0;
let steps = game.steps[b];
let fire = block_fire_power(b, game.where);
let printed_fire = block_printed_fire_power(b);
+ let name = block_name(b) + " " + BLOCKS[b].combat;
+ if (fire > printed_fire)
+ name += "+" + (fire - printed_fire);
+
let rolls = [];
+ game.hits = 0;
for (let i = 0; i < steps; ++i) {
let die = roll_d6();
if (die <= fire) {
@@ -1657,17 +1667,17 @@ function fire_with_block(b) {
rolls.push(DIE_MISS[die]);
}
}
- game.flash = block_name(b) + " " + BLOCKS[b].combat;
- if (fire > printed_fire)
- game.flash += "+" + (fire - printed_fire);
- game.flash += "\nfires " + rolls.join(" ") + "\n";
+
+ game.flash = name + " fires " + rolls.join(" ") + " ";
if (game.hits == 0)
game.flash += "and misses.";
else if (game.hits == 1)
game.flash += "and scores 1 hit.";
else
game.flash += "and scores " + game.hits + " hits.";
- log(game.flash);
+
+ log_battle(name + " fires " + rolls.join("") + ".");
+
if (game.hits > 0) {
game.active = ENEMY[game.active];
goto_battle_hits();