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authorTor Andersson <tor@ccxvii.net>2024-06-05 01:39:26 +0200
committerTor Andersson <tor@ccxvii.net>2024-06-05 01:39:26 +0200
commit957225d83351a9dc42b84ea72a98406136a55d18 (patch)
tree4bcbfccc6548bb158f279485b428f54717f7f841
parent26a9f85ae5646eb5f1d808574c6ec46bdc3d9dc8 (diff)
downloadfriedrich-957225d83351a9dc42b84ea72a98406136a55d18.tar.gz
update readme
-rw-r--r--info/readme.html12
-rw-r--r--play.js2
2 files changed, 7 insertions, 7 deletions
diff --git a/info/readme.html b/info/readme.html
index 0b8021a..bc8b608 100644
--- a/info/readme.html
+++ b/info/readme.html
@@ -46,7 +46,7 @@ Down in the "Clock of Fate" panel which also shows which Strokes of Fate have oc
<hr>
<p>
-How can I see which deck cards come from?
+Which deck do the cards come from?
<p>
Hold down shift to see the reverse side of card in hand and in the game log.
@@ -55,19 +55,19 @@ On mobile you can click the all-seeing eye to toggle this display.
<hr>
<p>
-How can I find where a city is located?
+Which roads did a general use to move?
<p>
-If you mouse-over the city name in the log, it will light up on the map.
-Click the name and the city will scroll into view.
+If you mouse-over the movement entry in the log, the path taken will light up on the map.
+Click the entry and the destination city will scroll into view.
<hr>
<p>
-How can I tell how many cards are in each discard pile?
+How many cards are in each discard pile?
<p>
-Each visible card in the pile represents approximately 5 cards.
+Each visible card in a pile represents approximately 5 cards.
<hr>
diff --git a/play.js b/play.js
index b77af95..31515b2 100644
--- a/play.js
+++ b/play.js
@@ -1264,7 +1264,7 @@ function on_update() {
action_button("end_turn", "End turn")
confirm_action_button("confirm_end_movement", "End movement",
- "You still have UNMOVED pieces!")
+ "You have NOT moved ANY pieces!\nAre you sure you want to SKIP movement?")
action_button("undo", "Undo")