diff options
author | Tor Andersson <tor@ccxvii.net> | 2024-05-27 17:07:58 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2024-05-30 21:59:25 +0200 |
commit | 74d994c18d34befbde226a78db4386a5cf9357c9 (patch) | |
tree | 9d8ffce3c8d43d65175b0816c74e3b77ad70a11f /rules.js | |
parent | a22eb4ab7c82d41b44da9d646776a08b87ca636c (diff) | |
download | friedrich-74d994c18d34befbde226a78db4386a5cf9357c9.tar.gz |
some combat logging
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -2103,7 +2103,7 @@ function end_resolve_combat() { game.ia_attack = get_space_suit(game.attacker) if (game.count === 0) { - log("Tie.") + log(">Tie") next_combat() } else if (game.count > 0) { if (get_supreme_commander(game.defender) == GEN_HILDBURGHAUSEN) @@ -2259,7 +2259,7 @@ function fate_card_bonus(c) { function play_card(c, sign) { if (fate_card_zero()) { - log(POWER_NAME[game.power] + " C" + c + " - " + to_value(c) + " = " + game.count) + log(">" + POWER_NAME[game.power] + " C" + c + " - " + to_value(c) + " to " + (sign * game.count)) clear_fate_effect() return } @@ -2269,16 +2269,16 @@ function play_card(c, sign) { else game.count += to_value(c) + bonus if (bonus > 0) - log(POWER_NAME[game.power] + " C" + c + " + " + bonus + " = " + (game.count)) + log(">" + POWER_NAME[game.power] + " C" + c + " + " + bonus + " to " + (sign * game.count)) else - log(POWER_NAME[game.power] + " C" + c + " = " + (game.count)) + log(">" + POWER_NAME[game.power] + " C" + c + " to " + (sign * game.count)) if (bonus > 0) clear_fate_effect() } function play_reserve(v, sign) { if (fate_card_zero()) { - log(POWER_NAME[game.power] + " 0R = " + game.count) + log(">" + POWER_NAME[game.power] + " 0R to " + (sign * game.count)) clear_fate_effect() return } @@ -2288,9 +2288,9 @@ function play_reserve(v, sign) { else game.count += v if (bonus > 0) - log(POWER_NAME[game.power] + " " + (v-bonus) + "R +" + bonus + " = " + (game.count)) + log(">" + POWER_NAME[game.power] + " " + (v-bonus) + "R +" + bonus + " to " + (sign * game.count)) else - log(POWER_NAME[game.power] + " " + (v) + "R = " + (game.count)) + log(">" + POWER_NAME[game.power] + " " + (v) + "R to " + (sign * game.count)) if (bonus > 0) clear_fate_effect() } @@ -2441,7 +2441,7 @@ function goto_retreat() { } } - log("P" + get_supreme_commander(loser) + " lost " + (lost-hits) + " troops") + log(">P" + get_supreme_commander(loser) + " lost " + (lost-hits) + " troops") resume_retreat() } |