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-rw-r--r--rules.js91
1 files changed, 70 insertions, 21 deletions
diff --git a/rules.js b/rules.js
index 956ad15..c9dd87f 100644
--- a/rules.js
+++ b/rules.js
@@ -2196,7 +2196,6 @@ function goto_resolve_combat() {
let a = get_supreme_commander(game.attacker)
let d = get_supreme_commander(game.defender)
- //log(`P${a} at S${game.attacker} with ${a_troops} troops attacked P${d} at S${game.defender} with ${d_troops} troops at ${signed_number(game.count)}.`)
log("!")
log(`>P${a} at S${game.attacker}`)
log(`>P${d} at S${game.defender}`)
@@ -3068,6 +3067,66 @@ function goto_clock_of_fate() {
log("$" + game.fx)
}
+ switch (fc) {
+ case FC_POEMS:
+ case FC_LORD_BUTE:
+ if (set_has(game.fate, FC_POEMS) || set_has(game.fate, FC_LORD_BUTE)) {
+ if (game.scenario === 1)
+ log("No effect.")
+ if (game.scenario === 2)
+ log("From now on Prussia will receive three Tactical Cards.")
+ if (game.scenario >= 3)
+ log("From now on Prussia will receive four Tactical Cards.")
+ } else {
+ if (game.scenario === 1)
+ log("From now on Prussia will receive one Tactical Card.")
+ if (game.scenario === 2)
+ log("From now on Prussia will receive four Tactical Cards.")
+ if (game.scenario >= 3)
+ log("From now on Prussia will receive five Tactical Cards.")
+ }
+ break
+ case FC_ELISABETH:
+ log("Russia quits the game!")
+ if (game.scenario === 1 || game.scenario === 2)
+ break
+ log_br()
+ log("Prussia has to remove any one general (other than Friedrich) permanently from the game; this general may be off-map.")
+ log_br()
+ if (set_has(game.fate, FC_SWEDEN))
+ log("The Imperial Army switches players and eased victory conditions come into effect for Austria and the Imperial Army.")
+ else
+ log("For Sweden eased victory conditions come into effect.")
+ break
+ case FC_SWEDEN:
+ log("Sweden quits the game!")
+ if (game.scenario === 1 || game.scenario === 2)
+ break
+ log_br()
+ log("Prussia has to remove any one general (other than Friedrich) permanently from the game; this general may be off-map.")
+ if (set_has(game.fate, FC_ELISABETH)) {
+ log_br()
+ log("The Imperial Army switches players and eased victory conditions come into effect for Austria and the Imperial Army.")
+ }
+ break
+ case FC_AMERICA:
+ case FC_INDIA:
+ if (set_has(game.fate, FC_AMERICA) || set_has(game.fate, FC_INDIA)) {
+ log("France quits the game!")
+ if (game.scenario === 1 || game.scenario === 2)
+ break
+ log_br()
+ log("Cumberland is removed permanently from the game. Hanover receives only 1 TC from now on.")
+ log_br()
+ log("The Imperial Army switches players and eased victory conditions come into effect for Austria and the Imperial Army.")
+ } else {
+ if (game.scenario === 1)
+ break
+ log("From now on Austria receives only 4 TC; France only 3 (which she may all keep).")
+ }
+ break
+ }
+
set_add(game.fate, fc)
if (fc === FC_POEMS && !set_has(game.fate, FC_LORD_BUTE))
@@ -3090,26 +3149,16 @@ function goto_clock_of_fate() {
return
}
- if (fc === FC_ELISABETH) {
- let n = count_captured_objectives(P_RUSSIA)
- log("Russia dropped out with " + n + " objectives.")
- }
-
- if (fc === FC_SWEDEN) {
- let n = count_captured_objectives(P_SWEDEN)
- log("Sweden dropped out with " + n + " objectives.")
- }
-
- if ((fc === FC_INDIA && set_has(game.fate, FC_AMERICA)) || (fc === FC_AMERICA && set_has(game.fate, FC_INDIA))) {
- let n = count_captured_objectives(P_FRANCE)
- log("France dropped out with " + n + " objectives.")
- }
-
- if (did_imperial_army_switch_players_now(fc)) {
- let n = count_captured_objectives(P_IMPERIAL)
- log_br()
- log("Pompadour took over the Imperial Army with " + n + " objectives.")
- }
+ /* TODO: remember score when powers drop out
+ if (fc === FC_ELISABETH)
+ game.score[P_RUSSIA] = count_captured_objectives(P_RUSSIA)
+ if (fc === FC_SWEDEN)
+ game.score[P_SWEDEN] = count_captured_objectives(P_SWEDEN)
+ if ((fc === FC_INDIA && set_has(game.fate, FC_AMERICA)) || (fc === FC_AMERICA && set_has(game.fate, FC_INDIA)))
+ game.score[P_FRANCE] = count_captured_objectives(P_FRANCE)
+ if (did_imperial_army_switch_players_now(fc))
+ game.score[P_AUSTRIA] = count_captured_objectives(P_IMPERIAL)
+ */
// eased victory conditions
if (has_russia_dropped_out()) {