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-rw-r--r--rules.js20
1 files changed, 17 insertions, 3 deletions
diff --git a/rules.js b/rules.js
index bdc7617..71b3e02 100644
--- a/rules.js
+++ b/rules.js
@@ -80,7 +80,7 @@ function find_city_list(names) {
return list
}
-let suit_name = [ "\u2660", "\u2663", "\u2665", "\u2666", "\u2641" ]
+let suit_name = [ "\u2660", "\u2663", "\u2665", "\u2666", "R" ]
const P_PRUSSIA = 0
const P_HANOVER = 1
@@ -3420,6 +3420,13 @@ function if_hildburghausen_has_lost_a_battle_this_turn_prussia_may_move_him_2_ci
resume_start_turn()
}
+function can_add_troop_to_stack(s) {
+ for (let p of all_generals)
+ if (game.pos[p] === s && game.troops[p] < 8)
+ return true
+ return false
+}
+
function goto_receive_a_new_troop(power, list) {
set_active_to_power(power)
@@ -3430,7 +3437,7 @@ function goto_receive_a_new_troop(power, list) {
game.selected = []
for (let p of list)
- if (game.pos[p] < ELIMINATED && game.troops[p] < 8)
+ if (game.pos[p] < ELIMINATED && can_add_troop_to_stack(game.pos[p]))
game.selected.push(p)
if (game.selected.length > 0) {
@@ -3452,12 +3459,19 @@ states.receive_a_new_troop = {
}
}
+function can_remove_troop_from_stack(s) {
+ for (let p of all_generals)
+ if (game.pos[p] === s && game.troops[p] > 1)
+ return true
+ return false
+}
+
function goto_lose_one_troop(power, list) {
set_active_to_power(power)
game.selected = []
for (let p of list)
- if (game.pos[p] < ELIMINATED && game.troops[p] > 1)
+ if (game.pos[p] < ELIMINATED && can_remove_troop_from_stack(game.pos[p]))
game.selected.push(p)
if (game.selected.length > 0) {