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-rw-r--r--rules.js62
1 files changed, 34 insertions, 28 deletions
diff --git a/rules.js b/rules.js
index 453e3da..c7e3cdb 100644
--- a/rules.js
+++ b/rules.js
@@ -345,14 +345,6 @@ function format_selected() {
return game.selected.map(p => piece_name[p]).join(" and ")
}
-function format_stack(s) {
- let list = []
- for (let p of all_pieces)
- if (game.pos[p] === s)
- list.push(p)
- return suit_name[get_space_suit(s)] + " " + list.map(p => piece_name[p]).join(" and ")
-}
-
function log_selected() {
log(game.selected.map(p => "P" + p).join(" and "))
}
@@ -2195,12 +2187,11 @@ function goto_resolve_combat() {
log_br()
+ game.count = a_troops - d_troops
+
let a = get_supreme_commander(game.attacker)
let d = get_supreme_commander(game.defender)
- log(`P${a} (${a_troops}) at S${game.attacker}`)
- log(`P${d} (${d_troops}) at S${game.defender}`)
-
- game.count = a_troops - d_troops
+ log(`P${a} at S${game.attacker} with ${a_troops} troops attacked P${d} at S${game.defender} with ${d_troops} troops at ${signed_number(game.count)}.`)
if (game.count <= 0) {
set_active_attacker()
@@ -2239,8 +2230,23 @@ function end_resolve_combat() {
/* COMBAT (CARD PLAY) */
+function format_combat_stack(s) {
+ let p = get_supreme_commander(s)
+ return suit_name[get_space_suit(s)] + " " + piece_name[p]
+}
+
+function signed_number(v) {
+ if (v > 0)
+ return "+" + v
+ return v
+}
+
function format_combat(value) {
- return format_stack(game.attacker) + " vs " + format_stack(game.defender) + " score " + value
+ let a = format_combat_stack(game.attacker)
+ let d = format_combat_stack(game.defender)
+ let s = signed_number(value)
+ let p = POWER_NAME[game.power]
+ return `${a} vs ${d}. ${p} is at ${s}`
}
function inactive_attack() {
@@ -2252,10 +2258,10 @@ function inactive_defend() {
}
function prompt_combat(value, extra = null) {
+ let text = "Combat " + format_combat(value) + "."
if (extra)
- prompt(format_combat(value) + ". " + extra)
- else
- prompt(format_combat(value) + ".")
+ text += " " + extra
+ prompt(text)
}
function set_active_attacker() {
@@ -2376,7 +2382,8 @@ function fate_card_bonus(c) {
function play_card(c, sign) {
if (fate_card_zero()) {
- log(`>${POWER_NAME[game.power]} ${format_card(c)} = 0 to ${sign * game.count}`)
+ let score = signed_number(sign * game.count)
+ log(`>${POWER_NAME[game.power]} ${format_card(c)} = 0 to ${score}`)
clear_fate_effect()
return
}
@@ -2385,17 +2392,19 @@ function play_card(c, sign) {
game.count -= to_value(c) + bonus
else
game.count += to_value(c) + bonus
+ let score = signed_number(sign * game.count)
if (bonus > 0)
- log(`>${POWER_NAME[game.power]} ${format_card(c)} + ${bonus} to ${sign * game.count}`)
+ log(`>${POWER_NAME[game.power]} ${format_card(c)} + ${bonus} to ${score}`)
else
- log(`>${POWER_NAME[game.power]} ${format_card(c)} to ${sign * game.count}`)
+ log(`>${POWER_NAME[game.power]} ${format_card(c)} to ${score}`)
if (bonus > 0)
clear_fate_effect()
}
function play_reserve(v, sign) {
if (fate_card_zero()) {
- log(`>${POWER_NAME[game.power]} 0R to ${sign * game.count}`)
+ let score = signed_number(sign * game.count)
+ log(`>${POWER_NAME[game.power]} 0R to ${score}`)
clear_fate_effect()
return
}
@@ -2404,10 +2413,11 @@ function play_reserve(v, sign) {
game.count -= v
else
game.count += v
+ let score = signed_number(sign * game.count)
if (bonus > 0)
- log(`>${POWER_NAME[game.power]} ${v-bonus}R + ${bonus} to ${sign * game.count}`)
+ log(`>${POWER_NAME[game.power]} ${v-bonus}R + ${bonus} to ${score}`)
else
- log(`>${POWER_NAME[game.power]} ${v}R to ${sign * game.count}`)
+ log(`>${POWER_NAME[game.power]} ${v}R to ${score}`)
if (bonus > 0)
clear_fate_effect()
}
@@ -2427,7 +2437,6 @@ states.combat_attack = {
inactive: inactive_attack,
prompt() {
prompt_combat(game.count)
- view.selected = [ get_supreme_commander(game.attacker) ]
gen_play_card(get_space_suit(game.attacker))
},
card(c) {
@@ -2435,6 +2444,7 @@ states.combat_attack = {
},
pass() {
clear_undo()
+ log(`>${POWER_NAME[game.power]} passed`)
end_resolve_combat()
},
}
@@ -2443,7 +2453,6 @@ states.combat_defend = {
inactive: inactive_defend,
prompt() {
prompt_combat(-game.count)
- view.selected = [ get_supreme_commander(game.defender) ]
gen_play_card(get_space_suit(game.defender))
},
card(c) {
@@ -2451,6 +2460,7 @@ states.combat_defend = {
},
pass() {
clear_undo()
+ log(`>${POWER_NAME[game.power]} passed`)
end_resolve_combat()
},
}
@@ -2459,7 +2469,6 @@ states.combat_attack_reserve = {
inactive: inactive_attack,
prompt() {
prompt_combat(game.count, "Choose value.")
- view.selected = [ get_supreme_commander(game.attacker)]
gen_play_reserve()
},
value(v) {
@@ -2472,7 +2481,6 @@ states.combat_defend_reserve = {
inactive: inactive_defend,
prompt() {
prompt_combat(-game.count, "Choose value.")
- view.selected = [ get_supreme_commander(game.defender) ]
gen_play_reserve()
},
value(v) {
@@ -2485,7 +2493,6 @@ states.combat_attack_swap = {
inactive: inactive_attack,
prompt() {
prompt_combat(game.count)
- view.selected = [ get_supreme_commander(game.attacker) ]
view.actions.next = 1
},
next() {
@@ -2499,7 +2506,6 @@ states.combat_defend_swap = {
inactive: inactive_defend,
prompt() {
prompt_combat(-game.count)
- view.selected = [ get_supreme_commander(game.defender) ]
view.actions.next = 1
},
next() {