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author | Tor Andersson <tor@ccxvii.net> | 2021-12-29 17:01:28 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2022-11-17 12:53:18 +0100 |
commit | f4cc9af0b71f5ee5a98cf33be805e5a17eca5f99 (patch) | |
tree | 131cc93ddefbbeab9388cf0a5207ad8441c2055f /rules.js | |
parent | 151b9a3c5336f70eaf3acc47b2e9fa10e56ee28f (diff) | |
download | hammer-of-the-scots-f4cc9af0b71f5ee5a98cf33be805e5a17eca5f99.tar.gz |
Simplify styles and html for play.html
Split into separate module.
Update for new server version.
Fix log colors...
Clean up common play.css file.
New battle CSS.
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 51 |
1 files changed, 17 insertions, 34 deletions
@@ -110,7 +110,7 @@ function clear_undo() { function push_undo() { game.undo.push(JSON.stringify(game, (k,v) => { - if (k === 'undo') return undefined; + if (k === 'undo') return 0; if (k === 'log') return v.length; return v; })); @@ -119,7 +119,7 @@ function push_undo() { function pop_undo() { let undo = game.undo; let save_log = game.log; - Object.assign(game, JSON.parse(undo.pop())); + game = JSON.parse(undo.pop()); game.undo = undo; save_log.length = game.log; game.log = save_log; @@ -756,9 +756,10 @@ function start_year() { } function start_game_turn() { - let turn = 6 - game.e_hand.length; + game.turn = 6 - game.e_hand.length; + log(""); - log("Start Turn " + turn + " of Year " + game.year + "."); + log("Start Turn " + game.turn + " of Year " + game.year + "."); // Reset movement and attack tracking state game.truce = false; @@ -2803,8 +2804,8 @@ states.game_over = { function make_battle_view() { let battle = { - EA: [], EB: [], EC: [], ER: [], - SA: [], SB: [], SC: [], SR: [], + EF: [], ER: [], + SF: [], SR: [], flash: game.flash }; @@ -2814,17 +2815,13 @@ function make_battle_view() { function fill_cell(cell, owner, fn) { for (let b in BLOCKS) if (game.location[b] === game.where & block_owner(b) === owner && fn(b)) - cell.push([b, game.steps[b], game.moved[b]?1:0]) + cell.push(b); } fill_cell(battle.ER, ENGLAND, b => is_battle_reserve(b)); - fill_cell(battle.EA, ENGLAND, b => !is_battle_reserve(b) && block_initiative(b) === 'A'); - fill_cell(battle.EB, ENGLAND, b => !is_battle_reserve(b) && block_initiative(b) === 'B'); - fill_cell(battle.EC, ENGLAND, b => !is_battle_reserve(b) && block_initiative(b) === 'C'); + fill_cell(battle.EF, ENGLAND, b => !is_battle_reserve(b)); fill_cell(battle.SR, SCOTLAND, b => is_battle_reserve(b)); - fill_cell(battle.SA, SCOTLAND, b => !is_battle_reserve(b) && block_initiative(b) === 'A'); - fill_cell(battle.SB, SCOTLAND, b => !is_battle_reserve(b) && block_initiative(b) === 'B'); - fill_cell(battle.SC, SCOTLAND, b => !is_battle_reserve(b) && block_initiative(b) === 'C'); + fill_cell(battle.SF, SCOTLAND, b => !is_battle_reserve(b)); return battle; } @@ -2871,7 +2868,7 @@ exports.action = function (state, current, action, arg) { S[action](arg, current); else throw new Error("Invalid action: " + action); - return state; + return game; } exports.resign = function (state, current) { @@ -2884,7 +2881,7 @@ exports.resign = function (state, current) { game.victory = current + " resigned."; game.result = ENEMY[current]; } - return state; + return game; } function observer_hand() { @@ -2894,6 +2891,8 @@ function observer_hand() { return hand; } +exports.is_checkpoint = (a, b) => a.turn !== b.turn; + exports.view = function(state, current) { game = state; @@ -2909,8 +2908,9 @@ exports.view = function(state, current) { hand: (current === ENGLAND) ? game.e_hand : (current === SCOTLAND) ? game.s_hand : observer_hand(), who: (game.active === current) ? game.who : null, where: game.where, - known: {}, - secret: { Scotland: {}, England: {} }, + location: game.location, + steps: game.steps, + moved: game.moved, battle: null, active: game.active, prompt: null, @@ -2922,22 +2922,5 @@ exports.view = function(state, current) { if (states[game.state].show_battle) view.battle = make_battle_view(); - for (let b in BLOCKS) { - let a = game.location[b]; - if (current === block_owner(b) || game.state === 'game_over') { - if (a) - view.known[b] = [a, game.steps[b], game.moved[b] ? 1 : 0]; - } else { - if (a) { - let list = view.secret[block_owner(b)]; - if (!(a in list)) - list[a] = [0, 0]; - list[a][0]++; - if (game.moved[b]) - list[a][1]++; - } - } - } - return view; } |