diff options
-rw-r--r-- | play.css | 1 | ||||
-rw-r--r-- | play.js | 4 | ||||
-rw-r--r-- | rules.js | 4 |
3 files changed, 4 insertions, 5 deletions
@@ -115,6 +115,7 @@ #log .h.austria { background-color: var(--color-light-austria); } #log .h.imperial { background-color: var(--color-light-imperial); } #log .h.france { background-color: var(--color-light-france); } +#log .h.imaginary { background-color: var(--color-light-clock); } #log .q { font-style: italic; } @@ -67,8 +67,8 @@ for (let s of data.type.objective1_imperial) set_add(objective1[P_IMPERIAL], s) for (let s of data.type.objective2_imperial) set_add(objective2[P_IMPERIAL], s) for (let s of data.type.objective_france) set_add(objective1[P_FRANCE], s) -const power_class = [ "prussia", "hanover", "russia", "sweden", "austria", "imperial", "france" ] -const power_name = [ "Prussia", "Hanover", "Russia", "Sweden", "Austria", "Imperial Army", "France" ] +const power_class = [ "prussia", "hanover", "russia", "sweden", "austria", "imperial", "france", "imaginary" ] +const power_name = [ "Prussia", "Hanover", "Russia", "Sweden", "Austria", "Imperial Army", "France", "Imaginary" ] const GENERAL_POWER = [ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6 ] @@ -1781,8 +1781,6 @@ states.move_give = { function end_move_piece() { game.selected = null - delete game.move_major - delete game.move_minor game.state = "movement" } @@ -3015,7 +3013,7 @@ function goto_clock_of_fate() { delete game.ia_attack if (game.scenario === 1 || game.scenario === 2) { - log("Imaginary player drew 5 TC.") + log("=7") draw_tc(5) } |