diff options
author | Tor Andersson <tor@ccxvii.net> | 2024-05-26 13:55:37 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2024-05-30 21:59:25 +0200 |
commit | e51a6a8ddc64dd03c237db6dcfdf09ef14fea765 (patch) | |
tree | fe665184f1deac3148690eea482c02b6b725d420 | |
parent | 0f5e34a8b3ff22730514e699244518605cee40e7 (diff) | |
download | friedrich-e51a6a8ddc64dd03c237db6dcfdf09ef14fea765.tar.gz |
inactive prompts
-rw-r--r-- | rules.js | 50 |
1 files changed, 50 insertions, 0 deletions
@@ -406,6 +406,7 @@ function are_prussians_attacked_by_daun() { } states.prussians_who_are_attacked_by_daun_may_move = { + inactive: "move Prussians who are attacked by Daun", prompt() { prompt("Any Prussians who are attacked by Daun may move to any empty adjacent city.") let daun = game.pos[GEN_DAUN] @@ -431,6 +432,7 @@ states.prussians_who_are_attacked_by_daun_may_move = { } states.move_to_any_empty_adjacent_city = { + inactive: "move Prussians who are attacked by Daun", prompt() { prompt(format_selected() + " may move to any empty adjacent city.") let here = game.pos[game.selected[0]] @@ -1193,6 +1195,7 @@ function should_power_discard_tc() { } states.tactical_cards_discard = { + inactive: "draw tactical cards", prompt() { view.draw = game.draw prompt("Draw " + format_cards(game.draw) + ". Discard one of them.") @@ -1208,6 +1211,7 @@ states.tactical_cards_discard = { } states.tactical_cards_discard_done = { + inactive: "draw tactical cards", prompt() { view.draw = game.draw prompt("Draw " + format_cards(game.draw) + ".") @@ -1219,6 +1223,7 @@ states.tactical_cards_discard_done = { } states.tactical_cards_show = { + inactive: "draw tactical cards", prompt() { view.draw = game.draw prompt("Draw " + format_cards(game.draw) + ".") @@ -1364,6 +1369,7 @@ function can_general_move_anywhere(p) { } states.movement = { + inactive: "move", prompt() { let done_generals = true let done_trains = true @@ -1701,6 +1707,7 @@ function move_general_immediately(to) { } states.move_supply_train_NEW = { + inactive: "move", prompt() { prompt("Move supply train" + format_move(2)) view.selected = game.selected @@ -1770,6 +1777,7 @@ states.move_supply_train_NEW = { } states.move_supply_train_OLD = { + inactive: "move", prompt() { prompt("Move supply train" + format_move(2)) view.selected = game.selected @@ -1815,6 +1823,7 @@ states.move_supply_train_OLD = { } states.move_general_NEW = { + inactive: "move", prompt() { prompt("Move " + format_selected() + format_move(movement_range())) view.selected = game.selected @@ -1911,6 +1920,7 @@ states.move_general_NEW = { } states.move_general_OLD = { + inactive: "move", prompt() { prompt("Move " + format_selected() + format_move(movement_range())) view.selected = game.selected @@ -2006,6 +2016,7 @@ states.move_supply_train = states.move_supply_train_OLD //states.move_supply_train = states.move_supply_train_NEW states.move_detach = { + inactive: "move", prompt() { prompt("Move " + format_selected() + ". Detach general from stack.") for (let p of game.selected) @@ -2018,6 +2029,7 @@ states.move_detach = { } states.move_take = { + inactive: "move", prompt() { prompt("Transfer troops to " + format_selected() + ".") let take = count_stacked_take() @@ -2037,6 +2049,7 @@ states.move_take = { } states.move_give = { + inactive: "move", prompt() { prompt("Transfer troops from " + format_selected() + ".") let take = count_unstacked_take() @@ -2096,6 +2109,7 @@ function goto_recruit() { } states.re_enter_choose_city = { + inactive: "recruit", prompt() { prompt("Choose city to re-enter troops.") for (let s of all_power_re_entry_cities[game.power]) @@ -2144,6 +2158,7 @@ function can_recruit_anything() { } states.recruit = { + inactive: "recruit", prompt() { let cost = troop_cost() let n_troops = count_used_troops() @@ -2245,6 +2260,7 @@ function can_re_enter_supply_train(s) { } states.re_enter = { + inactive: "recruit", prompt() { prompt("Re-enter " + format_selected() + ".") let p = game.selected[0] @@ -2332,6 +2348,7 @@ function goto_combat() { } states.combat = { + inactive: "attack", prompt() { prompt("Resolve your attacks.") for (let i = 0; i < game.combat.length; i += 2) @@ -2345,6 +2362,7 @@ states.combat = { } states.combat_target = { + inactive: "attack", prompt() { prompt("Choose enemy stack to attack.") for (let i = 0; i < game.combat.length; i += 2) @@ -2696,6 +2714,7 @@ function next_combat() { } states.combat_done = { + inactive: "attack", prompt() { prompt("Combat done.") view.actions.end_combat = 1 @@ -2787,6 +2806,7 @@ function resume_retreat() { } states.retreat_eliminate_hits = { + inactive: "retreat loser", prompt() { prompt("Eliminate generals without troops.") // remove eliminated generals @@ -2803,6 +2823,7 @@ states.retreat_eliminate_hits = { } states.retreat_eliminate_trapped = { + inactive: "retreat loser", prompt() { prompt("Eliminate " + format_selected() + " without a retreat path.") for (let p of game.selected) @@ -2883,6 +2904,7 @@ function search_retreat(loser, winner, range) { } states.retreat = { + inactive: "retreat loser", prompt() { prompt("Retreat " + format_selected() + " " + Math.abs(game.count) + " cities.") view.selected = game.selected @@ -2901,6 +2923,7 @@ states.retreat = { } states.retreat_done = { + inactive: "retreat loser", prompt() { prompt("Retreat done.") view.actions.next = 1 @@ -3059,6 +3082,7 @@ function resume_supply_flip() { } states.supply_restore = { + inactive: "supply", prompt() { prompt("Restore supply to generals with a supply line.") for (let p of all_power_generals[game.power]) { @@ -3082,6 +3106,7 @@ states.supply_restore = { } states.supply_eliminate = { + inactive: "supply", prompt() { prompt("Eliminate out of supply generals with no supply line.") for (let p of all_power_generals[game.power]) { @@ -3106,6 +3131,7 @@ states.supply_eliminate = { } states.supply_flip = { + inactive: "supply", prompt() { prompt("Flip generals with no supply line.") for (let p of all_power_generals[game.power]) { @@ -3128,6 +3154,7 @@ states.supply_flip = { } states.supply_done = { + inactive: "supply", prompt() { prompt("Supply done.") view.actions.end_supply = 1 @@ -3154,6 +3181,7 @@ const strokes_of_fate_name = [ ] states.russia_quits_the_game_1 = { + inactive: "remove Russia from the game", prompt() { prompt("Russia quits the game. Remove all Russian pieces.") for (let p of all_power_generals[P_RUSSIA]) @@ -3171,6 +3199,7 @@ states.russia_quits_the_game_1 = { } states.russia_quits_the_game_2 = { + inactive: "remove Russia from the game", prompt() { prompt("Russia quits the game. Retire one Prussian general.") for (let p of all_power_generals[game.power]) @@ -3185,6 +3214,7 @@ states.russia_quits_the_game_2 = { } states.russia_quits_the_game_3 = { + inactive: "remove Russia from the game", prompt() { prompt("Russia quits the game.") view.actions.done = 1 @@ -3196,6 +3226,7 @@ states.russia_quits_the_game_3 = { } states.sweden_quits_the_game_1 = { + inactive: "remove Sweden from the game", prompt() { prompt("Sweden quits the game. Remove all Swedish pieces.") for (let p of all_power_generals[P_SWEDEN]) @@ -3213,6 +3244,7 @@ states.sweden_quits_the_game_1 = { } states.sweden_quits_the_game_2 = { + inactive: "remove Sweden from the game", prompt() { prompt("Sweden quits the game. Retire one Prussian general.") for (let p of all_power_generals[game.power]) @@ -3227,6 +3259,7 @@ states.sweden_quits_the_game_2 = { } states.sweden_quits_the_game_3 = { + inactive: "remove Sweden from the game", prompt() { prompt("Sweden quits the game.") view.actions.done = 1 @@ -3238,6 +3271,7 @@ states.sweden_quits_the_game_3 = { } states.france_quits_the_game_1 = { + inactive: "remove France from the game", prompt() { prompt("France quits the game. Remove all French pieces.") for (let p of