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-rw-r--r--rules.js23
1 files changed, 11 insertions, 12 deletions
diff --git a/rules.js b/rules.js
index c982f49..fa5d3d2 100644
--- a/rules.js
+++ b/rules.js
@@ -349,6 +349,11 @@ function log_selected() {
log(game.selected.map(p => "P" + p).join(" and "))
}
+function log_selected_move_path() {
+ log(game.selected.map(p => "P" + p).join(" and "))
+ log(">" + game.move_path.map(s => "S" + s).join(" \u2192 "))
+}
+
/* OBJECTIVES */
const all_objectives = []
@@ -1363,6 +1368,7 @@ states.movement = {
else
game.major = 0
+ game.move_path = [ here ]
if (is_supply_train(p))
game.state = "move_supply_train"
else
@@ -1526,7 +1532,7 @@ function move_general_to(to) {
}
}
- log(">to S" + to)
+ game.move_path.push(to)
// eliminate supply train
for (let p of all_enemy_trains[pow]) {
@@ -1605,12 +1611,7 @@ states.move_supply_train = {
let who = game.selected[0]
let from = game.pos[who]
- if (game.count === 0) {
- log_selected()
- log(">from S" + from)
- }
-
- log(">to S" + to)
+ game.move_path.push(to)
if (!set_has(data.cities.major_roads[from], to))
game.major = 0
@@ -1726,11 +1727,6 @@ states.move_general = {
let who = game.selected[0]
let from = game.pos[who]
- if (game.count === 0) {
- log_selected()
- log(">from S" + from)
- }
-
if (!set_has(data.cities.major_roads[from], to))
game.major = 0
@@ -1780,6 +1776,9 @@ states.move_give = {
}
function end_move_piece() {
+ log_selected_move_path()
+
+ delete game.move_path
game.selected = null
game.state = "movement"
}