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-rw-r--r--rules.js13
1 files changed, 6 insertions, 7 deletions
diff --git a/rules.js b/rules.js
index b7e8803..f90b5c4 100644
--- a/rules.js
+++ b/rules.js
@@ -990,7 +990,7 @@ function has_eased_victory(power) {
function count_captured_objectives(pow) {
let n = 0
for (let s of full_objective[pow])
- if (set_has(view.conquest, s))
+ if (set_has(game.conquest, s))
++n
return n
}
@@ -1078,7 +1078,7 @@ function next_tactics_deck() {
}
function draw_tc(n) {
- let draw = []
+ game.draw = []
let k = 0
while (n > 0) {
@@ -1092,19 +1092,17 @@ function draw_tc(n) {
break
}
}
- set_add(draw, game.deck.pop())
+ set_add(game.draw, game.deck.pop())
++k
--n
}
if (k > 0)
log("Drew " + k + " TC.")
-
- return draw
}
function goto_tactical_cards() {
- game.draw = draw_tc(tc_per_turn())
+ draw_tc(tc_per_turn())
if (should_power_discard_tc() && game.draw.length > 0)
game.state = "tactical_cards_discard"
@@ -3034,6 +3032,7 @@ function goto_clock_of_fate() {
if (game.scenario === 1 || game.scenario === 2) {
log("=7")
draw_tc(5)
+ delete game.draw
}
// Check before drawing a fate card.
@@ -3641,7 +3640,7 @@ states.france_may_discard_any_one_tc_for_a_new_one_from_the_draw_deck = {
card(c) {
log("France discarded one TC.")
set_delete(game.hand[P_FRANCE], c)
- game.draw = draw_tc(1)
+ draw_tc(1)
game.state = "france_may_discard_any_one_tc_for_a_new_one_from_the_draw_deck_2"
},
pass() {