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-rw-r--r--rules.js11
1 files changed, 7 insertions, 4 deletions
diff --git a/rules.js b/rules.js
index d14ba0a..e0dc419 100644
--- a/rules.js
+++ b/rules.js
@@ -832,13 +832,13 @@ function retire_general(p) {
}
}
if (n > 1)
- log("P" + p + " retired with " + n + " troops.")
+ log("P" + p + " removed from S" + s + " with " + n + " troops.")
else if (n === 1)
- log("P" + p + " retired with 1 troop.")
+ log("P" + p + " removed from S" + s + " with 1 troop.")
else
- log("P" + p + " retired.")
+ log("P" + p + " removed.")
} else {
- log("P" + p + " retired.")
+ log("P" + p + " removed.")
}
}
@@ -3131,6 +3131,7 @@ function goto_clock_of_fate() {
log("The Imperial Army switches players and eased victory conditions come into effect for Austria and the Imperial Army.")
else
log("For Sweden eased victory conditions come into effect.")
+ log_br()
break
case FC_SWEDEN:
log("Sweden quits the game!")
@@ -3142,6 +3143,7 @@ function goto_clock_of_fate() {
log_br()
log("The Imperial Army switches players and eased victory conditions come into effect for Austria and the Imperial Army.")
}
+ log_br()
break
case FC_AMERICA:
case FC_INDIA:
@@ -3153,6 +3155,7 @@ function goto_clock_of_fate() {
log("Cumberland is removed permanently from the game. Hanover receives only 1 TC from now on.")
log_br()
log("The Imperial Army switches players and eased victory conditions come into effect for Austria and the Imperial Army.")
+ log_br()
} else {
if (game.scenario === 1)
break