diff options
-rw-r--r-- | play.js | 54 | ||||
-rw-r--r-- | rules.js | 28 |
2 files changed, 69 insertions, 13 deletions
@@ -704,15 +704,26 @@ function on_blur_piece() { /* UPDATE UI */ function layout_general_offset(g, s) { - let n = 0 - for (let i = g+1; i < 24; ++i) { - if (view.pos[i] === s) { + // if not selected: number of unselected generals below us + // if not selected: (number of unselected generals + 1) + number of selected generals below us + if (!set_has(view.selected, g)) { + let n = 0 + for (let i = g+1; i < 24; ++i) + if (view.pos[i] === s && !set_has(view.selected, i)) + ++n + return n + } else { + let n = 0 + for (let i = 0; i < 24; ++i) + if (view.pos[i] === s && !set_has(view.selected, i)) + ++n + if (n > 0) ++n - if (is_action("piece", i)) + for (let i = g+1; i < 24; ++i) + if (view.pos[i] === s && set_has(view.selected, i)) ++n - } + return n } - return n } function layout_general_count(g, s) { @@ -952,11 +963,13 @@ function on_update() { for (let v = 16; v >= 0; --v) action_button_with_argument("value", v, v) + for (let p = 0; p < 24; ++p) + action_button_with_argument("detach", p, "Detach " + piece_button_name[p]) + action_button("take", "Take") action_button("give", "Give") action_button("recruit", "Recruit") action_button("transfer", "Transfer") - action_button("detach", "Detach") action_button("stop", "Stop") action_button("pass", "Pass") @@ -1036,6 +1049,33 @@ const piece_power = [ P_FRANCE, ] +const piece_button_name = [ + "P1", + "P2", + "P3", + "P4", + "P5", + "P6", + "P7", + "P8", + "H1", + "H2", + "R1", + "R2", + "R3", + "R4", + "S1", + "A1", + "A2", + "A3", + "A4", + "A5", + "IA1", + "F1", + "F2", + "F3", +] + const piece_tooltip_name = [ "P1 Friedrich", "P2 Winterfeldt", @@ -1639,17 +1639,26 @@ states.move_general = { // two options: leave alone, or leave with chevert // to leave with chevert, detach non-chevert // to leave alone, detach non-chevert, then detach chevert - if (game.selected.length === 3) - for (let p of game.selected) - if (p !== GEN_CHEVERT) + if (game.selected.length === 3) { + for (let p of game.selected) { + if (p !== GEN_CHEVERT) { gen_action_piece(p) - if (game.selected.length === 2) + gen_action_detach(p) + } + } + } + if (game.selected.length === 2) { gen_action_piece(GEN_CHEVERT) + gen_action_detach(GEN_CHEVERT) + } } } else { - if (game.selected.length > 1) - for (let p of game.selected) + if (game.selected.length > 1) { + for (let p of game.selected) { gen_action_piece(p) + gen_action_detach(p) + } + } } let s_take = count_stacked_take() @@ -1692,6 +1701,9 @@ states.move_general = { give() { game.state = "move_give" }, + detach(p) { + set_delete(game.selected, p) + }, piece(p) { if (game.count === 0) { if (set_has(game.selected, p)) @@ -4388,6 +4400,10 @@ function gen_action_card(c) { gen_action("card", c) } +function gen_action_detach(p) { + gen_action("detach", p) +} + function log(msg) { game.log.push(msg) } |