diff options
Diffstat (limited to 'play.js')
-rw-r--r-- | play.js | 202 |
1 files changed, 174 insertions, 28 deletions
@@ -2,6 +2,8 @@ // TODO: sort selected generals above deselected generals when detaching? +const svgNS = "http://www.w3.org/2000/svg" + function toggle_pieces() { document.getElementById("pieces").classList.toggle("hide") } @@ -118,6 +120,7 @@ function to_value(c) { const ui = { header: document.querySelector("header"), + roads_element: document.getElementById("roads"), spaces_element: document.getElementById("spaces"), pieces_element: document.getElementById("pieces"), markers_element: document.getElementById("markers"), @@ -142,6 +145,7 @@ const ui = { document.getElementById("hand_france"), ], cities: [], + roads: [], action_register: [], } @@ -153,9 +157,12 @@ function register_action(target, action, id) { } function on_click_action(evt, target) { - if (evt.button === 0) - if (send_action(target.my_action, target.my_id)) + if (evt.button === 0) { + if (send_action(target.my_action, target.my_id)) { + hide_move_path() evt.stopPropagation() + } + } } function process_actions() { @@ -169,24 +176,39 @@ function is_action(action, arg) { return !!(view.actions && view.actions[action] && set_has(view.actions[action], arg)) } -function make_road(type, x, y, dx, dy) { - let e = document.createElement("div") - e.className = type - e.style.left = x + "px" - e.style.top = y + "px" - let a = Math.atan2(dy, dx) - let s = (Math.hypot(dx, dy) - 15) / 20 - e.style.transform = - "rotate(" + a + "rad)" + - "scale(" + s + ", 1)" - // TODO: rotate to align - ui.spaces_element.appendChild(e) +function make_road(c1, c2, type) { + let e = document.createElementNS(svgNS, "line") + e.setAttribute("class", type) + let x1 = data.cities.x[c1] + let y1 = data.cities.y[c1] + let x2 = data.cities.x[c2] + let y2 = data.cities.y[c2] + + let v = Math.hypot(x2 - x1, y2 - y1) + let dx = (x2 - x1) / v + let dy = (y2 - y1) / v + let r = 18 + x1 += r * dx + y1 += r * dy + x2 -= r * dx + y2 -= r * dy + + e.setAttribute("x1", x1) + e.setAttribute("y1", y1) + e.setAttribute("x2", x2) + e.setAttribute("y2", y2) + e.setAttribute("visibility", "hidden") + ui.roads[c1][c2] = e + ui.roads[c2][c1] = e + ui.roads_element.appendChild(e) } function create_piece(action, id, style) { let e = document.createElement("div") e.className = style register_action(e, action, id) + e.onmouseenter = on_focus_piece + e.onmouseleave = on_blur_piece return e } @@ -281,9 +303,6 @@ function on_init() { create_piece("piece", 34, "piece cube france"), ] - for (let e of ui.pieces) - ui.pieces_element.appendChild(e) - ui.troops = [] for (let i = 0; i < 24; ++i) ui.troops[i] = create_marker("hide") @@ -334,24 +353,18 @@ function on_init() { for (let fc = 0; fc <= 18; ++fc) ui.fate[fc] = make_fate_card(fc) - if (0) { + if (1) { + for (let a = 0; a <= last_city; ++a) + ui.roads[a] = [] for (let a = 0; a <= last_city; ++a) { for (let b of cities.major_roads[a]) { if (a < b) { - let dx = cities.x[a] - cities.x[b] - let dy = cities.y[a] - cities.y[b] - let x = (cities.x[a] + cities.x[b]) / 2 - let y = (cities.y[a] + cities.y[b]) / 2 - make_road("major_road", x - 10, y - 3, dx, dy) + make_road(a, b, "major_road") } } for (let b of cities.roads[a]) { if (a < b) { - let dx = cities.x[a] - cities.x[b] - let dy = cities.y[a] - cities.y[b] - let x = (cities.x[a] + cities.x[b]) / 2 - let y = (cities.y[a] + cities.y[b]) / 2 - make_road("road", x - 10, y - 1, dx, dy) + make_road(a, b, "road") } } } @@ -391,6 +404,9 @@ function on_init() { register_action(e, "space", a) + e.onmouseenter = on_focus_city + e.onmouseleave = on_blur_city + //e.classList.add("hide") e.style.left = x + "px" e.style.top = y + "px" @@ -443,6 +459,119 @@ function on_init() { update_favicon() } +/* SHOW PATH FOR MOVES */ + +function on_focus_city(evt) { + document.getElementById("status").textContent = evt.target.my_name + if (view) { + if (view.move_minor) + show_move_path(evt.target.my_id) + if (view.retreat) + show_retreat_path(evt.target.my_id) + } +} + +function on_blur_city() { + document.getElementById("status").textContent = "" + hide_move_path() +} + +function on_focus_piece(evt) { + document.getElementById("status").textContent = evt.target.my_name + if (view && view.move_minor) + show_move_path(view.pos[evt.target.my_id]) +} + +function on_blur_piece() { + document.getElementById("status").textContent = "" + hide_move_path() +} + +var _move_path = [] +var _battle_road = null + +function hide_move_path() { + if (_move_path) { + for (let i = 1; i < _move_path.length; ++i) { + let x = _move_path[i-1] + let y = _move_path[i] + ui.roads[x][y].setAttribute("visibility", "hidden") + } + _move_path = null + } +} + +function show_move_path(x) { + hide_move_path() + + if (map_get(view.move_major, x, -1) >= 0) { + _move_path = [] + while (x >= 0) { + _move_path.push(x) + x = map_get(view.move_major, x, -1) + } + } + + else + + if (map_get(view.move_minor, x, -1) >= 0) { + _move_path = [] + while (x >= 0) { + _move_path.push(x) + x = map_get(view.move_minor, x, -1) + } + } + + if (_move_path) { + for (let i = 1; i < _move_path.length; ++i) { + let x = _move_path[i-1] + let y = _move_path[i] + ui.roads[x][y].setAttribute("visibility", "visible") + } + } +} + +function show_retreat_path(x) { + hide_move_path() + _move_path = map_get(view.retreat, x, null) + if (_move_path) { + _move_path = _move_path.slice() + _move_path.push(x) + for (let i = 1; i < _move_path.length; ++i) { + let x = _move_path[i-1] + let y = _move_path[i] + ui.roads[x][y].setAttribute("visibility", "visible") + } + } +} + +function show_battle_path() { + _battle_road = ui.roads[view.attacker][view.defender] + _battle_road.setAttribute("visibility", "visible") +} + +function hide_battle_path() { + if (_battle_road) { + _battle_road.setAttribute("visibility", "hidden") + _battle_road = null + } +} + +function update_path() { + hide_move_path() + hide_battle_path() + if (view.move_major) { + ui.roads_element.setAttribute("class", "move") + } else if (view.retreat) { + ui.roads_element.setAttribute("class", "retreat") + } else if (view.attacker !== undefined) { + ui.roads_element.setAttribute("class", "battle") + show_battle_path() + } else { + ui.roads_element.setAttribute("class", null) + } +} + /* UPDATE UI */ function layout_general_offset(g, s) { @@ -610,6 +739,8 @@ function on_update() { for (let t = 24; t <= 34; ++t) layout_train(t, view.pos[t]) + update_path() + let back = [ 0, 0, 0, 0 ] for (let i = 0; i < 5; ++i) @@ -795,3 +926,18 @@ function set_add_all(set, other) { set_add(set, item) } +function map_get(map, key, missing) { + let a = 0 + let b = (map.length >> 1) - 1 + while (a <= b) { + let m = (a + b) >> 1 + let x = map[m<<1] + if (key < x) + b = m - 1 + else if (key > x) + a = m + 1 + else + return map[(m<<1)+1] + } + return missing +} |