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author | Tor Andersson <tor@ccxvii.net> | 2024-10-21 11:07:12 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2024-10-21 11:07:12 +0200 |
commit | dc5f239a7a4fef1547aae175b1d1a0105b748ca9 (patch) | |
tree | d5dc25a688be7406502b041373470b4c69863075 | |
parent | 64ce021aa5567937f06ce8df350368b32faacdec (diff) | |
download | friedrich-dc5f239a7a4fef1547aae175b1d1a0105b748ca9.tar.gz |
Fix missing argument in recruitment possibility checks.
-rw-r--r-- | rules.js | 24 |
1 files changed, 16 insertions, 8 deletions
@@ -1961,12 +1961,20 @@ states.re_enter_choose_city = { }, } -function has_re_entry_space(p) { - let can_re_enter_at = is_general(p) ? can_re_enter_general : can_re_enter_supply_train +function has_re_entry_space_for_general() { if (game.recruit.re_enter < ELIMINATED) - return can_re_enter_at(game.recruit.re_enter) + return can_re_enter_general(game.recruit.re_enter) for (let s of all_power_depots[game.power]) - if (can_re_enter_at(s)) + if (can_re_enter_general(s)) + return true + return false +} + +function has_re_entry_space_for_supply_train() { + if (game.recruit.re_enter < ELIMINATED) + return can_re_enter_supply_train(game.recruit.re_enter) + for (let s of all_power_depots[game.power]) + if (can_re_enter_supply_train(s)) return true return false } @@ -1992,10 +2000,10 @@ function can_recruit_anything() { if (unused_everywhere > 0 && unused_on_map > 0) return true // can re-enter eliminated generals - if (unused_everywhere > 0 && elim_generals > 0 && has_re_entry_space()) + if (unused_everywhere > 0 && elim_generals > 0 && has_re_entry_space_for_general()) return true // can re-enter eliminated supply trains - if (elim_trains > 0 && has_re_entry_space()) + if (elim_trains > 0 && has_re_entry_space_for_supply_train()) return true return false } @@ -2050,13 +2058,13 @@ states.recruit = { continue gen_action_supreme_commander(s) } - else if (game.pos[p] === ELIMINATED && has_re_entry_space(p)) + else if (game.pos[p] === ELIMINATED && has_re_entry_space_for_general()) gen_action_piece(p) } } if (av_trains > 0) { for (let p of all_power_trains[game.power]) { - if (game.pos[p] === ELIMINATED && has_re_entry_space(p)) + if (game.pos[p] === ELIMINATED && has_re_entry_space_for_supply_train()) gen_action_piece(p) } } |