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-rw-r--r--play.js8
-rw-r--r--rules.js74
2 files changed, 65 insertions, 17 deletions
diff --git a/play.js b/play.js
index 04a75c8..039e1a5 100644
--- a/play.js
+++ b/play.js
@@ -150,8 +150,12 @@ function count_total_objectives(pow) {
let n = objective1[pow].length
if (!has_eased_victory(pow))
n += objective2[pow].length
- if (pow === P_PRUSSIA && !view.oo)
- n = 0
+ if (pow === P_PRUSSIA) {
+ if (view.oo === 0)
+ n = 0
+ if (view.oo < 0 && set_has(view.fate, FC_POEMS) && set_has(view.fate, FC_LORD_BUTE))
+ n = 0
+ }
if (pow === P_AUSTRIA && view.oo)
n -= 4
return n
diff --git a/rules.js b/rules.js
index 669135a..be51130 100644
--- a/rules.js
+++ b/rules.js
@@ -1,8 +1,6 @@
"use strict"
-// TODO: prussian offensive (no capture when not offensive)
// TODO: final score summary at game end (FWC rules)
-// TODO: show running tally of troops/objectives
const R_FREDERICK = "Frederick"
const R_ELISABETH = "Elisabeth"
@@ -533,7 +531,7 @@ function is_offensive_option() {
return !!game.oo
}
-function is_offensive_option_failed() {
+function has_offensive_option_failed() {
// if Austria has picked up the card AND subsidy reduction event has triggered
return game.oo < 0 && (set_has(game.fate, FC_POEMS) || set_has(game.fate, FC_LORD_BUTE))
}
@@ -567,6 +565,18 @@ function has_imperial_army_switched_players() {
return (has_russia_dropped_out() && has_sweden_dropped_out()) || has_france_dropped_out()
}
+function did_imperial_army_switch_players_now(fc) {
+ if (fc === FC_SWEDEN && set_has(game.fate, FC_ELISABETH))
+ return true
+ if (fc === FC_ELISABETH && set_has(game.fate, FC_SWEDEN))
+ return true
+ if (fc === FC_AMERICA && set_has(game.fate, FC_INDIA))
+ return true
+ if (fc === FC_INDIA && set_has(game.fate, FC_AMERICA))
+ return true
+ return false
+}
+
function has_removed_all_pieces(pow) {
for (let p of all_power_generals[pow])
if (game.pos[p] !== REMOVED)
@@ -899,7 +909,7 @@ function has_conquered_one_of(list) {
}
function check_offensive_option_victory() {
- if (game.power === P_PRUSSIA && !is_offensive_option_failed()) {
+ if (game.power === P_PRUSSIA && !has_offensive_option_failed()) {
if (has_conquered_all_of(primary_objective[P_PRUSSIA])) {
goto_game_over(R_FREDERICK, "Prussia won with offensive option.")
return true
@@ -3027,6 +3037,11 @@ function goto_clock_of_fate() {
set_add(game.fate, fc)
+ if (fc === FC_POEMS && !set_has(game.fate, FC_LORD_BUTE))
+ trigger_offensive_option_failed()
+ if (fc === FC_LORD_BUTE && !set_has(game.fate, FC_POEMS))
+ trigger_offensive_option_failed()
+
// Check again in case of eased victory conditions.
if (check_victory())
return
@@ -3042,6 +3057,27 @@ function goto_clock_of_fate() {
return
}
+ if (fc === FC_ELISABETH) {
+ let n = count_captured_objectives(P_RUSSIA)
+ log("Russia dropped out with " + n + " objectives.")
+ }
+
+ if (fc === FC_SWEDEN) {
+ let n = count_captured_objectives(P_SWEDEN)
+ log("Sweden dropped out with " + n + " objectives.")
+ }
+
+ if ((fc === FC_INDIA && set_has(game.fate, FC_AMERICA)) || (fc === FC_AMERICA && set_has(game.fate, FC_INDIA))) {
+ let n = count_captured_objectives(P_FRANCE)
+ log("France dropped out with " + n + " objectives.")
+ }
+
+ if (did_imperial_army_switch_players_now(fc)) {
+ let n = count_captured_objectives(P_IMPERIAL)
+ log_br()
+ log("Pompadour took over the Imperial Army with " + n + " objectives.")
+ }
+
// eased victory conditions
if (has_russia_dropped_out()) {
remove_secondary_objectives(P_SWEDEN)
@@ -3790,6 +3826,15 @@ states.move_to_any_empty_adjacent_city = {
/* OFFENSIVE OPTION */
+function trigger_offensive_option_failed() {
+ if (has_offensive_option_failed()) {
+ log_br()
+ log("Prussian offensive failed.")
+ log_br()
+ remove_offensive_option_objectives()
+ }
+}
+
function goto_declare_offensive_option() {
set_active_to_power(P_PRUSSIA)
game.state = "declare_offensive_option"
@@ -3825,12 +3870,7 @@ states.pick_up_oo_card_after_retreat = {
gen_action_card(game.oo)
},
card(_) {
- log_br()
- log("Austria picked up set-aside C" + game.oo + ".")
- set_add(game.hand[P_AUSTRIA], game.oo)
- game.oo = -1
-
- // control back to loser for retreat
+ pick_up_set_aside_tc()
set_active_loser()
resume_retreat()
},
@@ -3843,16 +3883,20 @@ states.pick_up_oo_card_after_supply = {
gen_action_card(game.oo)
},
card(_) {
- log_br()
- log("Austria picked up set-aside C" + game.oo + ".")
- set_add(game.hand[P_AUSTRIA], game.oo)
- game.oo = -1
-
+ pick_up_set_aside_tc()
delete game.pick_up_oo
end_action_stage()
},
}
+function pick_up_set_aside_tc() {
+ log_br()
+ log("Austria picked up set-aside C" + game.oo + ".")
+ set_add(game.hand[P_AUSTRIA], game.oo)
+ game.oo = -1
+ trigger_offensive_option_failed()
+}
+
/* SETUP */
const POWER_FROM_SETUP_STEP_4 = [