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authorTor Andersson <tor@ccxvii.net>2021-07-02 13:55:02 +0200
committerTor Andersson <tor@ccxvii.net>2022-11-17 12:53:17 +0100
commitfc5a07b315414f1c34e702841a70e4621b51fe0a (patch)
tree710ab5c011bc662e636ba842fb0c5bb2f5ae2da1
parent7484d5f91fb297939b517567cb7dbeec8eb650c6 (diff)
downloadhammer-of-the-scots-fc5a07b315414f1c34e702841a70e4621b51fe0a.tar.gz
Improve logging of block retreats.
Print which block retreats during the round. Print summary of retreat destinations at the end of the round.
-rw-r--r--rules.js22
1 files changed, 16 insertions, 6 deletions
diff --git a/rules.js b/rules.js
index dd5992f..8d1bb82 100644
--- a/rules.js
+++ b/rules.js
@@ -6,8 +6,6 @@ exports.scenarios = [
"Campaign",
];
-// TODO: delay retreats to end of battle initiative step so they are hidden
-
const { CARDS, BLOCKS, AREAS, BORDERS } = require('./data');
const ENEMY = { Scotland: "England", England: "Scotland" }
@@ -64,11 +62,11 @@ function print_turn_log_no_count(text) {
delete game.turn_log;
}
-function print_turn_log(verb) {
+
+function print_turn_log_no_active(text) {
function print_move(last) {
return "\n" + n + " " + last.join(" \u2192 ");
}
- let text = game.active + " " + verb + ":";
game.turn_log.sort();
let last = game.turn_log[0];
let n = 0;
@@ -88,6 +86,10 @@ function print_turn_log(verb) {
delete game.turn_log;
}
+function print_turn_log(verb) {
+ print_turn_log_no_active(game.active + " " + verb + ":");
+}
+
function is_active_player(current) {
return (current == game.active) || (game.active == BOTH && current != OBSERVER);
}
@@ -1536,6 +1538,9 @@ function resume_battle() {
}
function end_battle() {
+ if (game.turn_log && game.turn_log.length > 0)
+ print_turn_log_no_active("Retreats from " + game.where + ":");
+
game.flash = "";
game.battle_round = 0;
reset_border_limits();
@@ -1560,6 +1565,10 @@ function bring_on_reserves() {
function start_battle_round() {
if (++game.battle_round <= 3) {
+ if (game.turn_log && game.turn_log.length > 0)
+ print_turn_log_no_active("Retreats from " + game.where + ":");
+ game.turn_log = [];
+
log("~ Battle Round " + game.battle_round + " ~");
reset_border_limits();
@@ -1882,13 +1891,14 @@ states.retreat_in_battle = {
}
},
area: function (to) {
+ game.turn_log.push([game.active, to]);
if (game.who == NORSE) {
game.flash = "Norse retreat to " + to + ".";
- log("The Norse retreat to " + to + ".");
+ log_battle(game.flash);
game.location[game.who] = to;
} else {
game.flash = block_name(game.who) + " retreats.";
- log(game.active + " retreats to " + to + ".");
+ log_battle(game.flash);
move_block(game.who, game.where, to);
}
game.who = null;