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-rw-r--r--info/readme.html2
-rw-r--r--play.css4
-rw-r--r--play.js2
-rw-r--r--rules.js1
4 files changed, 4 insertions, 5 deletions
diff --git a/info/readme.html b/info/readme.html
index 513f00c..7619f2f 100644
--- a/info/readme.html
+++ b/info/readme.html
@@ -33,7 +33,7 @@ All recruiting is done at the end of your moves. After you click [End Movement]
How do I recruit eliminated generals and supply trains?
<p>
-Select them where they are placed off-map (at the top near "FRIEDRICH") to bring them back to your depot.
+Select them where they are placed off-map (near the top of the map) to bring them back to your depot.
<hr>
diff --git a/play.css b/play.css
index d6a3b9e..56b77ed 100644
--- a/play.css
+++ b/play.css
@@ -472,8 +472,8 @@ body.shift span.value.deck_5 { background-color: #0002 }
border-radius: 16px;
}
-.card.fate { cursor: zoom-in }
-.card.fate.zoom { cursor: zoom-out }
+.card.fate.face { cursor: zoom-in }
+.card.fate.face.zoom { cursor: zoom-out }
.draw-break { margin-left: 167px; }
.card.tc { margin-right: calc(-167px + 40px); }
diff --git a/play.js b/play.js
index 4063a5a..15264b3 100644
--- a/play.js
+++ b/play.js
@@ -567,7 +567,7 @@ function make_fate_card(fc) {
if (fc === 0)
e.className = "card fate reverse"
else
- e.className = "card fate c" + fc
+ e.className = "card fate face c" + fc
e.onclick = on_click_fate_card
return e
}
diff --git a/rules.js b/rules.js
index 2406179..1506571 100644
--- a/rules.js
+++ b/rules.js
@@ -135,7 +135,6 @@ const all_home_or_depot_cities = [
data.country.Sweden,
data.country.Austria,
set_union(data.country.Empire, data.country.Saxony),
- find_city_list([ "Hildburghausen" ]),
find_city_list([ "Koblenz", "Gemünden" ]),
]