all_power_generals[P_FRANCE]) @@ -3255,6 +3289,7 @@ states.france_quits_the_game_1 = { } states.france_quits_the_game_2 = { + inactive: "remove France from the game", prompt() { prompt("France quits the game. Retire Cumberland.") gen_action_piece(GEN_CUMBERLAND) @@ -3450,6 +3485,7 @@ function goto_receive_a_new_troop(power, list) { } states.receive_a_new_troop = { + inactive: "receive a new troop for free", prompt() { prompt("Receive a new troop for free.") for (let p of game.selected) @@ -3484,6 +3520,7 @@ function goto_lose_one_troop(power, list) { } states.lose_one_troop = { + inactive: "lose one troop", prompt() { prompt("Lose one troop.") for (let p of game.selected) @@ -3516,6 +3553,7 @@ function goto_flip_5_or_6_from_nearest_train(power, list) { } states.flip_5_or_6_from_nearest_train = { + inactive: "flip general out of supply", prompt() { prompt("Flip " + format_selected() + " out of supply.") for (let p of game.selected) @@ -3529,6 +3567,7 @@ states.flip_5_or_6_from_nearest_train = { } states.flip_any_one_prussian_general_or_stack_in_austria_or_saxony = { + inactive: "flip general out of supply", prompt() { prompt("Flip any one Prussian general/stack in Austria or Saxony out of supply.") for (let p of game.selected) @@ -3553,6 +3592,7 @@ function flip_stack_out_of_supply(p) { // TODO: pause to show received cards states.austria_and_russia_may_exchange_one_tc_with_each_other_1 = { + inactive: "exchange TC with Russia", prompt() { prompt("You may exchange one TC with Russia.") for (let c of game.hand[P_AUSTRIA]) @@ -3572,6 +3612,7 @@ states.austria_and_russia_may_exchange_one_tc_with_each_other_1 = { // TODO: pause to show received cards states.austria_and_russia_may_exchange_one_tc_with_each_other_2 = { + inactive: "exchange TC with Austria", prompt() { prompt("You may exchange one TC with Austria.") for (let c of game.hand[P_RUSSIA]) @@ -3598,6 +3639,7 @@ states.austria_and_russia_may_exchange_one_tc_with_each_other_2 = { // TODO: pause to show received cards states.france_may_discard_any_one_tc_for_a_new_one_from_the_draw_deck = { + inactive: "discard a TC for a new one", prompt() { prompt("You may discard one TC to draw a new one.") for (let c of game.hand[P_FRANCE]) @@ -3620,6 +3662,7 @@ states.france_may_discard_any_one_tc_for_a_new_one_from_the_draw_deck = { // TODO: pause to show received cards states.prussia_may_draw_randomly_one_tc_from_austria_after_first_giving_one_tc_of_her_choice_to_austria = { + inactive: "give one TC to Austria", prompt() { prompt("You may give Austria one TC to draw a random TC from her.") for (let c of game.hand[P_PRUSSIA]) @@ -3645,7 +3688,10 @@ states.prussia_may_draw_randomly_one_tc_from_austria_after_first_giving_one_tc_o }, } +// TODO: inactive: "randomly draw one TC from Austria", + states.austria_may_move_laudon_by_one_city_immediately = { + inactive: "move Laudon by one city", prompt() { prompt("You may move Laudon by one city.") view.selected = game.selected @@ -3685,6 +3731,7 @@ states.laudon_take = states.move_take states.laudon_give = states.move_give states.laudon_done = { + inactive: "move Laudon by one city", prompt() { prompt("You may move Laudon by one city.") view.selected = game.selected @@ -3704,6 +3751,7 @@ function is_west_of(here, there) { } states.prussia_may_move_hildburghausen_2_cities_westwards = { + inactive: "move Hildburghausen two cities westwards", prompt() { prompt("You may move Hildburghausen two cities westwards.") view.selected = game.selected @@ -3980,6 +4028,7 @@ function setup_the_austrian_theatre() { } states.setup = { + inactive: "setup troops", prompt() { let n_troops = max_power_troops(game.power) - count_used_troops() if (n_troops === 0) { @@ -4015,6 +4064,7 @@ states.setup = { } states.setup_general = { + inactive: "setup troops", prompt() { prompt("Add troops to " + format_selected() + ".") view.selected = game.selected |